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    1. K

      Cargo and weight limit

      So sayeth every mining company since the invention of the pick axe. The proper term is 'overburden'.
    2. K

      Slavage in secondary fire .

      http://starmadedock.net/threads/slavage-as-an-effect.21158/
    3. K

      A few Ideas that would (imo) make starmade perfect.

      http://starmadedock.net/threads/starmade-development-direction.21615/ This has already been rejected due to performance issues. Iirc, this sort of thing is planned for NPCs, not BobbyAI. Dark Grey and Teal were recently added. We may get more colors in the future. Additional light shapes would...
    4. K

      New Contest? Cargo Haulers

      fyi, there isn't actually going to be a contest like this. Perhaps this thread should be moved to General or Shipyard. Schine is creating there own assets for each faction so that there will be a unified style based on the developing lore and roles. You can see the Trade Guild's new cargo ship...
    5. K

      Disable Ion/overdrive effect for lock ons

      I think it says something about the game balance when everyone is complaining that a different system need to be nerfed. It says the game is balanced. If your shields go down in 15s, try adding more shields. Or armor. Or PD. Or a jump drive. Moving on....
    6. K

      bring back the s(c)hine

      While I accept that there was reasoning, I don't exactly agree with it. If I place lava, I would expect a reddish glow. If that interferes with my 'mood' lighting then I shouldn't be placing lava. If it gives off light, that's just something you have to work with. If there are multiple light...
    7. K

      Ship/Station Atmosphere aka air systems

      (wrote this yesterday, forgot to post) Random thoughts We do have space helmets. They don't work right just yet, but we have them. If the NPCs are smart enough to fly a space ship, I think they could handle a helmet. I think the big problem with atmosphere in the past has been the computations...
    8. K

      bring back the s(c)hine

      My list would include both power, both shield blocks, displays, and most effect modules. Not sure about the computers, but I don't specifically object to them. These should have a dimmer light tho, maybe half of the current light cube. However, the light cube should be double what it is now...
    9. K

      Change how Gravity Unit and Activation Modules interact

      You mean like anti-grav belts?
    10. K

      Faction skins for Crew members

      I'm actually hoping for a multiple/layered skin setup. I'm thinking 3 layers of skins. The bottom layer is what you would have unfactioned, your Base skin. Pretty much anything you want. Let's take a Han Solo skin for the example. The next layer up is the Faction skin. Most of this skin would...
    11. K

      Cargo

      The following was said in the patch notes except your 20x comment. (Where did you get that? That is completely contradictory to what the devs have stated.) "the balance is by no means final" It is "at the lower end", meaning internal volume space of cargo is expected to go up, not down...
    12. K

      Config vs Game Mechanics

      I stand corrected. The internal volumes are indeed in the blockBehaviorConfig.xml Specifically: <Cargo> <BasicValues> <CapacityPerBlocMult>100.0</CapacityPerBlocMult> <!-- simple capacity per block added -->...
    13. K

      Config vs Game Mechanics

      The external volume of the Storage and Cargo blocks are available in the BlockConfig.xml (how much space they use) Unfortunately, the internal volumes are not. (how much can be stored inside)
    14. K

      WIP - Craft recipe look up tool

      Crafting - StarMade Crafting
    15. K

      Cargo Improvements

      My point here was that cargo is completely unnecessary on starting ships. It doesn't really make much difference until you've got an asteroid or two in your pocket. I haven't quite decided yet whether I think that is good or not. I'm holding off on my decision until individual block volumes have...
    16. K

      Magnetic Rail Enhancers

      Sort of like a pull effect aimed at the ships docking module. I like the idea, but I think it would be better with a few tweaks. The pull effect should come from the docker, not the rail. All the code could be placed in the docker, eliminating the need for a new block. Docking control then...
    17. K

      By "Volume Units" you mean "Mass Units," right?

      I think this is the answer you are looking for.
    18. K

      Telescope Block / System

      The current list is here. Basically, anyone with a yellow name. (Orange is developer) Councilors are elected community representatives who volunteer their time to act as an information pipe between the players and devs.
    19. K

      How's the community in this game?

      Not beta. -> Alpha <- This game is not feature complete and some systems are just placeholders. A lot of minor bugs are very low priority for now. They just aren't worth the effort for the 3 programmers to spend time on when there is so much other work to be done. If it doesn't actually break...