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    1. Panpiper

      Trade party restocking player shop...

      What I want is to be able to set up a shop that I for all intents simply give to the trade guild to manage. It ceases to be 'my' shop and simply becomes a trade guild shop, which they stock and restock. If I want something from that shop, I buy it just like anyone else. What I get for it is the...
    2. Panpiper

      New power generator setup? *UPDATED*

      Power Supply Unit Mk12
    3. Panpiper

      Are rockets UP?

      Yes, missiles have been nerfed. But after building this, I have to wonder if they've been nerfed enough. This is a 1000 mass ship, only 1000. It fires one million damage worth of missiles in a single salvo and repeats that every 45 seconds! (About one third of that is shield damage only.)
    4. Panpiper

      Mass Changes, why haven't other adjustments happened?

      I believe they need to be in contact. Other than turning off docked entities in your nav, I know of no way.
    5. Panpiper

      Mass Changes, why haven't other adjustments happened?

      You put a rail speed controller on the rail, attach an activation module to the speed controller, turn the activation module on, then off. That will set the rail speed to zero. Because the rail never moves, the entity docked to it never does a collision check. Edit: D'oh. Ninjaed.
    6. Panpiper

      Ship Building Planning

      Power. Everything your ship will be capable of ultimately depends on power. Any construction I devise will have it's essential power layout planned before I put down a single block. That known, I will plan turret placements, again before putting down a single block. I will have a clear idea of...
    7. Panpiper

      Mass Changes, why haven't other adjustments happened?

      There are 40 docked reactors inside that thing. I used a trick Edymnion pointed out to turn off their collision checking so they generate virtually no lag (this according to my server admin's log monitoring). The ship produces well over 30 million power per second. It has the juice to fire...
    8. Panpiper

      Mass Changes, why haven't other adjustments happened?

      What a coincidence. I ate precisely six planets, completely, plus a great many asteroids to complete this ship (Shiva - Destroyer of Worlds). I'm not sure I'd call it a 'moderate' size of ship however. It is well over two million blocks. I ate six planets, used what I could of those...
    9. Panpiper

      Recognized by Council QUICK WIN: One-click jump charge

      My current flying ship is two million blocks plus (Shiva - Destroyer of Worlds, and you can probably guess what sort of ship it is). She can charge her jump drive in roughly thirteen seconds. That is as much time as it takes me to jump and turn to the shop I've jumped to. This way I can do...
    10. Panpiper

      PDTs Shooting Down My Own Missiles - Thought They Fixed This?

      Yes, in the context of a computer game where the smallest unit of space is one meter and the actual ranges of such engagements are typically less than a thousand meters and movement relatively slow, it certainly could make 'sense' if one out of hundreds of rounds just happened to hit your own...
    11. Panpiper

      PDTs Shooting Down My Own Missiles - Thought They Fixed This?

      While technically that makes sense, in reality it is 'really hard' to actually shoot down missiles on purpose. Given that it takes extraordinary technology to pull off hitting a missile on purpose, it makes little sense to regularly hit your own missiles by 'accident'.
    12. Panpiper

      Ship Classification

      I understand that such changes are part of the official development plans. It would not affect the way I classify ships. It might cause me to edit a few words. My classifications are a result of observing what people actually build in the game and how they use their ships. While making large...
    13. Panpiper

      Ship Classification

      I've been obsessive about science fiction, space ship construction systems, since the days of first edition Traveler's High Guard (a good thirty five years ago). I've also extensively read up on military history and the strategy of war for most of the last forty years as well as playing...
    14. Panpiper

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      Bang on the mass limit, I finished my third ship, the Buccaneer.
    15. Panpiper

      Buccaneer 1.01

      This is a pirate missile boat. It is 100% devoted to long range missile duels. It will alpha strike for one million damage, this from a ship of no more than 1000 mass! It sports an array of no less than 48 maximum range, missile/beam seekers and can salvo the lot every 45 seconds (40 are two...
    16. Panpiper

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      To my mind, 'at least' half the point of a 'competition' such as this is to create ships that will give players more of a challenge. Of course it is up to the players themselves (for SP games) or the server admins (whom players voluntarily join) just which ships and how much challenge they wish...
    17. Panpiper

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      I would recommend having the fleets controlled by the AI fight it out between them. That might be a bit of work to set up, but if you are zipping about in god mode recording video (in a neutral faction so you don't distract their fire), you could get quite an interesting competition and video suite.
    18. Panpiper

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      I would like to suggest a slight modification to the rules. Instead of five different ships, none above 1000 mass and only three above 500 mass, how about a stipulation that there be five ships and that their 'total' mass may not exceed a certain limit, like 3500 mass or something? This way if...
    19. Panpiper

      Bandit 1.01

      My goal with this ship was to make the smallest fighter I possibly could and still give it bite. A secondary goal was to make it look half way decent. I think I succeeded on both fronts. This ship is 100 mass only and has a four to one thrust ratio. If only the AI flew evasively, this fighter...
    20. Panpiper

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      Were you planning to do a shoot off between the various submissions, to judge their relative combat effectiveness? If so, you'd likely be well advised to wait till the end. If it is just a question of looks, then there would be no harm in doing videos as submissions come in, as it might help...