What Nightrune said.
Or this idea: After the volume of the copy is dialed in using XYZ sliders & at the moment the copy tab is clicked there magically appears a paste-block (kitty corner to the copy block where it would need to be to paste the template precisely back in the same spot and...
Some of the most serious hang-ups and crashes happen on my server when the advanced builders use the PASTE command. Usually from from a moments inattention during a large build.
1) Can we ditch the requirement to have a 'building element' in hand when using paste? This leads to the accidental...
1) I am not exploring configs yet. I am focused on the vanilla game.
2) I did use a shipyard to repair a large frigate once, but it had many of the same glitches ( as when spawning in a Shipyard) after it was finished. I can't remember if I had to buff-out the scratches with an Astro-Tech ship...
(Point 1 is not such a big deal since we can pretty much do this already as Jonty pointed out.)
Points 2 & 3 are great ideas. They would save me time, fatigue, tedium & countless key-strokes and clicks. Building in MC I used to stack a color-palette of twenty blocks or so that I could...
I totally support this idea regarding making Astro-Tech more 'Handy'.
The problems with Shipyards are mostly bugs that are in the process of being addressed (except storage, which I think is intended to be that way). I simply wont use the Shipyard until these things are fixed. By default the...
Mounts are miles ahead of motorcycles, right from the start.
We already walk and jump, so modifying these things would seem straightforward to a simple caveman like me.
Anyone wanna fix the collision-lag issue and devise a brand new mechanic for wheeled vehicles? Probably yes, but it will take...
I agree. I work as a sound engineer for bands etc and the amount of control I have on a mixer-board is astounding.
Our Flight interface is mainly geared for the pilot but why not have an engineer's interface that can be switched to or staffed.
Here you could have a console of system routing...
The concept of fighters being an actual threat does not deserve all the hate. (But haters gonna hate).
-World War two: torpedo bombers were such a threat that the aircraft carrier surpassed the battleship for dominance.
-Modern jets continue to pose a threat to naval vessels.
IMO, the primary...
I really like this idea.
-This could be a mechanic to address the issue of fighter-bloat.
-This would be a tool for further development of the Capitol-class.
-This would facilitate matchmaking in any tournament or arena context.
Bravo.
Art & design can be studied like any other skill. My graphic-arts and Art classes in school have really helped me, including studying music.
Here is the critical path that I use for a build:
1) Scale: Start with small builds. If you can reduce a Lego-model to 18 pieces you will understand the...
I love this idea (will surely run with it) ! I have actually played in an arena like this but for astronauts. Each death gave a small credit-drop and turned SM into a nifty shooter-arena.
The trick is to be able to define a large area for ships to fight in like 1-8 sectors perhaps 27 for some...
I think you have misinterpreted the OP. No one said anything about guarantees of save-compatibility. No one is asking for and end to development.
What is on the table is a request for the server admins to have tools that help them transition through major changes. If some of these ideas are not...
I agree with Oromoscus. His ego must be so huge it is affecting me too. ;)
I read the other posts and the OP seems like quite viable.
-Continue to let turrets be targeted.
-Allow the docked reactors etc to be 'disabled' but retain their position as dead weight.
To give the player control over...
Well put and succinct, ShadowPilot.
This small aid to an over-worked volunteer admin-team would go a long way in establishing and, more to the point, keeping a community of players.
All of my time on SM is spent on a MP server. (This is my first time playing an Alpha-game and partaking of the...
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