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    1. K

      Starmade Q&A: Stuff confirmed so far

      They we both confirmed.
    2. K

      Planned Ship to ship rail system

      planned
    3. K

      Starmade Q&A: Stuff confirmed so far

      The actual quote is "Not yet, but this is also planned". Transferring of cargo between entities was also confirmed. (twitch@20:53)
    4. K

      Skill Tree/Abilities

      moving on...
    5. K

      Quick Question: Storage Blocks and the Cargo Update.

      First, to be clear, it's the cargo that is the slave system. Second, no, cargo systems are not required for limited storage. Storage blocks will still be able to handle a few slots. I'm not sure how many, but less then they have now. The only real concern with your set-up would be stack size. It...
    6. K

      buff dumb missiles

      I agree that dumb-fire missile should get some love. But I think it should be speed that is boosted. The refire rate on DMs already gives a dps comparable to other missiles.
    7. K

      Skill Tree/Abilities

      These are not gated by a skill/tech tree. The limitation here is simply resource collection. Same as StarMade. I can build endgame armor 2 minutes into the game if I have the right stuff. I do not need to increase my skills first, I do not need to 'unlock' the technology. I've just scraped my...
    8. K

      Control location of spawning from blueprint

      Blueprints are becoming obsolete. You should be able to attach docked entities onto your ship by using the shipyards. I've never used it myself tho.
    9. K

      Round Planets

      Don't forget about the transporters.
    10. K

      StarMade live Q&A session. Come check out the new spawn station!

      http://starmadedock.net/threads/starmade-q-a-stuff-confirmed-so-far.21918/
    11. K

      Starmade Q&A: Stuff confirmed so far

      A few things I remember, some comments on clearification and organization. (also keep in mind this was a quick check before bed, so I'm half asleep and human ;) ) They also talked about procedurally generated stations thru lua scripting. Server admins will be able to set up their own factions...
    12. K

      Graphics option to hide all logic pipes

      In the Q&A today schema said it was possible and he'd look into it. Not exactly confirmed, but definately recognized.
    13. K

      Slabs Confirmed

      They also mention half wedges. I am going to have to completely redesign everything. I love this game.
    14. K

      Skill Tree/Abilities

      um...no. StarMade is a sandbox game. The whole point is that there is no pre-defined arbitrary progression. I can do what I want, when I want. If someone gets bored and leaves then this was never the game for them to begin with. As far as having a tech tree, this sort of exists with the...
    15. K

      Logic Module as teriery effect

      This gives new meaning to the phrase 'information warfare'
    16. K

      Logic Stations

      I think you are all over complicating things. There are 10 hot bars, each with 10 slots. We just need configurable keybindings for the hot bars. Much easier and it doesn't waste a block.
    17. K

      Beginner At Starmade

      And next week the learning starts all over again. :) That's one of the things I love about this game, it keeps evolving. Some links you might find useful https://starmadepedia.net/wiki/StarMade_Wiki - Take the info here with a grain of salt. I think it's mostly accurate, but not completely...
    18. K

      StarMade v0.19485 Internationalization Support & Bugfixes

      First, regarding NPCs, have you read http://starmadedock.net/threads/starmade-development-direction.21615/ ? Second, factions points. You might want to have something to spend those points on before you can actually spend the points. You listed several features that need to be added before there...
    19. K

      Factory Linked Enhancement

      ... Easier then you think. In fact, it's already done.
    20. K

      "Reverse" docking beams.

      Docking beams are being eliminated. http://starmadedock.net/threads/no-more-docking-beams.20329/