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    1. MacThule

      Why P2.0 is unbalanced

      I used to judge ships on mass+block count, but I feel like in 2.0 gross volume (or more conveniently if less precisely bounding box size) may be more informative; mass is less meaningful, decoratives contribute to block count but don't weigh much and will no longer count as ship damage, so 10%...
    2. MacThule

      Variable Integrity & Boosters

      Good point. I figured it would open exploits. There must be a balance between forcing cubes and permitting noodles. I liked your surface calculation suggestion.
    3. MacThule

      SOLUTION TO SPAGHETTI AND DOCKED ARMOR - YEAY MATH!

      I see! Gotta admit, the way it reads is :ROFLMAO:
    4. MacThule

      SOLUTION TO SPAGHETTI AND DOCKED ARMOR - YEAY MATH!

      It's a good plan as long as it doesn't nerf me.(y)
    5. MacThule

      Variable Integrity & Boosters

      Exactly. I feel like 2.0 sucks right now mainly because it's brand new, super unbalanced and underdeveloped, but the more I work with it the more I see groundwork for good systems coming later. I just hope later is 3-6 months.... not 1-2 years.... EDIT: It would be cool if girders or other...
    6. MacThule

      Variable Integrity & Boosters

      So integrity seems to be a big new dynamic. Are we eventually going to see variable integrity for different materials? Will some components (e.g. girders) be able to improve the integrity of surrounded or adjacent systems? It looks like they could get mad complex with that dynamic.
    7. MacThule

      Damage Pulse 2.0

      I saw that too. I'm fine with it as long as it's a sign that he's cleaning up weapons overall! No need to be sentimental hoarders; pulse was redundant. I had always hoped it would be turned into a point of impact AoE, but all these other cool, potential ideas can still be implemented. It doesn't...
    8. MacThule

      Armor Buffing by Adjacent Armor Blocks Redux

      I think that we have problems with both weapon scaling and cardboard armor. AA & SA both need a damage resistance boost. Perpendicular dispersal with piercing effect to offset would be great, but it's been suggested several times; I don't think it's feasible for the engine. Adjacency or...
    9. MacThule

      StarMade's Future Development?

      I rest comfortably knowing that they do ever completely drop it, there's a good chance Schema would push the code to public domain after a bit and people could rebuild it.
    10. MacThule

      A Radicaly New Approach for Viable Planets:

      Resurfacing was my desire as well, but I thought about it and realized that it would probably require a fairly complex AI algorithm to pull off so I went with something simple. It could be upgraded to resurfacing later though, that would be awesome. Those, additional faction points, maybe a...
    11. MacThule

      Reintroduce Jump Drives, or, Built-in Jump is Still Wierd.

      Yup. And actually, I get the impression that at this point it's mainly him with a little help from Criss, Duke & Lancake.
    12. MacThule

      Have I just fixed the power update?

      I find this very interesting. I wonder what is up with this.
    13. MacThule

      Is 2.0 power optimization actually meta?

      Thank you for checking, sir! I appreciate that. I had read a discussion last week about changes to the thrust mass ratios, but didn't have time to dig up the specifics for the sake of argument. All I knew was that apparently mass wasn't nearly the issue it used to be, and my testing was making...
    14. MacThule

      A Radicaly New Approach for Viable Planets:

      Also, a thought... to prevent scorched earth campaigns of bombardment and even heavy atmospheric/surface razing from ruining the long-term fun of a server (possibly forcing an early reset), it should be pretty easy to set a re-generation timer for any planetary plate/hex that loads in 1) without...
    15. MacThule

      A Radicaly New Approach for Viable Planets:

      Passive resource income. Lots and lots of it.
    16. MacThule

      At this point, will the devs listen to the playerbase even?

      Fans. Fans never change. Life, for most people, eventually moves on, and so things change. Cool things come and go. The Earth keeps spinning, lonely through the void. But fans never change.
    17. MacThule

      At this point, will the devs listen to the playerbase even?

      Kind of, but I think that would only be applicable if they had finished the old system to beta at least, capped it, and done this new power / new sound as a new "album," - i.e. Starmade 2 (or whatever). This would have been preferrable commercially (people buy both) and for retention of the old...
    18. MacThule

      At this point, will the devs listen to the playerbase even?

      That a bit, yeah. Too much melodrama from people actively, aggressively acting out like anyone who expresses a positive impression about literally any aspect of the game is out to get the persecuted game-critic minority then on the other side people who want to coddle the dev team as if they...
    19. MacThule

      At this point, will the devs listen to the playerbase even?

      It is very well writ. Makes me want to see an "SDF1" badge awarded for 10+ reports, "SDF2" for 100+, etc...:LOL: I agree. In fact, most of the bashing I have seen has been what I, personally, would reject for moderation. Calling them idiots or stupid for their decisions, while not generally...
    20. MacThule

      Is 2.0 power optimization actually meta?

      True! I doubt he would go so far on purpose, but the player base is definitely hit