Search results

    1. Viridis00

      Star Wars Re-creation Ships (Mostly Over-Scale)

      I haven\'t been able to play too much until recently, but more ships are now on the way. I reconsidered myspazmo\'s request for that prison barge. Since there are no clear pictures for it, I\'m doing the closest possible ship, an Acclamator I Assault Ship. They\'re small by Star Destroyer...
    2. Viridis00

      Star Wars Re-creation Ships (Mostly Over-Scale)

      On the outside, you are correct. According to those guide to vehicles and vessels books, incredible cross sections, and some comics, there are some differences in weapons and interior. Jango\'s Slave I has two repeating blasters hidden in the top nose, Boba replaced them with an ion cannon and...
    3. Viridis00

      Option of Spawning and Shops on planet

      This could be done by letting plexundeathinators be placed on planets. Can they be put on planets/asteroids already? Or is it just on stations? Or are you strictly talking about default spawn? If so then I say there should be some sort of beginning space station in space to spawn on. Spawning...
    4. Viridis00

      Different coloured Crystals? Pointless!

      My initial reaction was similar to OP\'s for a second. But adding different colors of the same block is most likely child\'s play to add. No harm done even if the main devs worked on it. Nature forms many types and colors of crystals. Aesthetically they are a fine addition. Maybe in nature they...
    5. Viridis00

      Repair Systems

      Reading a through a couple topics I caught notice of a couple of wants for shipyards and repairs for ships. I propose something of a hybrid feature that will add a somewhat strategic element. Playing Star Trek Bridge Commander gave me this idea, because the analagous feature works pretty nicely...
    6. Viridis00

      the emptiness of space and station/shops

      I think shops should be a little bigger as well, but asteroids don\'t always just sit in belt formations. Some do float around and orbit other bodies like you said. Though I should mention actual asteroid belts aren\'t as cramped as the popular perception. You can go long distances without even...
    7. Viridis00

      wreaked ships

      You can change one of the values in the server.cfg to allow the breakoff. However it\'s pretty buggy last I checked. Speaking of that, has anyone tried using breakoff in the latest pre builds with all the new optimizations? Last I tired I would lag hard and sometimes wreckage would turn to...
    8. Viridis00

      StarMade Community, What would you like to ask the Devs?

      I\'ve got just one question. What direction does Schema want to see Star Made go in? Minecraft for instance went a very far way in terms of it\'s development, Notch always wanting fantasy elements from the beginning. (I remember lots of people getting assblasted over some of the stuff) Since...
    9. Viridis00

      Open plex doors making adjacent blocks see-through (current and most recent dev)

      I experience this as well with the default textures. Strangely it only happens in one direction. (ie: blocks leftmost to a 3x3 door are fine but the connecting blocks on the right are bugged. I find it pretty annoying.
    10. Viridis00

      Back from the dead, project Megido

      Excellent looking ship. The arcitecture is nice and most of all I like the foliage onboard (not a big fan of the \"sun\" haha). More ships should encorperate something like that.
    11. Viridis00

      Melee weapons in Starmade?

      Contrary to what I think most would feel, melee weapons could be fine. But I think that ranged weapons need to get fleshed out first before anything is done for them. For the most part swords just wouldn\'t be used in a hard sci-fi setting. There\'s almost no reason. Maybe combat knives since we...
    12. Viridis00

      Fractional Blocks and More Plex Doors

      Basically my suggestion is a simple one, add more blocks that are 1/2 and 1/4 (maybe even 1/8) the size (as slates) of the standard block for hulls, plex doors, and plex glass. What are the benefits and why bother? The first benefit is decoration. Smaller blocks will allow for more nicely...
    13. Viridis00

      Star Wars Re-creation Ships (Mostly Over-Scale)

      I like expanded universe stuff. I\'m not really interested in doing large vessels like Star Destroyers and from the image I looked up the prison barge looks like a Star Destroyer.
    14. Viridis00

      Star Wars Re-creation Ships (Mostly Over-Scale)

      I've always been a really big Star Wars fan. So naturally I really enjoy being able to replicate them on starmade. I've got a couple of ships I plan to create, and I also plan to share them on the ships section of this site once the new site gets up and I feel they're all polished and ready to...
    15. Viridis00

      Turning speeds

      large ships turning fast should at least require engines facing in the direction you want to turn faster. That way you at least have to put some design work in. But aside from that, no they shouldn\'t be able to turn all that fast.
    16. Viridis00

      How Massive Can Ships/Stations Be?

      I see. Thanks to both of you for your answers. I guess I\'ll just have to try it for myself. I\'m just glad there\'s no hard-cap, strictly speaking.
    17. Viridis00

      How Massive Can Ships/Stations Be?

      That was something I was worried about. What kind of problems would I face with boundaries? I intend for this thing to be, for the most part stationary after completion.
    18. Viridis00

      How Massive Can Ships/Stations Be?

      I've been considering working on a project for some time now, but before I even attempt it I need to know if it's even possible. Is there any hard limit on how massive a ship or station can be in this game? I mean more if the game would actually stop me from building more than if the game would...