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    1. Panpiper

      Buff warhead damage/radius poll [Remastered]

      Hmm... Again I may be guilty of making assumptions. I assumed that any damage to a warhead would explode the warhead, and necessarily cook off any other warhead blocks in a chain reaction. If true, one would need to do just a shred of damage to a single warhead block to neutralize the whole...
    2. Panpiper

      Diminishing Shield Power on a Graph?

      It is indeed. Unfortunately it didn't clear up as much confusion as I thought it would have. I understand that each extra shield module you add to a ship gives a smaller and smaller amount of shields. This is not a rapid diminution, of little consequence to smaller ships, but it becomes...
    3. Panpiper

      Buff warhead damage/radius poll [Remastered]

      D'oh! I have no idea why I wrote 'missile' in there, as I very definitely meant cannon. I've not spent any time building torpedoes, but would it not be possible to use a trigger block on the very nose of a torpedo to open a blast door that reveals the warhead upon contact? This would permit the...
    4. Panpiper

      Are fully cloaked ships possible? What is your cloaker design?

      I'm late to this party, sorry. I've built a perma-cloak, perma-jammed ship that also is built to recharge it's jump drive in the time it takes to jump. This makes it possible to travel galaxies in a reasonable period of time at zero risk. It has no weapons, that's not it's job. It does have 20K...
    5. Panpiper

      Buff warhead damage/radius poll [Remastered]

      Hmm... You mean like a beam/missile/pierce beam/cannon/pierce turret set to anti-ship? (I wonder how strong they would need to be?) I currently have eight cannon/cannon/overdrive turrets (self powered) strong enough to crack advanced armor blocks with every shot on a fresh target. I guess that...
    6. Panpiper

      Diminishing Shield Power on a Graph?

      Has anyone graphed the diminishing returns in shield strength we get for quantity of shield modules in a ship? I can handle arithmetic and much algebra in my head, but when we get into negative exponents, I need something visual to properly understand. Does anyone have a link to such or perhaps...
    7. Panpiper

      GTX 1060 - Estimated FPS?

      For people on a budget, going to a higher resolution screen is likely to be a HUGE mistake. It takes literally twice the graphics card power to get the same frame rate on a 1440 screen as it does on a 1080 screen and four times the graphics card power to get the same performance on a 4K screen...
    8. Panpiper

      Could Fighters Get a Buff?

      This is not entirely correct. Most certainly a nuke going off in the atmosphere will be much more destructive due to the shock wave propagating in the atmosphere. However a nuke going off in close proximity to a target in space will still have vastly more effect than a conventional explosive...
    9. Panpiper

      Buff warhead damage/radius poll [Remastered]

      I dare say any changes to torpedoes absolutely must 'follow' improvements to Bobby AI targeting. There are already ways to use torpedoes effectively and there are no ways as of yet for a ship's turrets to be tasked specifically to shooting them down. At the very least things like PD (Bobby AI...
    10. Panpiper

      Could Fighters Get a Buff?

      Careful... Your nerd cred is showing. ;-)
    11. Panpiper

      How much time do you need to build ships below 100m?

      To just slap together something functional for mining that has sufficient shielding and some missile/missile to clear pirates, no turrets, built from scratch is maybe two or three hours. It won't look like anything anyone else would want to fly, but it will be serviceable. To pretty that up...
    12. Panpiper

      Could Fighters Get a Buff?

      50 Marauders (400 mass each, so definitely in the fighter category) have a DPS of 1,250,000 damage per second. (!!!) That's equal to 10,000 mass or a 100,000 block ship. That's not really all that much. An opposing ship with ten times that mass investment is unlikely to be able to survive such...
    13. Panpiper

      Looking for help deciding a few things

      When I say 'barrel' I do not mean 'block' I mean a firing aperture, a point at which something that does damage comes out. A barrel could be as simple as a single block of a weapon type attacked to a computer. If one had ten identical contiguous blocks all attached to a single computer, that too...
    14. Panpiper

      Looking for help deciding a few things

      The damage has little to do with quantity of barrels, and everything to do with how much power you can put into the system. 100 barrels using one million power will be substantially less powerful than a single barrel using two million power. That said, there is little reason to not make a fun...
    15. Panpiper

      The Bane Existence (Procedural Faction)

      I've parked my ship in front of a station firing sixteen independent missiles every second and my PD shoots ALL of them down, non stop. Admittedly this was a year ago and things may well have changed. But I seriously doubt that you can have "too many" PD.
    16. Panpiper

      The Bane Existence (Procedural Faction)

      Slowly coming back to the game after nearly a year's absence. Going through what's been done since then and much enjoying looking through these ships, obviously meant to go with your fantastic station. I would really hope that your station and these fleet ships get scripted into a faction that...
    17. Panpiper

      What is the Avg block count for ships

      See my ship classification thread and multiply the masses by ten to get typical block counts. Most people fly ships between 100K and 1 million blocks, with the average on the lower end of that scale. That is not necessarily what everyone is 'building' all the time, but that's what they fly, mostly.
    18. Panpiper

      Looking for help deciding a few things

      Absolutely no overdrive. That would be bad, very bad. If I was building a weapon such as you describe, I would build a much larger version of the weapons this ship fires. Download it and give it a look. I think you will agree it will give you the effect you want. Note the ones in this example...
    19. Panpiper

      A few quick observations on the new auxiliary generators...

      Off topic perhaps, but nuclear reactors would not explode if hit by a missile. The missile's explosion might wind up being 'dirty' but that is all. Nothing can cause any nuclear reactor to 'explode'. The explosion at Chernobyl was not the reactor, but the reactor containment's lid popping off...
    20. Panpiper

      Ship Classification

      I have indeed spent far too much time on the Star Citizen forums. I am also a fairly prolific comment poster on certain YouYube channels and subjects. I get recognized from there often enough as well.