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    1. MacThule

      Voxels Versus Creative Freedom

      Very correct. I'm wondering now though... are people actually super attached to poured systems? It seems like when they are mentioned, several players immediately jump to their "defense." Are amorphous systems considered by some like, a valuable element of gameplay?
    2. MacThule

      Voxels Versus Creative Freedom

      RedAlert_007 what "issue?" That's the fun part and how I know neither you nor Scipio actually read the OP - there is no "issue." I feel like you're humping this meta-narrative of you righteously pounding down crybabies who "just can't handle it" so hard that it's all you see. Like you can't...
    3. MacThule

      Voxels Versus Creative Freedom

      So you didn't read the OP either?
    4. MacThule

      Voxels Versus Creative Freedom

      Not the disagreeing - the you doing exactly what you complain about others doing. Like this: Git gud? So discussing how various PvP, PvE, and aesthetic forces affect building with voxels is bad, got it. See? He didn't attack your pevepy. He mentioned pevepy as a force causing problems...
    5. MacThule

      Voxels Versus Creative Freedom

      I absolutely love how the same people who scream "but our whole reason for being here is to provide critical feedback!!1" see even a mention of "mah PevePeeeeeeee" and don't bother to read any further, automatically assume it's some kind of attack, and shout "you will like this even if it's...
    6. MacThule

      Voxels Versus Creative Freedom

      It's an interesting & thought-provoking analysis. I'm not entirely sure I agree with all of the premises or conclusions, but the observations about design pressures exerted by combat were very good. Here is my divergence; characterizing this pressure as biting SM in the ass seems to rely on...
    7. MacThule

      Can't buy / Sell items at shops!

      I was having some weird shop issues too. While in a ship core, sometimes randomly getting "no shop in range" while buying from a shop but completely cured if I press R and exit the core (and being way too close in a micro ship for it to be an issue of part of the ship being out of range). Didn't...
    8. MacThule

      StarMade's Future Development?

      They've posted numerous roadmaps. Check the dev stuff and sticky threads.
    9. MacThule

      Crew Minus Crew

      Props to Master_Artificer for seeing this solution so early on and trying to get it out! This definitely seems the best path. I missed this thread first time around, but the core concept is the exact same solution I came up with independently (9 months later) just with different ideas about...
    10. MacThule

      Brainstorm This: Crew Chambers (no crew)

      Could this be done in a way that is friendly to the game engine? I think a crew chamber could output the resulting bonus from its size and contents to the parent ship one time and this variable could used by the ship to handle the effects. It wouldn't be a docked entity, which keeps it very...
    11. MacThule

      Brainstorm This: Crew Chambers (no crew)

      As far as we've all looked at this so far, I'm in agreement with the above. It's more nuanced and complex, but also intuitive. It allows systems to complement & complete each other. It's nice because none of this affects core ship functionality, it only affects optimization. A new player could...
    12. MacThule

      Read by Council Pirates Don't Fire On Escape Pods

      It would simplify the OP suggestion. Ships would still have to meet a max size limit and have no weapons to be able to be classed as escape pods, and possibly other limitations as well.
    13. MacThule

      Brainstorm This: Crew Chambers (no crew)

      These are my thoughts almost exactly. Thank you for responding; it's good to see that I'm not seeing massive opportunity where none exists! Good question, one I've also asked myself and there are probably a few viable answers to. You can't damage empty space, so my best idea so far is that...
    14. MacThule

      Make Decorations Lighter or give them Armor HP

      Agreed. They should provide a benefit of some kind. Since they're in the game. Otherwise they're just UP junk, cluttering up my creative inventory. Circuits and lights adding AHP seems counter-intuitive to me, but I guess they could be regarded as ablative interior armor. Interior hull should...
    15. MacThule

      More Mining Drone Weirdness (Just Fleet problem)

      There was a brief period where fleet mining was very close to working well, but that was around a year ago. It's currently badly broken again, but we can always hope they will fix it again... someday.
    16. MacThule

      What makes a good mechanic?

      Strongly agreed. Also move them out of "power" in shops because they don't provide power, they modify and enhance other systems and provide other capabilities.
    17. MacThule

      What makes a good mechanic?

      Ditch the stabilizers or remake them as chambers and let reactors do their thing, regardless of space. Change chambers to a system of outlining interior spaces in a framed way similar to the way shipyard modules frame shipyard space. The space enclosed determines the chamber size instead of or...
    18. MacThule

      A Simple Graph of the Chamber Tree

      I understand, thank you. Try to look at it this way though; that one exception aside, are any of the many other chambers part of power generation, or just that one? If only that one, what is "reactor" about the other chambers? It is worth noting that when we describe a combustion engine, we...
    19. MacThule

      New Power and viable shapes

      I understand where you were coming from. Many players though are competing in extremely intense, no-holds-barred PvP warfare. Any unecessary block puts them at a disadvantage against a ship perfectly streamlined and optimized for maximum performance and minimum cost and overhead. This is why...