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    1. MacThule

      Fun fact about the power stream

      The OP is hilarious - this new system still needs serious work. If they are going to keep the bloody stabs and stabby stream, they will need to buff both shields and armor a bit to improve ship hardiness.
    2. MacThule

      A Radicaly New Approach for Viable Planets:

      Well, I for one prefer the idea of claiming by the plate/hex. Or at least an option for it to be that way. Otherwise meaningful surface combat is impossible. Not sure if they would implement any of the specific ideas here, but I think it is important to signal the devs that the playerbase would...
    3. MacThule

      A Radicaly New Approach for Viable Planets:

      Yeah; planetary bombardment is a "would be nice" thing, but functional planets are far more important.
    4. MacThule

      A Radicaly New Approach for Viable Planets:

      I am not even a fan of HB invulnerability; so I feel like one hex is more than enough. Just deck it out with enough batteries that it can cover adjacent areas with heavy firepower and no one will want to come near it. Just like current invulnerable HBs - lonely, remote no-fly zones that rarely...
    5. MacThule

      50%+ Power & Integrity Sacrificed for Symmetrical Power...

      Brilliant find. May want to report that as a bug - be fun to see them try to fix that! Also, more bugs = more work. Wonder if it's worth it. And yeah, the one-dimensional stream blows. It may be a strong suggestion - since they seem set on using these damn thing - to change the way stabs work...
    6. MacThule

      A Radicaly New Approach for Viable Planets:

      Stardamage is not realistic. Anyway, the point of the OP is functional planets, not how to get bigger landers in the game. Let's get the planets, then talk about lander size. No one has suggested not having settings that allow you to land a ship on planets in your game that is like 15% of the...
    7. MacThule

      A Radicaly New Approach for Viable Planets:

      You are so right. The game should totally allow people to maliciously crash multiplayer servers at will - and there should be absolutely NO OPTION for servads to control this in the settings!! Because IRL a rogue planet could come crashing through our atmosphere at any second. That would...
    8. MacThule

      A Radicaly New Approach for Viable Planets:

      Sure, but that is an issue of server settings. I'm pretty confident that either one plate or even 1/2 a plate is a sufficient limit on what can safely enter the atmosphere. To make that bigger, change server settings to make plates bigger? Or allow the limit to be a server setting. Either way...
    9. MacThule

      50%+ Power & Integrity Sacrificed for Symmetrical Power...

      Right, but the driveshaft runs almost the length of the beast (although that isn't a generator, and I am very much in favor of using other systems to create complexity and keeping basic power simple. I guess my point is that there may be a value to not conceiving of the reactor as a...
    10. MacThule

      50%+ Power & Integrity Sacrificed for Symmetrical Power...

      Yep. Like I said, you'd have to contain them on a Reactor Level (keep them on one plane and wall them off), but by approaching you reactor dimensions as a plane instead of a rod, you can substantially offset design changes. The engine of my car is ugly too. I assume that is why it is in a...
    11. MacThule

      50%+ Power & Integrity Sacrificed for Symmetrical Power...

      Yeah, you can spread a ton of stabs around the rim of your saucer and totally pickup the reactor. You need double the stabs, but again - mass isn't what it used to be so it's not terrible. Sorry I didn't use a disc for this test, I was just doing it quick and dirty to see if it was possible.
    12. MacThule

      A Radicaly New Approach for Viable Planets:

      Giant dropships would be cool... but should probably not be bigger than one planetary plate. Dead max.
    13. MacThule

      Make the shield bubble radius increase bigger per recharger

      It is a big departure from previous shields, but before this shields were OP and so effective that there was almost no point in adding armor, which was by comparison ineffectual. I'm ok with shields being less omnipotent and requiring significant sacrifices to employ, but I do understand the...
    14. MacThule

      50%+ Power & Integrity Sacrificed for Symmetrical Power...

      Wait... are we able to split the stabby stream more than once? If so, your experiment does show how a saucer with a central reactor could work. Two stabs yield 50% of the power a single stab would at the combined distance of both. It sounds almost like a squared falloff effect (think EM...
    15. MacThule

      What makes a good faction?

      I concur with some of the above opinions: Start small with 2-3 members until you know how to communicate and work with them. This will also prevent you being overwhelmed by questions and "hey look what I built"s from several different people the entire time you are on. Focus. It's a building...
    16. MacThule

      50%+ Power & Integrity Sacrificed for Symmetrical Power...

      It's driving me a bit nuts as well. Good experiment. It should be possible to build a saucer and simply locate the reactor on one rim and the stabilizer on the opposite rim to recoup the max energy from the dimensions. Of course then the reactor stream will be cutting your interior in half...
    17. MacThule

      Dev Build Tracker

      This is correct. In the dev build now there is a new button in the factory/refinery GUI. A factory or refinery can be linked to 10,000 enhancers, and set to only produce 2 units per tick and will only produce 2. Without halting production, you can raise or lower the value and it takes effect the...
    18. MacThule

      Prerelease v0.200.250

      And beyond player issues of re-working our own ships... let's think for a moment about all the work that went into the content contest for the NPC fleets. That will all be flushed; all of the NPC ships will become useless junk.
    19. MacThule

      Thoughts on Crafting Changes

      Yep. That factory change is long overdue, and fulfills several requests I have seen for something like that to happen. +1 for Schine, this month anyway... I guess they are actually working on at least a few other random details people have been asking for while they do this power thing.
    20. MacThule

      Thoughts on Crafting Changes

      Well the adjustable factories in the dev build are real. Not sure if they were announced or not, but now you can link your basic fac to 1000 enhancers, and while using the factory GUI easily set how many units it produces per tick. On the fly. That is super nice. No stats on the size of goods...