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    1. Thalanor

      11x11x11 Power Reactor Producing 104659.6

      I was a fan of lines once, but on smaller ships they just take up too much space as in power reactors required. Lines are far from the optimal configuration in most cases, however they are a very practical configuration - 100% maxed out eficiency is rarely needed. Rule of thumb: If your ship is...
    2. Thalanor

      Playing with missile turrets

      True. On my larger ship designs, I have multiple outputs behind each other instead of next of each other, in order to for example use a 6-output missile/beam/explosive system to instantly drill to any core on an unshielded target. The minimum distance is around ~40 blocks for 100% beam...
    3. Thalanor

      11x11x11 Power Reactor Producing 104659.6

      Yes. Also if your ship is small enough, do not just spam 1-dimensional lines. Try to make almost every power reactor group occupy the maximum boxdims the ship has, and instead use less groups. Also, never let other system blocks stop you from extending a reactor group boxdim within the hull...
    4. Thalanor

      The ultimate drone R&D thread

      Dzuari you can find the Soul drone, the R&D standard and baseline drone for all comparisons, here: http://starmadedock.net/content/drone-rack.1376/ (made by keptick ) In order for you to experience the true greatness of drones, yours should not be much less effective than these. An ingame test...
    5. Thalanor

      collision damage physics.

      While I really like this, I think large ship collisions are something that will still have to be avoided in multiplayer for a long time to come.
    6. Thalanor

      Consume paint from inventory instead of crafting; make hull color an option in advanced buildmode

      Yup. Color is meaningless in the game, so applying it should be without hassle. The current system is an artificial annoyance, it does not add tactical depth, actually much worse - it promotes purely grey builds. List of things starmade game mechanics promote heavily: - cubes - grey armor or...
    7. Thalanor

      The ultimate drone R&D thread

      Yes, the catapult technique seems to be the current state-of-the-art, as it is the most robust and lag-free method as of now. Of course nothing beats the coolness of drone bays, but a dedicated carrier surely can have nice looking catapults on it. Until we have the rail system, all docking tech...
    8. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Yes, since I have used it exclusively for some time now on the server I play, I will release it after adding shields and a jumpdrive.
    9. Thalanor

      The ultimate drone R&D thread

      This thread - is the like-farm of the drone cartel :D
    10. Thalanor

      The ultimate drone R&D thread

      256 damage cannon drones, 32 anti-missile-rapidfire drones. Where are your swarm missiles now? :p
    11. Thalanor

      FRG Thor - my first frigate

      Impressive. Take my like. Unique and well-designed thruster exhausts, and the interior is up to RP standard.
    12. Thalanor

      The ultimate drone R&D thread

      Your nanodrones on the torpedo look amazing but aren't very economic - a computer costs as much as 10 modules, and as I see it you have both a slave and an effect system. Have you tried slave-only (for missile nanodrones) or blank cannons yet? Here is my successful test result. The drone below...
    13. Thalanor

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Just tell me, how many planets had to be eradicated to get the shields for it? I am sitting over here proud to have amassed a mere 20k shield capacitors, and wonder how expensive indestructible shielding is with damage growing linearily while shields have diminishing returns.
    14. Thalanor

      New turret AI setting: "Fire at astronauts"

      +1 Sven_The_Slayer , THAT indeed is how it should be done.
    15. Thalanor

      This game is so fcking broken, how did it make it to steam with f3 still in?

      I dont even play on a large server, and yet F3 just shows a giant list of "randomguy43-1421582914753" and myriads of pirates.
    16. Thalanor

      New turret AI setting: "Fire at astronauts"

      Title says it all. This would be great for specialized miniturrets.
    17. Thalanor

      The ultimate drone R&D thread

      I have recently played a little MP (for the first time, so I could pewpew around with my frigate and test my stealthjumper under live conditions). I am now in a stage where I expand to one more system for two in total in order to have more diverse mining opportunities. The problem I have faced...
    18. Thalanor

      Please stop penalizing 'roleplaying' builds

      There has been a very similar suggestion a few days back (basic hull -> 0 mass and 0 hp, does not despawn the projectile on hit). I heavily support this. Wing(let)s, nacelles, complex surfaces (with ALOT of surface area in a small space), greebling, fraking *interior* - all of that would really...
    19. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      SCF engineering appreciates your appreciation! I recently discovered stealth ships as a very fun framework for engineering (rather than just building bigger ships with more system blocks all the time). Conveniently, thrusters have awesome side textures and jump drive modules have hull-looking...
    20. Thalanor

      The ultimate drone R&D thread

      If yes, it would be a shocking revelation. Think of the shotgun fun! I am envisioning circular shrapnel racks, and once we have rails, self-reloading semi-auto-shotguns with disintegrators.