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    1. KiloZulu

      Brilliant/Horrible idea for Large/Small ship balance. OMG

      I see some merit in a maintenance system. One thing that I think we've all wanted is viable roles for other players on a single ship, to make crewing a ship fun and worthwhile. Schine has outlined their plans to add roles for players or AI on a ship, and I'm anxious to see it implemented...
    2. KiloZulu

      Why Hunt pirates?

      Pirates spawn with greater frequency in void space, and the more void systems you have adjacent to your current system. Thus, it's safer to build near the center of a galaxy than out on the spiral arms. He also wanted to put his station within firing range of a pirate station. His hope was to...
    3. KiloZulu

      Why Hunt pirates?

      I have a friend who built a station near void space so that he could farm pirates. This way, he could have the material come to him rather than having to go out and mine it.
    4. KiloZulu

      Brilliant/Horrible idea for Large/Small ship balance. OMG

      I use Jeffrey Tubes in ship builds that have multiple decks. This is something that came about after the introduction of rails and wireless logic. Specifically, I've never yet found a server that doesn't lose its wireless connections whenever there is a server reset. Suddenly my elevators...
    5. KiloZulu

      Venture 2016-06-06

      A small vessel with room for six. In an attempt to create a more realistic ship design with a power generator and engine, both are docked in an in-line arrangement. This means that they can be removed for replacement or upgrade with a minimum of fuss. As a commercial vessel, the ship has no...
    6. KiloZulu

      Mariner 2016-06-05

      This may be the most enjoyable ship I've yet built. The ship has plenty of role play potential, accommodating a crew of five. The logic makes the ship. Sliding doors, working airlock mechanics, retractable landing gear, fleet-capable mining drones, an escape pod, blow-out panels, and a main...
    7. KiloZulu

      Caiman Fighter 2016-06-05

      A fast and durable twin-engine fighter for a single pilot. Comes equipped with a pair of rapid-fire cannon in the nose. Logic includes a sliding glass canopy and navigation lights. It's narrow height make's it a great fit for carrier use. Stats: Mass: 170 w/ rail Length: 26m, Height: 6m...
    8. KiloZulu

      Damselfly 2016-06-05

      This small craft was built to be a personal trader for the lone entrepreneur. It's perfect for small hops between planets or stations, with plenty of engine power for the small frame, and a capable jump drive. Two small missile defense turrets help ensure you get your cargo where it needs to...
    9. KiloZulu

      Void Hunter 2016-06-05

      This ship was originally designed back before rails were added (and missiles were more lethal.) I recently did an overhaul of the ship to modernize it. The ship has six guided missile turrets and two missile defense turrets of its own. It also contains plenty of logic - sliding doors, airlock...
    10. KiloZulu

      Sergeant Major 2016-06-05

      This was built to be a fleet "workhorse" frigate. It is primarily grey hull to make it inexpensive to build. I also limited the use of logic and turrets for the same reason. Still, I couldn't completely restrain myself - it has four missile defense turrets, two of which are of an experimental...
    11. KiloZulu

      Loki Frigate 2016-06-05

      This is a ship I built based on a small frigate from GSB. I tried to be as accurate to the model as possible, given the limited images and limitations of Starmade. The ship has plenty of logic - working airlocks with safety mechanisms, escape pods, pop-up missile defense turrets, missile...
    12. KiloZulu

      StarMade v0.197.36 Bug-fixing Round Part 2

      My friend hosts a server and we've had the problem with the wireless breaking since the logic was introduced. I've never been able to make wireless logic systems because of it. The server is at 184.95.36.146:25728 and you're welcome to use it for testing if it would be of any benefit.
    13. KiloZulu

      Display Module Variables

      Current cargo amount and capacity. Current shield recharge rate. Perhaps a power per second for docked power supply, and another for shield supply? How about one that indicates if the ship is currently considered to be in combat?
    14. KiloZulu

      New update?

      I saw that there is a new download, but I haven't seen any information posted regarding it. Are there details anywhere to be found?
    15. KiloZulu

      Why aren't my Mining Drones aren't mining.

      Thank you - that was the problem and you had the solution. I'd forgotten to connect the salvage computer to the storage locker. I could have sworn I'd done so, but maybe I deleted the block and replaced it during the build or something...
    16. KiloZulu

      Why aren't my Mining Drones aren't mining.

      Does anyone have any ideas as to why my mining drones would go out to an asteroid and just stop when they get there? I made a set that has one salvage computer firing nine beams with ten blocks each, then I rebuilt that so they all fire as a single beam. I give them the "mine sector" order and...
    17. KiloZulu

      Read by Schine Change appearance of pickup point block to better show orientation.

      I have no idea what the box and line are supposed to be telling me, but the pickup point block clearly has an orientation that is required for docking to work. I recommend placing a simple arrow on the one and only side that the block picks up from, with the arrow pointing towards the direction...
    18. KiloZulu

      Bug Pickup Points not working

      "Turning them on" hasn't worked for me at all. The only luck I've had has been in moving the pickup point to a different area. It's almost like there are dead zones where they won't work. I had this happen to me earlier in the week, and only by shifting my pickup point over by a couple of...
    19. KiloZulu

      Carrier recalled drones not recalling

      Bug averted - my carrier was not part of the fleet - I misinterpreted the Fleet UI. I'm an idiot, but at least my fighters are docking now.
    20. KiloZulu

      Classing Ships for Fleets

      When I bother to classify my ship, it's primarily based on the role it was built for, the ship's design, and with some comparison of size with other ships. A big decider for classification comes when I no longer feel that the ship can comfortably perform planetary landings. If a ship would...