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    1. Thalanor

      Why are trigger areas destructible?

      kiddan I want my doors entirely logic operated, which means faction members shouldn't open them manually either. That way, it can all be computer controlled (exclusively). Seato39 well damn xD
    2. Thalanor

      Why are trigger areas destructible?

      I like my trigger areas to cover doors so that you can't open them manually. It works, at least when there are shields left on the entity so you don't have to rely on blast door armor.
    3. Thalanor

      The ultimate drone R&D thread

      PD turret racks are an excellent idea. However, unlike drones and point defense (which profit from small units in huge numbers), actual battleship turrets (the damage inflicting ones) are better off in small numbers and large individual units instead.
    4. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      I use red, green and blue rod lights with some space inbetween on a white hull background. Many different colors are possible this way with the way starmade adds light source colors together. Think "RGB- Display", with the only limitation being that only one color per message is possible (with...
    5. Thalanor

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Looks like you got one hell of a turkey to stuff there :O BTW that is the first inside-hull shot I see. All shield foam neatly cubified. Jeez, that space.
    6. Thalanor

      ElwynEternity Starmade server

      I second this. The entry barrier into EE at this point is "Chuck Norris". At the same time, it is the only server with a sufficient playerbase that isn't MF (oh god). Would be fun to get a chance to set up camp on EE at some point, but in the existing economy, rather not. :p
    7. Thalanor

      Combine Shield Capacitor and Recharger into Shield Generator

      The blocks were split because sliders suck! In starmade, the properties of your ship are supposed to be 100% determined by the structure of your ship (blocks and logic links). That is now the case. The change made complete sense, so no.
    8. Thalanor

      Starmade Community Dictionary [Post entries, please!]

      From the Encyclopaedia of Space, Colonial Fleet Edition, Volume 57, Part IV, page 852: "A drone is a ship-entity with at minimum a faction module and an active Bobby AI module set to "Ship" and without a jump drive or interior designed to be deployed in large quantities. Drones may be fitted...
    9. Thalanor

      Research and development

      The state of your account will determine one simple thing in the future: whether you play the demo or the full game. Bad idea. Also, if a server decides to have "premium" stuff - much like with minecraft servers - the money will go to the server owners, not Schine GmbH, where you would want it...
    10. Thalanor

      Protect Ships Docked Inside of Others From Missiles

      Actually, EVEN just tracing the line between explosion and core, alot of improvement would be the result. Think of all the docked power generators that are technically sealed off - they would not be damaged until there is a hole in the main hull, at which point they are not really protected...
    11. Thalanor

      What is the "HP system" I've heard about?

      Where did you hear that? I suggested exactly that some time before. Would be neat if it were true and armored capitals become viable that way.
    12. Thalanor

      [Missle damage rework] Procedural explosion damage algorithm: an attempt

      Maybe it would be possible to just pre-calculate a number of differently seeded block lists, and for each explosion choose one at random and iterate over the block list until the missile damage is used up. The algorithm adds blocks to the list in an inside-first-outside-last manner, so this...
    13. Thalanor

      [Missle damage rework] Procedural explosion damage algorithm: an attempt

      Actually yes, it could work as a "plasma burn" stepwise algorithm indeed (as well as cannon explosive damage, although with a radius limiter here). Even missiles could have non-instantaneous destruction calculation (there is an update delay already anways).
    14. Thalanor

      [Missle damage rework] Procedural explosion damage algorithm: an attempt

      Total EHP of blocks destroyed > missile damage is the criterion. There would no longer be a radius setting for missiles (optional part of the suggestion though). The efficiency of the algorithm can't be much worse than the current one if block neighbour retrieval can be done relatively fast...
    15. Thalanor

      [Missle damage rework] Procedural explosion damage algorithm: an attempt

      Hi there, without alot of extra talk, I'd like to suggest a new algorithm for missile damage calculation. It assumes that the game engine supports a halfway efficient retrieval of a block's neighbours (both adjacent and diagonal neighbours). Simply put: the goal is to achieve explosion "holes"...
    16. Thalanor

      The ultimate drone R&D thread

      Has someone been able to conduct any science on drone effectiveness in the new patch yet? There are a couple of points that matter now. 1. Double shielding. Since drones will never have alot of shields (even when rather tanky for their size), this change will benefit the two main targets of a...
    17. Thalanor

      Ideas for weapon refits

      However, do note that in order to actually do the 6-7 blocks of punch damage, you require a rather large group now. As such, you don't have to rework all your weapons necessarily - it simply is no longer feasible to do as much cannon based block damage as before, which is a good thing. All in...
    18. Thalanor

      The ultimate drone R&D thread

      Nice to see my frigate become the "for scale" of drone R&D (although the newest revision is better) :D @kep epic, how did the battletest turn out? I will be waiting for rails, I have my drones designed but rack and carrier technology will probably change too much. But the new patch - dayum...
    19. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Thanks! :D Well, part of the reason why I have only finished one ship so far (a frigate) is that my (SCF) engineering standards accept only high tech. Results in a lot of scrapped builds, but one day, Ill combine all the finished modules to one kickass ship ;) R&D is more than weapons testing.