This faction setup is similar to ones I've seen in Minecraft. Rarely was the largest faction the most in control of territory. Most members ended up losing the factions so many points they couldn't pay for any of their land. On one server, my faction of 7 people decimated a couple 30+ members...
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Just to give a...
This has been an amazing thread to go through. I'm loving these ideas and thinking to make my server much harder to get to those titans. There is a lot we need to make it a viable option though.
Thanks!
There is way too much assumption. We don't know if they will be more or less power than missles. Running may give you more armor (if it has not been hit) to work with or a smaller target for the enemy to fire upon. Mines may have large hitboxes or homing capabilities. Mines are typically...
Oh thats interesting. So having two settings of cannons, one for shields and one for cannons, would be needed now. There are better shield drains than punch though, right?
I really look forward to messing with this stuff. Its kind of tedious and time consuming to test the weapons and their configurations in real time. This will be a great learning tool for newbies like myself
I like the thought of just "magnets". One thing I don't care for is docking somewhere with my ship upside down or backwards. Being able to connect with one of a few blocks you have on your ship while docking (or instead of docking) would be awesome
And what does all that have to do with server configs haha
Follow up question for you guys. Qweesdy mentioned the ability to upload blueprints from the client's local computer. In general would you say that is a good thing or a bad thing, and why? Would I turn away players by having the...
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