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    1. KiloZulu

      Some rails not working after update?

      I just tried to get into a ship of mine and the sliding door (using rails) wouldn't open. It's a pretty simple design - the door is attached to some simple rails that slide up when you hit the button next to the door. After several seconds of delay, the door slides back down into place. I...
    2. KiloZulu

      Bug All wireless logic don't save

      I've seen this occur on multiple occasions. The wireless on all of my ships and stations have lost their connections and had to have them reattached. It's a frustrating amount of work to reconnect everything - particularly on the ships that were designed before I recognized the bug, or how...
    3. KiloZulu

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      It still doesn't seem that an individual rail will emit a signal when something docks to it? That's a big help for automating docking, and I'm bummed to see it wasn't addressed among the bug fixes.
    4. KiloZulu

      Gigantism

      What if...jump drives didn't work on ships above a certain mass? When I think of titans, I envision slow, plodding, dreadnoughts of doom that are able to control whatever sector they're in - like mobile space stations.
    5. KiloZulu

      Gigantism

      Yup. I have made a couple of drone carriers, but until they add some AI in for recovering the drones, they will never leave the dock. I'm really at the point in the game where I just don't want to build a ship any larger than I've already done. It's time consuming and boring beyond a certain...
    6. KiloZulu

      Gigantism

      My main complaint with massive ships isn't the ships themselves, but the servers that change configure settings to make them overly inviting. If you boost the settings so that a 1km long vessel handles like a fighter, you're going to promote massive ships. How many players would fly such large...
    7. KiloZulu

      I could use some turret help...

      Yes - my Bobby AI is at the end of the chain - with the weapon computers/modules. I am using the release version. I built a simple test platform - two single-block cannon turrets - one mounted on a simple rail, the other mounted on a rail turret axis. Both fired when the targeting was set to...
    8. KiloZulu

      I could use some turret help...

      I'm trying to do a couple of things with the turrets on a ship I'm building, and they don't seem to be working. 1. I've mounted some missiles with a bobby AI on some simple rail. When the rail is activated, the missile system slides out of the ship hull and into a firing position. The sliding...
    9. KiloZulu

      How to make crew stay in the ship?

      The NPC crew aren't really worth toying with until Schine has the opportunity to develop them further. What is currently in game isn't much more than a place holder.
    10. KiloZulu

      In Developement Cockpits: Simple solution (remote core access)

      Short story: A couple new players joined the server I played on, and I flew to the starting sector to welcome them. They didn't respond to any of my attempts at communicating via chat, as I would later learn that they were from a foreign country. I got to the starting area and found them...
    11. KiloZulu

      Rejected Reduce the size of the blocks

      In a slightly different vein, I've long wanted to see panels, covers, slabs, and pillars added to the game, similar to what the mod "RedPower2" adds to Minecraft. Such microblocks would add wonders to our ship designs.
    12. KiloZulu

      Recognized Logic Wishlist

      It would be nice if rail connectors could be activated by logic. A friend of mine was just telling me how he wanted to put retractable landing gear on his ship, and have the rail connector in one of the feet. It wouldn't need the creation of any new logic blocks, just make it so that an...
    13. KiloZulu

      Sentry turret!

      I have often put small sentry turrets inside of my larger ships to defend against boarding attempts. I haven't put one in any of my new ships that incorporate rails, but only because I haven't finished the ships yet. I typically put such turrets at points of entry, such as hangar bays or...
    14. KiloZulu

      What am I doing wrong? (Question about logic)

      From your description, it sounds like you currently have three rotator blocks and two activation modules. Each of the activation modules is tied to one rotator block to control the direction of rotation, and both activation modules are connected to the third rotator block that is meant to have...
    15. KiloZulu

      The building of my ship

      The question is completely subjective. Your stats are completely beyond anything that the default game AI would throw at you. It all depends on what other players or the server admin presents. It seems to me that if you're on a PvP server anyone who sees that you have a ship with 17 million...
    16. KiloZulu

      Missile turret not rotating with BobbyAI?

      No - the computer is aimed up 90° from the ship's horizontal plane. The missiles thus fire up and over the ship before heading towards the enemy. It's my way of keeping missiles out of the path of any incoming cannon fire that might knock them out. ;)
    17. KiloZulu

      Missile turret not rotating with BobbyAI?

      I made a ship with one missile turret and one cannon turret last week. Tonight I finally took it out for testing against NPC pirates. When I activated the AI I found that the missiles were launching just fine, but the turret didn't rotate at all in order to lock onto targets. The cannon...
    18. KiloZulu

      Bobby AI: can it be activated with logic?

      Might I suggest that if this is implemented, turrets are also reset to their default position when the Bobby AI is deactivated? This would kill two birds with one stone, as it were.
    19. KiloZulu

      thrust/mass ratio

      I usually try to balance my ships at a 1:1 ratio, unless I am trying to achieve speeds faster than 50 m/s (or whatever the server cap is) with overdrive. If acceleration isn't terribly important, I might even have fewer thrusters than the 1:1, as long as I can still reach the cap.
    20. KiloZulu

      Rails and multiple entities

      That's great news, Bench - I had hoped to put in a rail system that would have had secondary rails moving on and off the main line for docking shuttles in my current ship build, but discovered that it wouldn't work. It made sense that it wouldn't work after I'd built it - much like lights don't...