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    1. KiloZulu

      Incentives to Expansion (Anti-Turtling)

      Just a side-thought: I'm not thrilled with the idea of making the game too RTS. The only balancing factor in the game is the amount of time any individual has to spend on it, which is to say there is no balance at all. I would be shut out of the multiplayer option simply because I have...
    2. KiloZulu

      Why we don't share

      I typically play with a group of friends when I'm on a public server. Sometimes we join up in a faction, other times we want to do our own thing. That, pretty much sums up station sharing, too. When we share a station, we look at what aspects of building we're good at, and focus on adding it...
    3. KiloZulu

      Incentives to Expansion (Anti-Turtling)

      I think the conversation has so far focused on faction control, but your comment in point 2 reminds me that Schine intends to add a quest system to the game. This could create incentives for players to get out of HB and crisscross the galaxy, particularly if the rewards scale well to the needs...
    4. KiloZulu

      Salvage + Cannon Efficiency Question

      The reason for this thread is that I'm looking to build a new miner, and was hoping to learn best practices that may have been discovered since my previous one, which is probably close to two years old at this point (although it has had some refits over time.) Thanks to everyone that has...
    5. KiloZulu

      Incentives to Expansion (Anti-Turtling)

      We have a Star Trek economy in StarMade, which is to say that money isn't a real factor in the economy. As far as I know, the only thing we need money for is the purchase of a space station. Everything else is more easily attained through mining and crafting. After the purchase of the home...
    6. KiloZulu

      What choice do I got?

      I design my turrets to have long ranges, and build any weapons I plan to fire manually to shred things at close ranges. That is specifically because I know I can't see or hit a target outside of a few km. At least the turrets have some idea of what they're aiming for.
    7. KiloZulu

      Incentives to Expansion (Anti-Turtling)

      I've always found a natural desire to expand and some point. Partly, it's probably that I get bored with seeing the same old space and space station. I also think that once I hit a certain mark in the game, I see expansion as the next "level" of game play. At least, that's the current meta...
    8. KiloZulu

      A giant robot in Starmade?

      Certainly docking the ships together is doable, but making the "robot" animated in anyway, swinging arms, turning head, etc., isn't going to result in anything practical. Every action would require you to switch on/off a new set of logic functions.
    9. KiloZulu

      Salvage + Cannon Efficiency Question

      My best salvaging ship was built with lines of 15 salvage units. They were attached to one of two computers that were turned on/off with logic. Each line was laid out in a checkerboard pattern, and there was an entire second set of lines behind the first set. In this way, I created a large...
    10. KiloZulu

      What's a good way to make thirteen billion credits?

      As pretty as that station is, I found its interior to be a confusing mess. Although attractive, I doubt it has much practical space to work with. You would be modifying it heavily in order to make it functional, which is where you end up better off just starting from scratch.
    11. KiloZulu

      What choice do I got?

      A big choice is whether to launch drones or use disposable munitions. Fleet management has made drone recovery more reasonable, so you aren't necessarily throwing away a bunch of resources by doing so. If you have heat-seeking missiles, you may have to choose whether to use them or not based...
    12. KiloZulu

      Turret alignment

      Would it be possible to have turrets reset to their default alignment when they are controlled by a Bobby AI and do not have an enemy detected? The addition of fleet mechanics allows players to recall ships for docking, but if those recalled ships have turrets that have been firing, they may no...
    13. KiloZulu

      Carrier Launch System Help

      It might save space and time to attach an activator to the first and last rail along the path, with a flip/flop connected to both. That way, the first activator turns on the flip/flop, which then will stay on until the last rail is passed over.
    14. KiloZulu

      Wondering if anyone can help me with a 3 step door lock

      The lock can lock the door in the open state or the closed state? So it's kind of like an elevator "hold door" button? Or are you just looking to make the door inactive when the lock is engaged? If the latter, you just need to connect the activation buttons for the door and the lock to an AND...
    15. KiloZulu

      Carrier Launch System Help

      Sounds like you need an activation module at each fighter bay and on the launch rail, with some AND's tying them all together. So, if the launch rail is clear (not active) AND the first fighter has launched, then send the next fighter to launch. If the launch rail is clear AND both of those...
    16. KiloZulu

      easy way to find shops

      Using a scanner should display all shops in the current system on your galactic map.
    17. KiloZulu

      What are your ideas for "the ultimate fighter"

      Maximum build size in the advanced tools set to 1. See how big ships get then. ;) I hate building big ships. I prefer my ships to have at least one axis of rotation that is better than .1 on default settings. I can get away with that because I don't participate in PvP, and don't really...
    18. KiloZulu

      Tips for cloaking ships

      Remember, too, that cloaking is only really useful against players. Since its unlikely that you can make a combat effective cloaking ship, you might want to consider just using a radar jammer. This will give you a lot more freedom of design, while still providing you with a good deal of...
    19. KiloZulu

      What are your ideas for "the ultimate fighter"

      I haven't seen the Marauder in person, but since missiles are largely ineffective in the face of PDT's, and the fact that AI likes to sit at max weapons range, it's unlikely that any missile-based fighter is going to have much success against it. Since the advent of PDT's, I've moved away from...
    20. KiloZulu

      What are your ideas for "the ultimate fighter"

      Yeah, the problem with this question is that first you have to define what counts as a fighter. That's always seemed to be a personal preference, or at least a server-specific one.