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    1. MacThule

      P2 fighter/bomber scale

      Are these reports from combat testing small craft, or just descriptions of ideas about possible craft? Any chance you could upload a few of these as examples?
    2. MacThule

      P2 fighter/bomber scale

      Except the part that is based on Schine's implemented maximum self-stable reactor. That only exists expressly to address the question "what about fighters?" Meaning that technically, a fighter in the current pre-release SM dev build is a ship with 9 or less RB. But otherwise, yes. It is totally...
    3. MacThule

      P2 fighter/bomber scale

      So Power 2.0 was billed as being scaled so that fighters and other small craft (EDIT: Names aside - doesn't matter if you're calling it a fighter, gunship, bomber, or banana boat - just refering to small combat craft) would not require stabilizers to effectively function. Based on...
    4. MacThule

      Prerelease v0.200.250

      Eh. They will say the new system is new, it's pre-release, it has bugs to work out, and will make more sense when it's fully implemented. Then they will update the roadmap to us. Waste of time. It solves nothing to ask for additional explanations from them. Making them stop whatever it is they...
    5. MacThule

      If you could add/change/remove one thing in Starmade, what would it be?

      I guess it's not always easy when you're fighting the good fight and beset on all sides by the forces of ignorance. Keep sticking it to the man, Red!
    6. MacThule

      If you could add/change/remove one thing in Starmade, what would it be?

      Of course not, lol Everyone wants some content (or at least better ability to mod the game). Ain't no one out there sayin' to themselves "I hope they never put anything for us to actually do in the game!" Never seen that position once.
    7. MacThule

      Not Garbage Resource Mechanics

      And for consistency, if AA is a 3-stage craft, why aren't shields? It's not like AA is somehow superior to shields in practice... It just isn't sensible. I think it should all be simplified until/unless profitable specialization is a viable option.:)
    8. MacThule

      Not Garbage Resource Mechanics

      I don't find the resource system or refining process horrible at all. On its own. Manufacturing is the worst part for me. I used to have great automated factories, but I got tired of reworking them to accommodate constant changes. The fact that one of the most basic components in the game...
    9. MacThule

      Not Garbage Resource Mechanics

      Absolutely. I have several entire ship lines designed to share with newer players. In these, first order is simplicity (then efficient function, then trying not to look hideous) because in training noobs on the servers you give them a BP, coach them through filling a few items, then send them...
    10. MacThule

      Who is JKVocalist?

      Exactly; you ever try shopping someplace all disorganized, like Food4Less??:eek: Like I said - huge fan.(y)
    11. MacThule

      Prerelease v0.200.250

      And in more than one way, the toggle system is more hostile: The old system was only placing blocks; now it's placing blocks and working the toggles. The old system was more forgiving and if your ratios were slightly over or under you only slightly lost efficiency; now if you're 0.5% over or...
    12. MacThule

      Not Garbage Resource Mechanics

      Also, 'survival' is probably a bit of hyperbole here... You can stand around on an asteroid forever and not die; I've never played what I see as a proper survival game where the clock wasn't always ticking. There really isn't a 'survival' mode, just plain old sandbox mode. And I agree with you...
    13. MacThule

      Prerelease v0.200.250

      и кто знает что они теперь делают! We can only hope that the code changes to the core system will result in a better pace for implementing improvements from now on.
    14. MacThule

      Happy New Year !!!

      Happy Roman New Year, all!(y)
    15. MacThule

      If you could add/change/remove one thing in Starmade, what would it be?

      Qweesdy you are correct that schema just bowing directly to the winds of community opinion would almost certainly be bad, but it is not because The Community is stupid, it's because there are a variety of different philosophies within the community, it's not a coherent, persistent group...
    16. MacThule

      Who is JKVocalist?

      Thanks for the introduction, glad to have you aboard. You are very young, but since brain function begins to decline after about 20, it's probably for the best... :ROFLMAO: I'm a huge fan of your work, BTW. The dairy department, I mean. I do all the cooking and shopping for my little fam...
    17. MacThule

      If you could add/change/remove one thing in Starmade, what would it be?

      Heh. IKR. Better fleets in general would be so nice... I just want a good interface to be able to control things like factories and faction modules I own without flying there and doing it in person, to start. I don't need crazy RTS control from the map, but being able to interact with things by...
    18. MacThule

      If you could add/change/remove one thing in Starmade, what would it be?

      I would add a strategic layer. A map you could actually use to interface with your fleets, planets and stations directly and a decent suite of GUI interfaces for all your fleets, facilities, ships, factories, shipyards, etc. Essentially I'd make physically zooming around to various things I...
    19. MacThule

      Voxels Versus Creative Freedom

      I find this ironic (and hilarious) because you may have noticed that I'm not a fan of the new power system either. And the entire thread has become an intervention. Oh well.
    20. MacThule

      Voxels Versus Creative Freedom

      Well, Red, if he's incorrect and neither PvE nor PvP are the main factors affecting creative building (acknowledging that they are 'restricting' does not mean they "should not" affect building, BTW), then what - in your opinion - are the main factors that restrict (restrict, as in resist by...