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    1. S3PH1RoTH

      SHJ Shojo

      Update 7: Engine finished It's based off of Thalanor's pulse engine somewhat, the orb houses a logic-driven Damage Pulse setup
    2. S3PH1RoTH

      Improvement to the forum shipyard

      I suggest the ability to be able to merge your posts, even after they were made. This way, you can keep all the information at the top, without having comments inbetween, so you don't have to scroll down to see all the content.
    3. S3PH1RoTH

      SHJ Shojo

      Looks good no matter where you put it :p
    4. S3PH1RoTH

      SHJ Shojo

      Update 6: Added some turrets. They're Cannon/Cannon 200/200 with 4k DPS each DAKKA DAKKA!
    5. S3PH1RoTH

      Thank you :) Good luck with your further builds as well ^^

      Thank you :) Good luck with your further builds as well ^^
    6. S3PH1RoTH

      SHJ Shojo

      Update 5: Did a little more interior work, but mostly started filling in the wedges on my exterior and adding a little detail Frontal view of detailing Top-down side view, you can also see a little bit how the engine is taking shape Back view
    7. S3PH1RoTH

      SHJ Shojo

      Update 4: Finally got my landing gear working! :D Also added in docking ports/Airlocks
    8. S3PH1RoTH

      SHJ Shojo

      Update 3: Engine sneak peek
    9. S3PH1RoTH

      SHJ Shojo

      Update 2: Rounded off the top and added landing gear (no pics yet)
    10. S3PH1RoTH

      SHJ Shojo

      Update 1: Most of the exterior hull is finished. Need to rework the top so it's more rounded. Ugly squared top, needs rework Hangar bay Lowered Cargo Bay Back view (thrusters are temporary)
    11. S3PH1RoTH

      SHJ Shojo

      First big ship I'm building, trying to find the right curves is a pain. Started with the interior, which is mostly finished now, the rest needs to wait untill my hull is finished. Suggestions are always welcome First part of interior Engine control room Figuring out rail system for my cargo...
    12. S3PH1RoTH

      Long term suggestion plan for jump drives and warp gates

      If you can change that in settings, it still doesn't change the fact that you can travel over 9000 systems far in under 3 seconds. Which is, of course, utterly rediculous.
    13. S3PH1RoTH

      Long term suggestion plan for jump drives and warp gates

      Jump drives: https://docs.google.com/document/d/1tIoFGFpQvl-hLJmcZdCcpwXKxQ1OZlZk-bt8LzLPtxk/edit (suggestion by Deveyus ) Warp gates: Since the definition of warping is bending space-time and creating a tunnel between the 2 closest points, a warp gate should be able to go infinite distances...
    14. S3PH1RoTH

      Building first big ship...

      Building first big ship...
    15. S3PH1RoTH

      Weapon Calculator Program

      Looking forward to it :)
    16. S3PH1RoTH

      Weapon Calculator Program

      Just wondering if this thread is still up and running and if the program is finished. I would be very interested in a completed version with effect calculation
    17. S3PH1RoTH

      Salvager 1

      Eater of meteors, devourer of worlds. Clears an entire plate in about half an hour. She doesn't have shields, but does have a few weapons. Also designed for functionality, not looks. First upload, hope you like it
    18. S3PH1RoTH

      Just killed one in about 5 volleys Missiles, missiles everywhere!

      Just killed one in about 5 volleys Missiles, missiles everywhere!
    19. S3PH1RoTH

      I've just encountered pirates myself. Only now do I realise why shields are so damn handy. Then...

      I've just encountered pirates myself. Only now do I realise why shields are so damn handy. Then again, my jumpdrive is usually always charged or charging, so I can easily jump away if need be. Tried making a fighter and taking on a station... not a good idea xD
    20. S3PH1RoTH

      Awh damn, that's a pity. Love your work with the drone bays though, would be awesome to make an...

      Awh damn, that's a pity. Love your work with the drone bays though, would be awesome to make an SCII Carrier with those. Although the drones launch from the nose in the games, I don't think that's feasible with the current Starmade build :/