Search results

    1. Thalanor

      The ultimate drone R&D thread

      So your drone is dog food inspired? That is a stretch :P I have personally avoided the shotgun combo not because of it's utility but because of the horrendous non-random biased spread pattern. It is a pain to watch the 15 shots going to the same spot on the right side while the left side of the...
    2. Thalanor

      The ultimate drone R&D thread

      I do foresee some change to point defense in the future, e.g. missile HP. As it stands, if you checkerboard your entire hull with 1/1 shotguns linked to logic, you will never get hit ever. I just don't do this on my ship as I consider such a cheap (price nearly zero) and 100% effective...
    3. Thalanor

      What are your plans for the rails?

      A massive multi-phase animated capital planet destroying superweapon.
    4. Thalanor

      How to make Warheads usfull

      There should just be a "warhead" AI setting and they would be usable. Compared to "ship", this setting would imply the following behavior: - AI will not make quick unpredictable turns - AI will focus on ramming the target with ALL thrust available (not the mediocre AI thrust usage we have now)
    5. Thalanor

      926/reactor

      The thing is that it is impossible to compare power setups if the context (the ships they are built into) is not the same. As the shape of the hull, interior etc of a ship determines how much efficiency can be achieved, it only makes sense to compare reactors under the same space constraints. In...
    6. Thalanor

      How did so many people decide titans start at 100k mass?

      The "general consensus" ship classifications in starmade are actually pretty good. They do not take the sizes of some scifi franchise's ships as a base but instead are oriented around the average distribution of player built ship sizes. Of course there are far less people successfully building...
    7. Thalanor

      Rate Star Made's community, 1-10

      Very solid community here at StarmadeDock. Does not apply to starmade's largest external communities.
    8. Thalanor

      926/reactor

      The less groups and the larger each group, the more efficient you get. The "best" reactor would get the full bonus with just one group. However, that rarely is possible - it all depends on the shape of your ship. There is no way to determine the efficiency of a reactor without knowing the space...
    9. Thalanor

      How did so many people decide titans start at 100k mass?

      It may be performance-related, but I don't know since my machine is above average. 100k mass ships can be reasonably used in combat by mostly everyone, but ships considerably above that line will start to fry weaker clients. As such, the 100k might have come up in order to allow everyone to user...
    10. Thalanor

      RefiDesign Shipworks

      A couple of SCF hangar engineers can be seen, looking at above awesomeness, taking notes and compiling a list of things to steal inspirations.
    11. Thalanor

      Bug Glass removes some graphics

      This is a known issue not specific to starmade, but to openGL in general. Transparent objects like beams and missiles do not render behind other transparent objects unless manually sorted by distance to viewer and rendered in that order. I recommend using glass for areas where you want to be...
    12. Thalanor

      The ultimate drone R&D thread

      We have been requesting sticky for months now :D
    13. Thalanor

      Help Creating Good Looking Ships

      Best advice for me: start small. Do not be afraid to redo a 50m ship 500 times until you really, really like it. Once you have a small ship design you love, borrow parts, aspects and general style from it to create your larger ships.
    14. Thalanor

      Server suggestion: Beefing up armor.

      Smoke, by doing so however the usefulness ratio of shields vs armor remains unchanged. Shields need to scale better compared to weapons, but armor really needs a far greater utility boost than shields do.
    15. Thalanor

      SCF "Mercer-B" Automated Mining Platform Rev. 1

    16. Thalanor

      NuclearFun's Ships

      A nuclearfun carrier titan. Yes please, so much yes!
    17. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      If you get scanned in dangerous turret range with the Rotanev, then you will die :D It is designed to be able to charge the jump drive to a large extend while still performing the previous jump, so you can get away almost immediately if you jump into a defense matrix of turrets. AFAIK jump drive...
    18. Thalanor

      11x11x11 Power Reactor Producing 104659.6

      I wanted to know what the baseline was, so I built a naive 11^3 reactor: At merely 114k and a simple design, apparently alot can be gained by having similar-sized groups. 130k+? that is impressive.
    19. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      codemanftw the Mercer-B is now in community content! (awaiting mod approval currently). Dzuari yes, you just connect the salvage computer to a storage chest, and automated mining will work.
    20. Thalanor

      Current Weapon Balance: Shields vs Hull

      It is inherently broken because shields have diminishing returns while damage is entirely linear. This results in an incredibly large difference in how these values turn out for very large ships. Basically, in starmade, the larger the ships involved in a battle are, the faster the battle will be...