Search results

    1. Panpiper

      Ship Classification

      I did. I am not proud of myself, but I did.
    2. Panpiper

      Ship Classification

      I've been away from the game long enough that I had to consult this old thread of mine to remember what the weight scales were like. While here, I noticed how long it's been since it's been seen, and figured there must be enough new people by now who haven't seen it. So I am unashamedly bumping...
    3. Panpiper

      A few quick observations on the new auxiliary generators...

      That actually is a great idea, making them less explosive if off! Turning off the aux generators would take most ships out of a fight, but in a fleet engagement, it might be the key to a heavily damaged ship surviving the fight or not.
    4. Panpiper

      A few quick observations on the new auxiliary generators...

      When I last played the game, I had spent a considerable amount of time and effort building a battleship sized planet eater (pictured a few posts above), that was more than capable of defending itself versus anything short of a titan. It was designed to, among other things, also be reasonably...
    5. Panpiper

      First time you attacked a pirate station?

      Er... I've been away for a while. What is a "BB-missile"?
    6. Panpiper

      A few quick observations on the new auxiliary generators...

      I dunno. Maybe I've been away from the game too long. The last ship I built was a beast that 'needed' no less than 40 docked power reactors to do it's job. Leaving them off line, it wouldn't have been able to even power it's shields, let alone move. I suppose it might make a small amount of...
    7. Panpiper

      A few quick observations on the new auxiliary generators...

      Am I perhaps missing something? Is there any reason why we would want to have such aux reactors off? And if there is no advantage from having them off, why bother having them be in an on or off state at all? Just make them always on, no?
    8. Panpiper

      StarSide Blood and Steel: Season 2

      Ah. Gotcha. This is a mistake (IMO). Swarmers 'are' a superior weapon over everything else, precisely because they suffer the handicap of indiscriminate targeting. Arming a ship with swarmers means the ship cannot engage with those weapons if there are nearby, friendlies or neutrals you do not...
    9. Panpiper

      StarSide Blood and Steel: Season 2

      Sorry, I may have not been paying close enough attention, but how do swarmers ignore stations? Has something changed? With respect to any perceived imbalance with regard to swarmers, how about having two stations, assuming stations do 'not' get ignored. If stations 'do' get ignored, build an...
    10. Panpiper

      Help me understand this again: effects for Cannons

      I am pretty sure that if a missile hits a ship with a partial shield insufficient to absorb the whole of the damage, the shield will absorb whatever it can and the remainder will be resolved as explosion damage versus blocks. If it were otherwise, my tiny shield beam would be way over powered...
    11. Panpiper

      Help me understand this again: effects for Cannons

      Before you get too excited about pierce, remember that with full pierce effect the weapon will have zero effect versus shields. That means no shield damage, and if the shields aren't down, no block damage either. Now you might think you could just put in a nice big pulse/ion weapon to knock...
    12. Panpiper

      Curious about stealth ships

      By all means, dissect them. The masses of various components were changed a few months back. You now want to avoid using any advanced or even standard armor in stealth ships. Indeed in most cases, you'll want to consider using circuit boards or the like in place of regular hull, so as to lower...
    13. Panpiper

      Curious about stealth ships

      I have two stealth ships posted. The Jump Needle is 'not' buildable with starting resources, though it is not hugely expensive for an established player. It is a good example of a very functional stealth ship, albeit one with no weapons. The one that 'is' buildable with starting resources is the...
    14. Panpiper

      A turret with two bases

      Your PD disk seems to have only a single cannon module and a single cannon computer. This means it fires only once per second and hits for 10 damage. This is seriously less than ideal for a PD weapon. A single damage point is needed to destroy a missile, any more is overkill. You should rather...
    15. Panpiper

      Shared Thoughts For Enhancing Quality Of Life

      Don't forget 'Jet Packs'.
    16. Panpiper

      Thoughts on Gigantism

      Communism does not work. I have eaten literally dozens of planets to accumulate the materials I need for a project. It has taken me days of work. If I did that in a faction in which people could simply take the fruits of my labor, there is no way I would ever be able to realize my project, or if...
    17. Panpiper

      StarMade Development Direction

      Allowing players to skin the NPCs they've hired would make the planned 'Global Skins' feature much more lucrative for you, and much more attractive for us.
    18. Panpiper

      StarMade Development Direction

      Is it the same level of resource intensive if the additional screen is resolved at a much lower level of resolution? Even a highly pixelated screen would suffice for immersion, given how we are accustomed to blockiness in the game anyway.
    19. Panpiper

      Thoughts on Gigantism

      Hey, I like being a one person faction, and I like flying around in the biggest, baddest ship on the server. (I have no life.) Yea, ok, it's nowhere near the biggest ship you've ever seen, but it was hand built the hard way on a survival server with standard mining rules (and 'that' makes it...