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    1. Saber

      Docking Clamps!

      I know what you mean. I think though that there are definitely a number of ways to expand current docking modules to accommodate a more flexible system. The original idea I posted would maintain the majority of the features from the current docking module so no blocks would become obsolete, it...
    2. Saber

      The Starmade Skinning Tutorial

      ^This guy....I like this guy. lol You know your stuff AND you know paint is the worst program ever created. haha Have you done game development before? Or just a graphic artist with 3D/texturing experience? I know from your layer stack alone that you know your way around PS. Although you don't...
    3. Saber

      Optimize ALL of the things!

      ^This. With one thing in addition. Schema is always....constantly....continually optimizing the game. and I'm out. Peace! lol
    4. Saber

      USS Excelsior A

      For a new player you're doing quite well. =) Keep up the good work, continue to polish your building and honing your style. Looking forward to seeing what you build later on. I hate hashtags, but I love that this is becoming a thing. lol
    5. Saber

      The Starmade Skinning Tutorial

      Nicely done, very thorough and a good skin as well. I would also like to emphasize the "Testing" phase, even if you aren't close to being done if you have any concerns about a particular area you'll want to view it on the model, otherwise a small error may turn into a big chore to fix later on...
    6. Saber

      Lifts in Space ships not just stations

      Yeah, understandably so. And it's not a fix-all, just temporary. I imagine we'll see great improvements to the lift system in the future.
    7. Saber

      Cockpits and Chairs - short and long term suggestions

      Well, the only reason I was thinking a cushion, or something similar, instead of an invisible block, so there was a quick easy way to identify where you can sit. You could walk into a room and immediate know "okay I can sit there, there, there or there. and that doesn't have any so maybe it's a...
    8. Saber

      Lifts in Space ships not just stations

      You can always do a grav lift, basically just place a gravity block upside down and when you activate it you'll fly up. There are also ways to make more complex systems using logic (I'm hoping to get a pretty sweet logic grav lift going soon) but I do understand your desire for a simpler system...
    9. Saber

      Cockpits and Chairs - short and long term suggestions

      There will be a fair amount of changes with cockpits and cores as I understand it, so I'd say we're good there. Yay progress! =)
    10. Saber

      Docking Clamps!

      I'd say a change would definitely be nice, however I wouldn't say "desperately", it could definitely be on the list for future attention, but I wouldn't place it at a particularly high priority yet. I think about 75-80% of stuff we mention here on the forums is probably stuff that @schema has...
    11. Saber

      Cockpits and Chairs - short and long term suggestions

      No worries, I've just found out tonight that that is almost exactly what it's going to be in-game. So....case closed I guess. lol
    12. Saber

      Docking Clamps!

      I apologize if this has already been mentioned, I haven't had time to read through the entire thread. I think as far as the enhancers and the docking boxes go it's one of the more logical ways to go about it, and best controls what things can dock where. However I wouldn't mind seeing something...
    13. Saber

      Cockpits and Chairs - short and long term suggestions

      Okay, so here's what I'm thinking for "chairs." In StarMade, we can build virtually anything we want, that includes furniture, and while it's true that not all furniture looks great as bulky blocks, there are ways to make it look fairly nice. So instead of adding in a block which will act as an...
    14. Saber

      Jump Gates - how do you make them?

      I believe @Raiben made a video tutorial on youtube. (EFSF Raiben) You may want to check there. I'm at work so I cant link directly I'm afraid.
    15. Saber

      SkyCorp WarpGate

      I mean....it's okay.....I guess.....;) lol looks great man, the screen giving the destination is particularly clever. =)
    16. Saber

      Question about planets.

      Oh yeah, that was fun. And planetary rotation was on, the two planets were just rotating together around a central axis, rather than their own. Something you might try, and it may do crazy stuff with the gravity, but I'd say pick a plate, then if you're wanting to go around (like saturn's...
    17. Saber

      Starmade Logic Tutorials

      So I know virtually nothing about logic so this is only an idea, not even a theory really. But I wonder if (in the future if this isn't currently possible) you would be able to hook up a NOT to the area trigger, then when there isn't anything it will switch an activator to one state, but when...
    18. Saber

      StarMade - That's Sandbox.

      Agreed, but that's just the thing, we're already able to do so much with StarMade and as it progresses we'll only be able to do even more. This isn't just a game Schema's building, nor even an engine, it's a genuine universe, where we have the freedom to do whatever we want. We can, quite...
    19. Saber

      World's as instances

      Keep in mind that this game isn't even beta yet, it's still Alpha so there are going to be a lot of changes coming. As far as the gravity goes I'd say an easy way to make the limit known would be to have the atmosphere and extent of the gravity line up. Then you know as soon as you enter the...
    20. Saber

      World's as instances

      As some of the others have said previously, the primary problem would be that instances would eliminate the interaction between space and ground. I've spent a lot of time on planets, so I can definitely see where you're coming from, but that seamless movement from space to planet is one of the...