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    1. KuramaFox

      Minimum number of members to allow faction to protect station (and other tools for servers)

      There could perhaps be a setting to do this too. But I would hate to see this be the default, because then you'd NEVER see large factions that actually play together. Those are rare enough as is. I have no issues with one-man factions actually. That is why all the default settings would...
    2. KuramaFox

      Planned Jump Interdiction (Station-only parts, prevent jumping INTO sectors)

      The idea for it not affecting friendlies (unless you want it to) would be simple: Your ship has a line of communication with the starbases, and they can synchronize and briefly disable the field in a small area just long enough for the friendly ship to jump in. Unless of course, we get an...
    3. KuramaFox

      Do pulse weapons have any potential to work as point defense?

      If we went with that system... maybe logarithmic, rounded down? So a missile with 1-9 blocks is 1HP, 10-99 is 2HP, 100-999 is 3HP, 1000-9999 is 4HP, etc. With Heat Seekers having 1 less than normal for a system that size, to a minimum of 1. Perhaps Damage Pulse missiles get +1 HP due to...
    4. KuramaFox

      Minimum number of members to allow faction to protect station (and other tools for servers)

      Precisely. And these config options would allow people to have limits, or to have no limits. Whichever one the server runner wants (with players going to the ones who choose the options they want). If anything, any fears of "abuse" are about 100x more real simply from the fact that the...
    5. KuramaFox

      Do pulse weapons have any potential to work as point defense?

      The idea being that you slap some pulse-beams on a point defense turret or something, and potentially get something that can trigger as a backup when missile swarms threaten to overwhelm your defenses otherwise. Has anyone actually tried this? Or does the pulse shockwave not hit missiles? .
    6. KuramaFox

      Cannons Shooting Wrong

      I've noticed this tends to happen a lot when I try to build a turret or docked object on a ship (as opposed to building it first and docking it afterward).
    7. KuramaFox

      Minimum number of members to allow faction to protect station (and other tools for servers)

      Edit: To stress a point, these options are just that. Options. The suggested default values I listed would actually result in gameplay remaining the same for anyone who didn't go out of their way to change said options. The purpose of these options is to allow for people to make new kinds of...
    8. KuramaFox

      What is the worst thing Schine could add to the game?

      10 new kinds of trees. (...We only really need 2 or 3)
    9. KuramaFox

      Guys, help! My ship got eaten by a tree!

      Added the ship to the community content if anyone wants at it.
    10. KuramaFox

      Deku Miner Mining Tree. ...I mean Ship. Tree point-O

      The Deku Miner is a mining vessel with trees on it. Or maybe its a mass of trees that grew over some old mining vessel. Regardless, this mining tree/ship possesses a reasonable set of mining equipment. It is not "all bark, no bite" mind you. It does possess some weaponry with which to...
    11. KuramaFox

      Read by Schine For the Upcoming Sound Improvements...

      I say that we should indeed "hear" what is going on outside the ship, like we were in a Star Wars movie or something. In truth, the sounds not from your own ship would actually not be real, but are instead generated by the miraculous wonder of engineering known as the ship core (or captains...
    12. KuramaFox

      Jump distance based on max speed.

      I personally do not like this idea. However, the idea of making a ship's design affect its maximum jump range is still a good one. The best idea I can come up with right now for that would be this: Add some new types of Jump Drive Modules (all of them would connect to jump drive computers as...
    13. KuramaFox

      Dual Purpose Turrets

      Perhaps something like this: When you select "anti-missile," a checkbox appears. If you check the checkbox, then the turret will attempt to shoot enemies when there aren't missiles in range, but will switch back to missiles any time one is in range. Another option present on the turret...
    14. KuramaFox

      Generate top-down 2d image for ship HUD damage indicator

      After seeing that "anti-lag" suggestion, I remembered something that would be cool to have in this game. The idea is simple: -Whenever you reboot a ship, it generates a small 2D top-down image of the ship. -This image would be displayed on the HUD, and would start off looking green. It...
    15. KuramaFox

      Planned Jump Interdiction (Station-only parts, prevent jumping INTO sectors)

      Good idea, it should indeed appear on the map as a toggle. It could be split into two colors, with one indicating the areas your ship's jump drive is large enough to force its way into regardless. However, about power cost... The power cost doesn't need to be too extreme. It should be...
    16. KuramaFox

      Planned Jump Interdiction (Station-only parts, prevent jumping INTO sectors)

      Overview: These would be parts similar to the Jump Drives and Jump Inhibitors. They would be a defensive system to prevent enemies from being able to jump right on top of your stations. They would allow you to potentially protect your territory, and even set up actual defensive lines that...
    17. KuramaFox

      Planned No more being sucked into ship cores; cockpits!

      Ttue enough. Cameras can (and frankly should) always be used on almost all ships.
    18. KuramaFox

      Recognized by Council Auto-buy for blueprints?

      I am going to bump this, because I found the thread in a google search and think this feature should be added. Especially useful for those ships that have 30 types of decorative blocks all over the place.
    19. KuramaFox

      Planned More Rail Dockers: Ship, Turret, and Ship Part.

      In that case, let me throw another edit onto the "ship part" section.
    20. KuramaFox

      LF Robinhood II 2016-07-15

      The Robinhood II is a new fighter built as the successor to my old (now obsolete) Robinhood fighter (don't worry, I never uploaded it anyway). It features a number of improvements over the original, including a fair bit of versatility afforded by the weapons overhaul that was implemented since...