I disagree.
Starmade will require a certain amount of build knowledge and 'protecting' a player from a learning experience does them no service. Let each player discover these new things in an organic way. Each little discovery can be very rewarding. Also, getting things for no effort tends to...
From a ECM/tactical perspective the current system is not quite right. ( the word 'Radar' jamming is misleading...we have no Radar-block)
Properly; Scanning is an 'active' system: generating a ping and looking for returns to infer a target's presence (also gives away your own position). Sensors...
I have had this problem too, but I am willing to own that it is my lack of planning that led me there. It happens less as I get better at building and so infrequently that I would say this is pretty low priority.
I would prefer something simpler: more variety in blocks that can be slabbed (...
-Inherit thrusters is now a reality.
-Wireless remote allows inter-entity logic-links.
-Using Copy and then Save will store 'Templates' (advanced build-mode) for later use. Once 'Copy' or 'Load' is used you can Paste your templates multiple times and change their orientation. You can keep a...
Yes : Ship-flares for missile-decoy
Yes: Combat sensor...I do indeed need to know when someone is 'locking' me.
Yes: DOT. How about this: allow an 'Over-charge; module for small ships. *mini-game...hold the trigger to charge, release trigger to fire. Hold too long and it over-heats and...
I just had a ship with multiple gravity modules become a lagger. When I enter the gravity field of the ship my FPS goes from 60 to 9.
There are many gravity units because it is a tutorial-ship. (Also has a ton of multi-colored displays that I placed as templates. Otherwise not big or complicated.
(Rohen makes very good points.)
Your first base may be a temporary one until you find a good location. I choose my location based on the following:
-Smack in the middle of an asteroid belt.
-A good nebulae for building back-drop. I build a lot and a nebulae helps you see your ship while...
Well, I can't believe I got through all that. (no, I could not read the whole thing.)
The only aspect that I can agree with is the benefit of creating a Class of large ship. To have a clearly defined line between smaller ships and the Titans will help with...
Thanks Lecic. How about piercing? Does piercing-effect also keep going after the target block? (through space)
note *I should do more more testing myself but there are sooooo many things to do. :confused:
Recently saw the trailer for 'Scrap-Mechanics'
They have a very clever bearing unit for logic-hinges. The super-cool bit is the way the logic can be easily programmed in a series
of ten logic-steps. example: 'Do this...then do that...then do that again...go back to beginning.'
This one...
Correct me if I'm wrong...
I think a station will drift towards the middle of a sector until it reaches it ...then it stops.
I have heard people on my server say they spawned a station (in a sector with a planet) then later found it in the center of the planet.
I believe you should avoid...
I think is for the benefit of the Devs :schema:that this is important.
They have assigned a council of player-testers to guide popular suggestions up the chain to Schine. They have a more robust relationship with their players than any Dev team I know of.
There just are not enough hours in the...
Why all the hate-on for the mighty transfer beams?! o_O
-So, do you all enjoy going without shields for 10 seconds? I am never more than half a second without shielding thanks to my trusty
shield-transfer beam (mounted on docked entity)
-Ever had an enemy drain all your power so you cant...
The old turrets were just place-holders for whet we have now. Don't mourn them.
There are still simple small systems for anti-boarding: logic driven Dam-Pulse/Push-Pulse. Heck you can logic drive a single ship-cannon down a corridor (triggered by 'step-on' or area-detect mods) if you felt like...
Each builder will be proficient in different areas. Know your strengths and plan ahead. It helps to decide first if your build will focus on style or efficient design. Of course you will try to make it perfect in both regards but you will usually have to favor one or the other.
For me...
I have pulled this off in combat. (If there is enough chaos you can re-boot the core...hide in the wreckage for 30 seconds, then re-enter the core.) No, I did not fly my wreck home, but I did go into build-mode and ate most of my proprietary systems so my enemy could not reverse engineer my...
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