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    1. KiloZulu

      Speed warning

      I never much understood the desire to change the speed in the game. Distances are relative - and space is really big, after all. On my friend's server he wanted to increase the sector size, but then he wanted to increase flight speed by the same ratio or more. A.) He just made an increase in...
    2. KiloZulu

      Direction control blocks

      I think it would be great if we could add an activation-style block that can be assigned to a movement direction. In doing so, you would be able to layout controls in a bridge that a player could interact with physically in order to control the ship's speed and direction. This would add an...
    3. KiloZulu

      Radar jammer: does it cover docked entities?

      The answer used to be "no," but I'm wondering if anything has changed in recent updates? I was watching Bench's video for his "Black Widow" ship and one of the features listed was a radar jammer. I couldn't think how that could be of any help on a ship that obviously contained multiple ship...
    4. KiloZulu

      Bobby AI: can it be activated with logic?

      With the introduction of wireless logic, I was hoping to be able to turn on/off the Bobby AI so that the turrets aren't swiveling around and trying to shoot stuff when they're retracted inside the ship. I know that the AI can be controlled through the drop down menu's, but I wanted to have a...
    5. KiloZulu

      Do the original docking blocks still work?

      I thought the rail docking blocks were in addition to the existing docking modules, but I can't seem to dock by targeting a docking module with a ship core. I've tried it on existing ships, and made a quick test platform to try it on.
    6. KiloZulu

      Ship interiors (Feeling Skylord Luke's pain)

      A typical conversation with my friends: "I finally finished this ship. I think it looks amazing, come check it out!" "...wow, you did a lot of work, looks great." "You should see the interior - I laid out the bridge controls, working elevators, automated doors, the works." "I see that, great...
    7. KiloZulu

      New Elevator Design (Rails + Wirless Logic)

      By the same logic, you might then speed up turret rotation by using multiple rotating blocks?
    8. KiloZulu

      New Elevator Design (Rails + Wirless Logic)

      I'm waiting for the actual update before playing with the rails, so I'll ask you. Would it be possible to mount a rail system on a rail system, both moving in the same direction? If it could be set up, you would double the speed of your elevator, as one slides along the length of the other...
    9. KiloZulu

      I'm excited about the new docking changes coming, but...

      I'm not going to start discussing the merits of SC on the Starmade server, but suffice to say the persistent universe they describe is sufficiently sandbox that my friends (and myself) are excited about its eventual release. As for hype and dribbling tidbits, both games currently offer players...
    10. KiloZulu

      I'm excited about the new docking changes coming, but...

      Based on the feedback of my friends, I'm really concerned that this game is up against Star Citizen's time frame for the fan base. Especially once the persistent world goes online, it'll be hard to find them anywhere else. My hope is that this game gets to a point where it can show them the...
    11. KiloZulu

      I'm excited about the new docking changes coming, but...

      Kudos to all the great design that has gone into the game thus far, it really has provided an outlet for my creative side, but a shift in focus needs to happen soon. I'm the defacto ambassador of the game to my online friends, and the longer that these updates focus on the minutia of ship...
    12. KiloZulu

      Some thoughts on those missiles

      PVP is its own animal, and typically devolves into min/maxing everything in the game. That only leaves room for one or two weapons. See any MMORPG for examples. I do agree that the various weapon systems need to be modified to make them more relevant, but it's also important that they retain...
    13. KiloZulu

      Starmade Community Dictionary [Post entries, please!]

      Hulk Missile: Missile + Pulse + Explosive RP: Role-play
    14. KiloZulu

      What are you putting in your space stations?

      I've never bothered to do much with stations, choosing to focus on ship design, instead. My station is a jumble of docking modules for all of my ships (and those of faction members.) It has a robust factory that automates most block construction. There are several warp gates that lead to...
    15. KiloZulu

      NPC Factions

      When the faction system was introduced Schema stated that addition factions would be coming, and that they would vie for regions of space the same as the players. Perhaps additional options for factions, such as the one you suggest, will come with that update.
    16. KiloZulu

      How did so many people decide titans start at 100k mass?

      There isn't an official size classification, and if someone decided that 100k was a titan, that was their own personal definition. You can classify your ships however you want.
    17. KiloZulu

      What are your plans for the rails?

      I don't know if you are just looking for the appearance of working warp nacelles, or if you want them to actually power/move the ship. Unless they change the way docked entities work, your warp nacelles won't provide any thrust to the main ship.
    18. KiloZulu

      Help Creating Good Looking Ships

      Having been there myself, I think a lot of people think of the time it took to build a particular part, and don't want to spend even more time fixing it if it's wrong. Something to keep in mind is that a lot of the time (or what felt like a lot of time) comes from trying to figure out the...
    19. KiloZulu

      What are your plans for the rails?

      Assuming they have any semblance to what I'm imagining: Pop-up turrets Elevators Fighter (drone) launchers/doors Landing Gear Retractable Docking Corridor Cargo Bay Lifts/doors A big one for me, I want to have a pad that extends down from the hull when a ship is resting on the planet. A player...
    20. KiloZulu

      Is there a trick to straightening turrets?

      I've found that using the jump drive, and sometimes docking the ship to a station, will re-orientate all of my turrets.