Search results

    1. DivineEvil

      Long Range Gunnery

      I don't consider either option a necessity. If you have a problem hitting your target using just a target marker, then you are not supposed to hit it in the first place. Considering that we now have the crosshair blink, that notify us as we hit our target, implementing the leading mechanic would...
    2. DivineEvil

      Buying ships with blocks as an alternative, not as a replacement

      I see how a hybrid system is a viable way to use blueprints. Nonetheless, I also approve it as the server setting that divides regular and hardcore servers. Whether suggested separation for both methods is implemented or not, both methods are inherently flawed. Currency purchase allows for...
    3. DivineEvil

      Business trip...

      Business trip...
    4. DivineEvil

      Ship Building: How Do You Design Your Ships?

      1.Visual concept. Describes the visual style of a faction or race ship is produced by, specifies rough proportions, size bias and placement of turrets if present. Performed manually or with Paint. 2.Technical concept. First all fix-mounted weapons, defensive and utility modules are listed...
    5. DivineEvil

      Ship movement/ship design and how the movement of large ships has effectively ruined Starmade

      In recently brought AMA series of videos, people that are most closely abound with the game developer, Shema, has already specified, that engines will soon embrace the power dividing method similar to what AMC\'s has. You will be able to determine the ratio between thrust/turning and withing...
    6. DivineEvil

      StarMade dev news #2

      Oh my god, I\'ve been waiting this for soooo long. Time to save up on the blocks...
    7. DivineEvil

      Block Editor crash

      Same thing, still not fixed. Bug appears each time I select any block in Block Editor. The reson might be in that it cannot parse nether cubatom recipe or compounds, which might be why it has two error messages.
    8. DivineEvil

      Idiotic updates, and logical fixes to common problems

      I am pretty sure schema nerfed AMC in general by trying to nerf spam cannons. You see, due to the equation that nerfs massive guns, it affects groups of larger guns a lot more than a groups of smaller guns with the same amount of total guns, and capital ship weapon arrays even more. Right on...
    9. DivineEvil

      StarMade Prebuild 0.09433

      It is cheaty right now. Capital combat is basically a tug of huge cannons, that generate a lot of lag for no reason and destroy everything in its path with particle spam. Many tiny ones would lack range and projectile speed and virtually impossible to reconfigure. So, you\'ll have to make...
    10. DivineEvil

      Community involvement

      I have yet to see any significant improvement on using Reddit instead of, for example, Google Moderator system, link to which is provided in Suggestions forum section, started by TheimperialDonut. In my opinion, this is the only way to go about community involvement in the process, yet it...
    11. DivineEvil

      StarMade dev update: why spherical planets don't fit in a block world

      The first one is simple spherical coordinates. You may have seen this on youtube on some other engines maybe. It looks great, but has one deciding disadvantage: the planet is not full 3D. It\'s just a simple visual effect. The planet surface is a plane that is warped (kind of like very wide...
    12. DivineEvil

      debris left from a damaged or destroyed ship

      Its a nice idea for esthetics, but it can makes ship designs even more clumsy than before, since everyone would try to avoid loosing parts of the ship. Also it can bloat the server with entities, though reasonable lower limit for detached debris (a % fraction of ship\'s mass requred for a chunk...
    13. DivineEvil

      About suggestions

      Well, first of all, you should somehow outline the single way of suggestion input that you\'d prefer more, and make it work precisely. If it goes for the Forums, then you have to find a person who would reconfigure forums to a better layout, since it\'s really unintuitive when you can only...
    14. DivineEvil

      Please make shields stronger

      I agree that the combat regen of the shields has to return. If the regen were too large, then it just has to get lower, or rather scale on the ship dimensions (bigger ship - less efficiency per block of shield). To make it a little more burden it has to consume energy at all times, since it...
    15. DivineEvil

      The Catalogue System is Absolutely Broken and is Exploitable

      ... would make blueprint entirely useless, because there\'s no way to tell what blocks you need or missing.
    16. DivineEvil

      The Catalogue System is Absolutely Broken and is Exploitable

      Because that\'s the only right way to make ships as a valuable commodity. It will require two additional blocks that works just like the docking modules. You place Shipyard Terminal that works as an index for construction zone, and connect Shipyard Expanders to it, in order to build bigger ship...
    17. DivineEvil

      Better AI Regarding Ships

      I\'m not sure if I know the language this is written in, but it looks funny.
    18. DivineEvil

      High-End Power Calculations

      I\'ve also noted that after 420 ton mass Radar Jammer becomes unreliable and cannot work permanently together with cloaking even if ship hull is made out of power blocks and thus the energy is sufficient.
    19. DivineEvil

      Corner Hulls

      Corners need to be triangular on all sides, single square side ruins the application of that block severely. 4-triangular corner would work with three wedge lines meeting outward and could be used to smooth up the shape overall. We also could\'ve used closed angle, that is cube with one corner...
    20. DivineEvil

      Please let us having spaces and punctuation in ship names

      All we need I think is default font(s) having underscore visually appearing as a space. Nothing else.