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    1. Thalanor

      The ultimate drone R&D thread

      Bad news: AI activation via structure tab does not propagate beyond the direct successors. Good news: AI settings finally save with blueprints now; I am not sure but this applies to the "active" flag, too. As such you can have the rack blueprint have active drones per default when you buy it...
    2. Thalanor

      The ultimate drone R&D thread

      This works very well with fixed-docking modules, yes. If the space is large enough, you could for instance have several drone rack options, a fixed-docking AI vertical missile launcher, a power generator with supply beam or a player-accesible runabout launch bay.
    3. Thalanor

      Cameras and flight control

      I once tried my hand at a simple 3D space shooter, and all I can say is there is hardly something more infuriating than rotation issues. On a flat 2D landscape these problems do not arise, but in 3D things are alot more difficult. The abilities of the schine engine are already absolutely...
    4. Thalanor

      Starmade speedbuild: #5 Bolt shuttle part 2

      StarMade needs more StarCitizen! Great job on detailing on a very small scale. I tend to upscale heavily when there's as much detail as on the mustang.
    5. Thalanor

      Tips and pointers requests.

      1) Everyone has their own way of building ships, but yes, that is a perfectly valid strategy. It usually produces ships that value function over form, but with some refinement these ships can be just as beautiful. 2) Apart from the forums here, you can try the chat (if it is populated) for some...
    6. Thalanor

      The ultimate drone R&D thread

      Plazmatic That is a good idea; however I actually had to increase the delay as successor drones would hit the ones in front of them. Sometimes the timing doesn't allow a very efficient approach :) keptick is this madness, and/or a 5-deep rack of 22? 220 drones jesus christ. Please do post a gif...
    7. Thalanor

      [Small updates] Roleplay ship interior classification (human race): An attempt

      Yes, you can have an RP ship with pure AI drones (and even alot of them). Most of these requirements are intended to be doable in a quick symbolic way. For example, taking two blocks next to each other out of some wall would already be a bed built into the wall. It is more the thought that...
    8. Thalanor

      NuclearFun's Ships

      So far I have identified four different factories that make your ships :D - The "manticore family" (the monitor also belongs there) with the angled cutoff both at bow and stern (so that the top is considerably longer than the bottom), usually with vertical missile turrets - The "phalanx family"...
    9. Thalanor

      Quick Turret Questions

      There must be some boundaries though, because it does make sense that turrets are somewhat more vulnerable. Given how turrets are your ship's defenses against smaller ships, said smaller ships should be able to do effective damage to the turrets (but not the mothership itself). If it was...
    10. Thalanor

      Quick Turret Questions

      What annoys me most about turrets is that you need giant hulking gunhouses just to have halfway decent shielding. The need for turret shielding really does make them ugly in many cases; giving turrets 1% of mothership shields (but no more than a hardcap like 50k, so fighter-bombers still had...
    11. Thalanor

      space engineers blocks (now with gattling guns :D)

      This only aims forward, so you would have to manually lead the target with your ship's orientation rather than with your mouse. It can still work if you put the gatlings on "permafiring" mode with an on/off switch. BTW, using rapidfire missiles you can have 6-barrel siege gatlings with 0.5s...
    12. Thalanor

      space engineers blocks (now with gattling guns :D)

      Them gatlings, I approve. I wish so hard you could place activation blocks in the hotbar, to do actual logic gatlings with delay between the individual barrels, it would look so awesome.
    13. Thalanor

      space engineers blocks (now with gattling guns :D)

      Hm, there are some problems with that technique:: - 100 power capacitors in one group give more total power than two groups of 50 - With the same reasoning you are limited to small reactor cubes (if you do not have lines connecting across block boundaries, e.g. sticking out). Even when only...
    14. Thalanor

      Turret Accuracy

      We just need the HP system soon. It makes absolutely no sense that the only way to destroy any ship is to hit an area the size of 1m³. This is almost impossible except with missiles or extreme projectile spam. Slow firing turrets would be more feasible if efficient block damage wasn't exclusive...
    15. Thalanor

      [Small updates] Roleplay ship interior classification (human race): An attempt

      Interesting, so now I have gathered that some people wash their hands on the same block others discharge their processed food into :O I should put display blocks on my sinks. "Please do not use as toilet, do you know what zero-G plumbers charge??" EDIT: Sven_The_Slayer Some of these points I...
    16. Thalanor

      [Small updates] Roleplay ship interior classification (human race): An attempt

      I thought about a point- based system but the problem with these things always is that you could end up with configurations that don't make that much sense - for example an extremely elaborate two-story bathroom for 50 people combined with a 3x3x3 cube for the rest of the interior ;) As such...
    17. Thalanor

      [Small updates] Roleplay ship interior classification (human race): An attempt

      It is true that some lore's ships do not even have windows to begin with; I have removed that entirely from the classifications (it should be obvious a human ship's captain quarters are somewhat likely to have a window, for instance). Instead a small walkable general area is required as well as...
    18. Thalanor

      [Small updates] Roleplay ship interior classification (human race): An attempt

      Marduk_Zoekoff As long as your crew can sit together and eat somewhere, that is enough for RP-3. Even a 2-block table with a chair for each crewmember would technically be enough. RP-4 really needs a closed off room with sufficient space for the crew to eat while sitting, though. I added...
    19. Thalanor

      [Small updates] Roleplay ship interior classification (human race): An attempt

      Very good additions jayman38. I have added all of that.
    20. Thalanor

      [Small updates] Roleplay ship interior classification (human race): An attempt

      Hi everyone, I have recently come up with a relatively simple classification for the roleplay capabilities of a ship. Note that this is intended to be completely independent of ship class and size; it's purpose is to quickly show at a glance what level of roleplay support a ship has without...