Even if this works I could not endorse this 'solution'. This is because my main goal in building is to minimize any lag-inducing elements.
I have noticed that not all huge ships are lag-prone. So my theory is that during the build glitches get introduced (often where docked entities are...
I don't think we will ever see two wedges sharing the same space. It runs afoul of the Voxel nature of SM where each cube of space must relate to a particular block (and all its attendant effects.)
Could you get the look you want by 'insetting' the orange docked entity a half block into the...
I used to play a RPG called Top Secret that had an interesting system. Many encounters were decided by a roll-off between an attacker's stat and the defenders. To streamline things during a combat various tertiary stats are calculated ahead of time and used as the modifiers for the roll-off...
Edit: This build seems to drop frame rates on my personal system and on MP-servers. I think it is due to the amount of text on the displays or the retrace-line FX...but I have no confirmation of this. Use with caution.
Some information has become out-of-date. Project is on back-burner pending...
What you are describing here sounds great to me. This is player-interaction and RP, both elements of a good MP experience. My remarks are directed at the MP game, I should clarify. My bias is quite obviously build-oriented and this colors my perspective.
Yes I do Necro old threads...and I read old books too. I leave it to others to judge the relevance of my input.
I should not have to defend myself for attempting to set the record straight. If you type NobleWatchmen into Google his nonsense is the first listing.
I know why Neon and I are...
There is no time limit on solidarity. I noticed my chosen server being dissed and I represented. The thread may be months old but our community is playing there today and, like any server, would like to grow our player base.
Looks like trigger-area...acts like a transporter pad (1X2 space). A destination beacon...actually you could use the existing transporter beacon (gun) for this purpose...hmmmmmmmm
On this we can agree. It is in this spirit that I put some of my builds up on the community content section. Some are intended as a quick, functional tool while others may be a proof-of-concept intended for the player to reverse-engineer and learn new skills.
Well that was in no way a reply to what I said so I don't know why you bothered to quote me. Mostly your paragraph was a collection of rants about ways in which SM has been developing that you don't agree with.
-If the game never changed it would neither degrade nor ever get better. Are you...
As in it requires skill to pull it off and there is a penalty for failure. Many other games use an over-charge mechanic with a little progress bar, complete with a 'red-zone' to warn of 'Overload' being imminent. The super-jump for the horse in MC is a perfect example. It takes skill & timing...
Hold a grudge much Neon?
I have been a regular on NW for a seven months. I have not seen you there in that time and the admin has changed twice before (and once in the meantime) you got around to spreading this vendetta here on this forum. Really?
NobleWatchmen has a its own Website, yet I can...
CyberTau: I like your ideas but the wall of text gets in the way.
May I slip in a great book-referral here. 'the Elements of Style' Strunk & White.
Writing in a clear and concise way. A great reference for good technical writing.
(My writing skills have been greatly challenged by the...
Agree...and in addition...
-Add a check-box to choose whether or not to check for astronaut. Then you can design for unmanned builds OR for the 'tethered-astronaut'.
True...true. I am thinking of the less state-of-the-art players on my multi-player server. So lagged they are unable to visit the bases of such power-players. I saw a battle of giants once and the frame-rate dropped to 4 FPS during the engagement. This becomes more of a problem as each new...
Head stuck in core. My single most hated glitch in SM by far.
Thank you Greyscale, I spent two hours searching to see if this thread existed.
The solution is so simple. Make the exit-point for core player-selectable. A C-V link to a pair of invisible blocks (like cargo) that you will...
This is the root the whole problem. Self-restraint (in making huge ships) is noticeably absent among players leaving the entire responsibility for this dumped onto Schine who have to balance the behemoths.
Take the lead folks. If you are such a great a builder make an efficient 500-meter ship...
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