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    1. KiloZulu

      Clocks, Buttons, and Switches: When Do You Use What?

      There are so many applications that it's hard to pin down, and it can vary greatly on how you want a system to work. For example, if I want to turn on a light, I could just connect an activation module to it. I turn on the activation module and the light turns on until I turn it off. But...
    2. KiloZulu

      What I Miss Most from Minecraft

      It's funny, whenever I play Minecraft I think of how much I miss advanced build mode. Ever since they redid the economy and crafting, I only ever craft the items from the resources I mine. The only use I have for credits anymore is buying a space station. I have high hopes that when Starmade...
    3. KiloZulu

      Planned crewing mechanics?

      Can you be more specific? What it sounds like you're saying is this: I assign an NPC to a station. I then tell him to press the logic button to open the door leading from his station. I have him follow me down to the elevator and tell him to press the button to call it. He then gets in the...
    4. KiloZulu

      Silos for Hull Blocks

      I designed a factory that could produce any manufactured item at our faction base. To reduce the number of logic buttons needed, I merged options wherever possible. Using your hull as an example, you would choose a color, the armor level, and the shape. Other than making a button for each...
    5. KiloZulu

      Planned crewing mechanics?

      This is a big concern for me, as well. I've basically put aside the game until they release details on crew mechanics, since it will have a major impact on ship design. As an example, my ships typically use logic-made sliding doors and elevators between decks. I can't imagine that an NPC crew...
    6. KiloZulu

      Whats the deal with asteroids not respawning?

      Realize, though, that I'm playing on a multiplayer server where the pirates aren't Isanths. Any other means of acquiring resources that I can think of depend on the ability of players to first create combat capable ships through non-combat means. I'm also not buying the concept that the...
    7. KiloZulu

      Whats the deal with asteroids not respawning?

      At least we had to work for the resources, unlimited or not. We couldn't simply throw a build block down and delete a starbase for wealth. Really, if they thought it was such an issue, why not just increase the respawn timer? How about reducing the amount of ore you obtained in faction space...
    8. KiloZulu

      Whats the deal with asteroids not respawning?

      It's pretty absurd that they removed respawn. I somehow missed it in any patch notes. The thing is, they've converted the economy to be 99% reliant on mining, which was a good move, but they've now removed the supply source for this new economy. I'm in a faction with multiple players, and...
    9. KiloZulu

      Whats the deal with asteroids not respawning?

      That's odd, I thought asteroid respawn was intended and added at the same time faction control was introduced. Asteroids in faction controlled space were supposed to respawn faster than those outside of it.
    10. KiloZulu

      Whats the deal with asteroids not respawning?

      The Shattered Skies server reset at the same time as an update over a month ago. Since that time, I've yet to see an asteroid respawn. The server admins do not believe it is a server setting, but I haven't seen anything in the forums about a bug, either. Initially my faction and I moved some...
    11. KiloZulu

      Docking ships with turrets vs. framerate

      I wouldn't consider the ship to be that big - 15k mass, 250m L, 102m H, and 131m W. It does, however, have 42 turrets (lots of missile defense) and quite a bit of rails, such as sliding doors and an elevator. The station is substantially larger, and has turrets and rails of its own, although...
    12. KiloZulu

      Docking ships with turrets vs. framerate

      Don't I extend the station's bounding box when I create the floating dock? I think that was the purpose of running a line 200 blocks away from the station, but the framerate drop seemed to extend to this new distance...
    13. KiloZulu

      i know i can, but how can i? (docked power reactors)

      I've been considering adding a docked power supply or two to a ship I've made, and it got me thinking about them in general. I suspect someone has done the math, but I'd love to hear it again: how big/many docked power supplies do you need in order for them to be efficient? So, I have a ship...
    14. KiloZulu

      Docking ships with turrets vs. framerate

      There seems to come a tipping point, and it doesn't take long to reach, at which time it becomes nearly impossible to dock a ship to a station because there are too many turrets involved, either attached to the station or the ship. The frame rate drops to nothing and you're left trying to line...
    15. KiloZulu

      When making ships, do you completely fill it's insides?

      I don't always fill my ships in completely. My example would be a car - lift the hood and let me know if you find any gaps inside. That's not necessarily why I do it - like others have mentioned, I prefer to leave some space for upgrades, game changes, or if I think of some new interior room...
    16. KiloZulu

      Some new bugs since update.

      I moved the ship after the turrets jumped the first time - bringing it closer to the turrets I needed to reattach. My original position was next to a defunct pirate base that I'd been testing the ship against, and I see now that the turrets jumped across the border. That could explain why it...
    17. KiloZulu

      Some new bugs since update.

      Here is a screenshot showing the washed out graphics (in build mode.)
    18. KiloZulu

      Some new bugs since update.

      Because it's you, AndyP, I will jump back in game and try and get you a screenshot. Note that the washout, from my observation, happens over time rather than being present all the time. As for the coordinates, the teleporting happened in a single-player game. Will it help you to have the...
    19. KiloZulu

      Some new bugs since update.

      I don't have any kind of ftp site currently where I could post a screenshot. Also, after the events of today, I've made the decision to hold off on playing until an update addresses the instability that has cropped up in the last couple of updates. I lost several hours of game play from the...
    20. KiloZulu

      Some new bugs since update.

      1. Continuously spawn several km from last position when joining game. 2. Docked entities jumping off the ship and up to several km away. 3. Lighting becoming washed out. I've only encountered 1 while in multiplayer, but it happens every time I join the server (Shattered Skies.) The problem...