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    1. KiloZulu

      Carrier recalled drones not recalling

      I outlined this in General Discussions, but the thread response makes me think it's time to shift to the support page. I've built a carrier using the new rails for launch and recovery. The carrier and all of the drones are in the same faction. I created a fleet with the carrier as the command...
    2. KiloZulu

      Does carrier recall and pickup point blocks work currently?

      I saw your thread in the tech support forums earlier this morning and gave it a try - that didn't help. I tried it again since moving the pickup points, and still no luck.
    3. KiloZulu

      Does carrier recall and pickup point blocks work currently?

      I just found a partial fix - I deleted my pickup points and shifted it over by one block. The drones were able to be manually docked at that point. Now, when I do the carrier recall, all of my fighters and drones do a dance off in one place. I suspect that they're going to the center of the...
    4. KiloZulu

      Does carrier recall and pickup point blocks work currently?

      Right - I've tried to manually fly the drones to the pickup point and they don't respond. Also, making me watch all of your drones land so smoothly...that's just mean! :)
    5. KiloZulu

      Does carrier recall and pickup point blocks work currently?

      Good question - I forgot to mention that. All of the ships involved share the same faction.
    6. KiloZulu

      Does carrier recall and pickup point blocks work currently?

      The carrier is the flagship, and it isn't docked to anything else.
    7. KiloZulu

      Does carrier recall and pickup point blocks work currently?

      Thanks for the replies - yes, I did wipe their previous dock location. The second drone I loaded didn't need to be reassigned. Since both drones don't react to the pickup point I can't now dock them, and subsequently I can't use the recall command with them. I also tried re-orienting the...
    8. KiloZulu

      Does carrier recall and pickup point blocks work currently?

      Sorry to ask, but I haven't seen much in the forums regarding the new carrier rails, nor anything very specific regarding what I'm seeing. I built a carrier, created a fleet with some fighters, then docked the fighters. After launching the fighters, I've been able to make them recall to the...
    9. KiloZulu

      Fleet mechanics?

      Does word of the coming fleet mechanics include a means for conveniently recovering fighters? I've longed to have a carrier, but tracking down the fighters after a battle and manually docking them one at a time sapped my enthusiasm for the idea really quickly. Really. Quickly. Really...
    10. KiloZulu

      Lighting is washed out with new update...

      This feels similar to a bug that was reported a while back, but I'm getting it constantly now. I had never tried the work-around suggested in that thread, but with nearby objects appearing washed out by default now, I tried changing the simple lighting control - which didn't provide any change.
    11. KiloZulu

      Starmade Masterclass - Learn the theory behind logic etc.

      BENCH!!! Just want to say that your series is amazing, and I really appreciate all of the time and hard work that must go into creating these videos.
    12. KiloZulu

      Is slow travel a contributing factor to the decline of PvP?

      I certainly didn't mean to infer that Lecic is a bully. I can see how the progression of logic within the thread could lead one to believe that my final statement refers back to my starting statement, but it wasn't the intent. I had no idea as to how my thread was going to end when I started...
    13. KiloZulu

      Starmades's economic climate.

      I've never been a big fan of mining, but I've overcome the problem in a couple of ways: 1.) I built a very effective mining ship. 2.) I found players in my faction who love to mine. :D More seriously, I feel that the game would be fine with the current economic model if it survives to launch...
    14. KiloZulu

      Is slow travel a contributing factor to the decline of PvP?

      I'm not trying to attack you for your comments, Lecic, and it was an error on my part to say that you want to engage in that kind of PvP. It was really a conglomeration of replies within the thread that led me to make the statement. By the time I reached the end of the comments your OP had...
    15. KiloZulu

      Is slow travel a contributing factor to the decline of PvP?

      They make an ass out of you and mption?
    16. KiloZulu

      Robotic Arms in Hangars...

      I think this ship review of the Burning Amber might interest you. It's too bad that Saber didn't have the time to fiddle with the controls more. I'd like to think that the probes on the ship can be reloaded, but he doesn't actually demonstrate it.
    17. KiloZulu

      Is slow travel a contributing factor to the decline of PvP?

      I think that PvP is viable and well balanced in the game, but it's not the kind of PvP the OP wants to engage in from the sound of it. PvP as it currently exists is meant to be used for real political gain. When you want to capture the systems of another faction, or stop them from doing the...
    18. KiloZulu

      Planned crewing mechanics?

      I placed a ramp in my latest ship, which I then replaced with an elevator after serge1944's response. I do use some Jeffries tubes to get between decks in case of an elevator malfunction. It's a lesson learned due to the annoying habit of wireless logic to break on multiplayer servers.
    19. KiloZulu

      Clocks, Buttons, and Switches: When Do You Use What?

      I use buttons whenever possible as the means of player interaction with the ship or station. I use doors with timers on them so that they close behind the player. I'll use buttons for elevators when you want to call the car or choose what floor to go to. I would much use a colored light that...
    20. KiloZulu

      Beams or Cannons for block destruction?

      I personally prefer beams, but their limited range can be a drawback. So, what I do is put cannons on my turrets, and use beams for hard points. I'm not going to be able to hit something whizzing around at long distance, so the AI gets to handle that stuff while I target anything that is close...