Search results

    1. Viridis00

      Game Economy

      I can\'t really agree on any of these either. Especially not stations costing billions. High barriers to entry like that will just cause less to be made at all, which not only limits creativity but since such a small amount of people will actually do it, the credit sink doesn\'t benefit the...
    2. Viridis00

      Creative mode and more!

      We don\'t need a \"Creative mode\", we have commands for that. I don\'t see anything wrong with having a GUI or a full inventory of every block at a player\'s disposal right away instead of using the commands. A creative mode might also entail no planets or entities around so you just have an...
    3. Viridis00

      Star Wars Re-creation Ships (Mostly Over-Scale)

      Small update here. The LAAT/i Republic Gunship has had some aesthetic redesign. I originally left out the laser pods because I didn\'t think I could fit them, but I actually managed to. With that pretty much done, here\'s a taste of things to come. More time was spent measuring things out and...
    4. Viridis00

      GNMA-Y0002V Gadelaza; transforming mobile armor WIP

      I love the Gadelaza, man. (Also, Descartes should have gotten some more screen time, they hyped him up way too much before the movie came out) Do you plan to try and make any other Mobile Armors in the future? I always want to make them, but they end up on the backburner to my other projects.
    5. Viridis00

      Spawn Frequency of User-Created Ships

      I\'d like for them to be able to have some better ships, but I really don\'t want to get swarmed by a bunch of mid-sized or capital ships. That also end up bumping into each other and lagging the server.
    6. Viridis00

      How to get max money in 15 mins(eg update made the game inbalanced)

      It\'s a really simple fix in server.cfg. When there\'s more features and quests to properly quantify what a balanced loot will be, then come back and talk about unblanced loot OP.
    7. Viridis00

      Generic Energy

      I think the problem with credit bought materials can be resolved by making materials that are never stocked in shops and need to be mined and refined into a new engine or something. (and to stop abuse cannot be spawned with blueprints) For instance a nuclear power tank or something type block...
    8. Viridis00

      New planet mechanic idea

      +1 I like this idea. Especially the whole exploding planets and territory ideas you\'ve got.
    9. Viridis00

      Plex door computers

      Seconded, dev Q&A talked about this. I hope when they implement that, lights by default are in an off state and only on when connected and turned on by the controller. Then an enemy ship happens to destroy your controller block. How cool and ominous would that be if your entire ship/station...
    10. Viridis00

      StarMade 0.14 RELEASE memory error

      Very strange because I had the exact opposite problem. I did a clean install for SM for this update, and the laucher wouldn\'t lauch at the default values. Only after upping them did the laucher actually launch my server and client.
    11. Viridis00

      Ship Core Exit Point

      +1 Something like a pilot seat really should be made to remedy this. There should be some better detection for exiting too. Sometimes getting out I have enough room where I get out and I\'m inside my ship, others I end up exiting on the exterior. Which is really annoying.
    12. Viridis00

      StarMade 0.14 RELEASE

      Based schema. (and other devs too!) For those who weren\'t using the dev builds, this is probably almost like a new game.
    13. Viridis00

      Abolish build blocks.

      The only solution that I could think of that solves the build block abuse problem with none of the drawbacks is if somehow entities have sub-entities seamlessly attached to them (Like docking, just no small space inbetween blocks or boundaries). Placing down a build block (or some other...
    14. Viridis00

      Did you know Star-made is portable?

      Not surprised. Java is very cross-platform friendly. It\'s nice to know though. Makes me sad my phone is a piece of crap, otherwise I\'d try this out for sure.
    15. Viridis00

      Circle Tool

      I use plotz, and let me just say when doing anything like this where you have to look at one source (Plotz) and recreate data in another (Star Made), There is always going to be a possible margin of error. Especially in circles that have repeating segments, and especially in very large circles...
    16. Viridis00

      DirtySpace Texture Pack WIP

      I like what I see. When your texture pack is finished I\'ll be sure to download it. It\'ll no doubt make my ships look damn good.
    17. Viridis00

      Ghost Power and Engines

      I can report a similar issue with docking enhancers. They function as normal when adding, but removing them does not reduce the indicated dimensions with the green box. However, upon exiting and restarting the game for me, they recalculate correctly. I assume the issues could be releated.
    18. Viridis00

      Graphics performance optimization (0.133)

      I\'m getting slightly more FPS in my huge lag inducing space station on my usual settings for gameplay than the lower settings I used to use while building the thing. A very welcome update indeed.
    19. Viridis00

      Cables

      +1 I would love cables, even if they are just for decoration. Nothing says Sci-Fi or Cyber-Punk like a metric ton of wires hanging and scattered everywhere.
    20. Viridis00

      Star Wars Re-creation Ships (Mostly Over-Scale)

      I wouldn\'t have even thought the original Basilisks could be done in this game and look close to the source material. Excellent build.