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    1. KiloZulu

      A Question to all the ship builders.

      I look everywhere for inspiration. I'll look at artwork of spaceships on the internet, battleships and submarines, or maybe my iron while pressing my slacks. I'm always on the lookout for cool shapes and ideas. I'll take those ideas and make some rough sketches using only 45 degree angles to...
    2. KiloZulu

      Creative mode not working right.

      Oh - good points! Single player, while in build-mode on a ship I was building. The storage unit was placed on the ship. I had the inventory of the storage unit and the creative mode inventory panels open. Trying to drag/drop straight from one inventory to the other did nothing. I pulled the...
    3. KiloZulu

      Creative mode not working right.

      Mostly that I want the grey hull and not the gravity units.
    4. KiloZulu

      Creative mode not working right.

      I'm trying to drag grey hull into a storage unit, but it always turns into 9,999,999 Gravity Units when I do so?
    5. KiloZulu

      Logic Swarm Missiles?

      I've built an automatic missile system that launches heat-seekers. It's a pretty simple setup, too. Make a square of basic rails and connect each rail to a button that is tied to a missile computer. As a rail docker runs along the track you've created, it activates each missile in turn. Use...
    6. KiloZulu

      Simple Turret Question

      The Bobby AI has to be on the same ship core with your weapon computers/modules.
    7. KiloZulu

      scanners and asteroids

      You do have asteroids checked in your navigation filter?
    8. KiloZulu

      Starmade in SLI or Crossfire?

      Sorry, I haven't done any benchmark testing. I run SLI on all the time, although I did run a single card for a while when I was having some PSU trouble. The game ran fine on a single card, but I had also turned the graphics settings down. So, I can't say that it was a fair comparison.
    9. KiloZulu

      Hanger Doors

      Sliding doors are a pretty simple thing once you have a basic grasp of logic and rails. I agree with SkaireKrough that you're best off watching Bench's videos as a means of introducing yourself to the concepts.
    10. KiloZulu

      First time you attacked a pirate station?

      It was so long ago, and I have fought so many, that I honestly don't recall. I don't recall that the original stations were ever particularly troublesome. I never was big on building titans, but I've always been a fan of turrets. Most of my ships were designed with stations in mind, so I...
    11. KiloZulu

      Starmade in SLI or Crossfire?

      I've been running the game with SLI from the start - 3x 570 GTX geForce cards. I don't recall ever having a problem with it.
    12. KiloZulu

      Rotator question

      It turns out that there is a larger problem with creating the gatling gun. I had forgotten about the bug that causes wireless logic to lose its link from time to time. That means that I logged in, after having completed the gun, only to find that it no longer fires while spinning. Unless a...
    13. KiloZulu

      U.S.S. Enterprise NX-01 1:1

      Yeah, my friend was saying just the other day that he wants to do it again, but this time make things rounded. My preference when building ships is to try to work with the limitations of StarMade. Rather than try to create an exacting replica, my ships are more "in the spirit of" a particular...
    14. KiloZulu

      U.S.S. Enterprise NX-01 1:1

      Our faction group was helping a friend in creating the NX-01 until about a month ago. The server we were playing on did a restart and the project got shelved. We were trying to work with StarMade's block mechanics to avoid the ship being too bumpy - making the saucer into an octagon, for...
    15. KiloZulu

      Rotator question

      It seems the delay I was seeing was a result of server lag. After playing for a bit I finally caught the rotator spinning at a nearly smooth rate. I rebuilt it in single player and it ran just fine. Thanks again, Crashmaster (and all who have been helping.) So I put your design into the...
    16. KiloZulu

      Rotator question

      That's cool - just built the circuit based on your description and away it went. The only odd thing is that the rotator seems to stop after each rotation before resuming rather than maintaining a smooth spin. I'm continuing to play with it to see if I can't figure out why.
    17. KiloZulu

      Rotator question

      Thanks again. I've been looking into ways to create a shorter pulse than the 1/2 second of a delay or button. I'm hoping that I can then have an Activation Module that is attached to the rotator turned back off a split-second after the rotator activates it. There are a few posts floating...
    18. KiloZulu

      Rotator question

      At this point, I'd ask the question, "is this working as intended or should it be considered a bug?" From what I've seen, it doesn't seem possible to activate logic at 45° increments and create constant rotation.
    19. KiloZulu

      Jump Ships

      Ah, so you're charging each of them up before using any of them? Rather than charging as you go, you're doing it all in advance?
    20. KiloZulu

      Jump Ships

      What is the use of having more than one jump drive? You have to hold down the mouse button to charge it, and there is no delay after using it before you can begin charging again.