Search results

    1. K

      Completely grief-proof way of faction homebase capturing.

      How about this, split damage reduction per base. If you only have one base, it's 100% damage reduction, or invulnerability. If you have two bases they each get 50% damage reduction. 3 is 33%, 4 is 25%, etc etc. This way, the larger the faction, the more spread out, and the more vulnerable to...
    2. K

      Some weird problem I've been having with gravity

      It's a known bug. T542
    3. K

      Escape pods

      That same clock could also power a push passive on the pod itself and doesn't have to be left on. You might also try having it slide out of the ship on rails before hitting it with the beam.
    4. K

      Ramships and boarding pods - let's make this work, shall we?

      Have you tried a warhead (or 5) for making your hole? Just Push a few in rapid succession from close range. That might work. Just don't get to close while blasting. Edit: need to remember to refresh after stepping afk. Still, a beam with pierce(?) To get the hole started and then Pushing a few...
    5. K

      Recognized Player Quarters

      I imagine that once the economy gets fleshed out a bit it'll be trickier to make money. Coming up with a million credits will take longer then 20 minutes. So making your own station will be harder to do. And I'm sure there are people who don't want to have to build a station. (aka, nomads). This...
    6. K

      Radio block. Listen to internet radio stations or youtube playlists, GTA-style!

      While I think I would be really awesome to wire my Space Mall Station with muzak, I don't think this one will really happen. But we can try! Pleaze?!?
    7. K

      Recognized Player Quarters

      For the record, I wasn't thinking in RP terms. And it really doesn't matter. 'home' is a very subjective term. Just because I'm setting up a home, doesn't mean I'm immersing myself in a character backstory. Home is where you hang your space helmet and log off. The point is for a player to be...
    8. K

      Recognized Player Quarters

      When the Quarters mechanics are implemented, I would like to see a way to set up Player Quarters. Obviously, the ai elements and marking aren't needed. It's basically just a designated volume of space assigned to a specific player thru permissions that allows limited/full block editing. Actual...
    9. K

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      ASTEROID_SECTOR_REPLENISH_TIME_SEC = -1 //seconds until a sector that is mined down to 0 asteroids is replenished (-1 = never)
    10. K

      Transporters shouldn't drop shields to 0%.

      Transporters have always dropped shields in any story that I have ever read or watched. It's standard. But it shouldn't be the transporters themselves that control the shields. If shields are up, transport doesn't work, you just bounce. Shields should be dropped manually.
    11. K

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      Most likely the bandwidth on the StarMade update server is experiencing heavy load. There might be one or two other people trying to update right now.
    12. K

      Whats the deal with asteroids not respawning?

      From the 0.19476 patchnotes
    13. K

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      One word. Cargo. Yet. Someone please start testing docked reactors and dock shield generators. (I've been putting off learning this cuz of this bug) Do astronauts trigger race gates? Just ships? Both? The post doesn't say specifically, but I know they mentioned it. So, just for...
    14. K

      Rejected large percentage of structure values to compose of compose of computers.

      I agree up to this point, but... All I need to do is place several extra computers around my ship. They don't need to do anything, just screw up your targeting. Sure, you can cripple me if you take out my main weapon system, but which one is it...? Crap you got lucky and actually targeted my...
    15. K

      Can't get my turrets to rotate.

      Don't forget power considerations. The mass enhancers are just dead weight (adding to your problem) if you don't power them.
    16. K

      Planned More smarter crew (more commands to crew members)

      Looks like a left a '6' off the end. Fixed the link, even tho it's planned.
    17. K

      Shop Cargo and Storage

      You have to keep in mind other systems that may or may not exist yet. This is how I imagine it working. I pull up to the Shop dock. Mess around a bit and transfer all my sellable cargo onto a a cargo pallet. Basically, just a slab of hull with a rail docker, cargo storage, and maybe a faction...
    18. K

      Block ID shortage solution maybe

      The limit to blocks is in the master list.
    19. K

      Aren't Blueprint Items and Designs Redundant?

      It will most likely get stream lined in the future. But for now, construction in progress.
    20. K

      Block ID shortage solution maybe

      You're talking apples and orangutans. The BlockID list is all the types of blocks you have in your bucket. The entity is what you actually build with those blocks. They all use the same bucket. If we have a separate ID list for each entity, we end up with multiple non-interchangable blocks. A...