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    1. Saber

      Automated Ship Fabrication

      So I just had an idea which expands on a few other ideas I’ve seen around. I don’t know if anyone has mentioned this exact idea as I currently don’t have time to dig through the forums, but as far as I’m aware it’s an original concept. So a lot of people have mentioned before that they would...
    2. Saber

      What the community has suggested - An overview and ideas for the dev team -Update #1

      I think it would be pretty cool, and would help to give an incentive to explore, if the first explorer to enter a new star system, or quadrant, or galaxy or whatever, got to name it. In multiplayer admin's would have the ability to overwrite a name, in case it was offensive, but I'd really love...
    3. Saber

      Teleportation Mechanic suggestions

      Similarly I believe there could just be a checkbox in the popup menu marked "don't ask again" or something like that, so that if you don't want them requesting to teleport you it won't show up again. I do like the idea of the system breaking down for a set time though. Spammed too much? Well...
    4. Saber

      Inverse docking

      I'm afraid I have to interject on that one, if something like this is implemented it definitely shouldn't use the same docking beam "block" that goes in your hot bar, it would have to be a separate one, I'll explain why in a second. Currently though we can undock all entities through the...
    5. Saber

      Teleportation Mechanic suggestions

      Hmm, that's not bad, the game will definitely need a friends system, or something like it in the future so I could see that being an implementation. That could lead into all sorts of things, maybe ships could eventually have transponders which you could choose who to share your location with if...
    6. Saber

      starmade needs an intro track

      I've been meaning to get back into music creation. maybe this could be a good project for that...
    7. Saber

      Teleportation Mechanic suggestions

      I feel like this could get real spammy real quick though, so some form of limit would need to be implemented. People just coming into orbit trying to abduct you with spam.... I think something could definitely get worked out though.
    8. Saber

      Inverse docking

      I've been hoping for this for quite a while, other than the obvious "grab ships I released from my carrier" we could do things more easily, like space sports! :D BlitzCore anyone? But really though it would be great to be able to do this, maybe make it so docking modules shoot a beam out (like a...
    9. Saber

      Player model for build mode

      So if you remember a couple updates ago there was a bug where if you were in build mode in a station the wireframe box was around you. I was kind of excited at first (except it was really distracting) because I had thought that schema had added that as a model to indicate where you were in build...
    10. Saber

      Planet Hopping [ A Custom Game Mode ]

      I love the idea of a long term planetary capture/space game with plenty of room to work with, however I'm worried that with that many planets, and that much room, the games would take a long, long time. Also you would need a huge number of players, otherwise you might not even see an enemy for...
    11. Saber

      Kupu's thread

      That might be a possibility, however just for establishing the forcefield I think it could be handled one of two ways. It could either be a block which would basically be a door so it can be toggled, or passed through by faction members if that was indeed a feature. OR because the warp gates...
    12. Saber

      Kupu's thread

      Blast doors are a new door type, among several others. For anyone curious this is roughly what it looks like tiled. Keep in mind this was a VERY quick job, so any inaccuracies are likely due to that.
    13. Saber

      Kupu's thread

      *drool* nice subtle scratches ;) I'm curious to see what you do with the glass door to make it obvious it isn't just glass panes.
    14. Saber

      Sexier jump drives - and turning effect computers into drives.

      Sorry to be blunt wolfboy, but it is that minor. Let me put this in perspective, you are asking for one model change for a block, which isn't even used by everyone, in a game where 90% of the entities are also blocks. The dev team is currently in the process of creating, literally, an entire...
    15. Saber

      Sniper Rifle and Rocket Launcher look

      Basically what I was thinking...
    16. Saber

      Bench's Nostalgia Box [Thunderdome, Foundry, Cambot etc]

      Having been around for a lot of those, these pictures took ME on a nostalgic trip haha. Pretty sweet seeing the growth from past to present. Also I'm hoping to restore some of those good times the ThunderDome brought on with a new PvP event on MushroomFleet. You are of course most welcome to...
    17. Saber

      So bored, reiginite interest in Starmade

      Development is an on-going process, updates might be released every 3-4 weeks, but the features within that update have likely been in the works for months. A single feature can take anywhere from a few hours (schema often pops things in the game that he created while "taking a break" from a...
    18. Saber

      Sniper Rifle and Rocket Launcher look

      | Yeah I heard he's pretty cool.
    19. Saber

      So bored, reiginite interest in Starmade

      I personally play on the MushroomFleet server, I'm sure there are a lot of great servers out there, but (as far as I know) it's one of the most active, and almost always has something going on. Not to mention it features (in my opinion) some of the greatest builders in StarMade. Again this is...
    20. Saber

      What the community has suggested - An overview and ideas for the dev team -Update #1

      I agree with this, as (to be completely honest) there are a lot of recommendations/ideas that I see come through the forums which I disagree with. Now I'm obviously not the one who matter when it comes to deciding what should be pursued development wise, but I've got a fair amount of experience...