Search results

    1. MacThule

      Power 2.0 (new iteration): GOOD WORK !

      It is definitely looking better. I am still hoping to maybe see a few more of the better suggestions for balancing reactors - especially the improved 2.1 stabs addressed, but I think the power system will be mostly balanced within a another month or two of work. Hopefully we get to see the new...
    2. MacThule

      Is anyone able to do anything with shipyards?

      I don't know if they ever did in so many words, that's just the impression I got from their previous statements and I believe that it has been pretty strongly implied. I have never made a game, but I have built databases and worked on a variety of other collective & corporate long-term projects...
    3. MacThule

      Is anyone able to do anything with shipyards?

      IIRC part of the reason staff never invested the time to polish shipyards after getting them to basically work (proof of concept) was that there were some major overhauls planned for the future (see present moment) that would break them anyway. I believe the strategy was establish proof of...
    4. MacThule

      You Have Failed Us

      This is one of the problems demonstrated. I have repeatedly stated above that I don't object to any concerns or critiques about the systems, but you want to re-frame it as that... My issue (again) is with people claiming and implying that the update shows disrespect or lack of concern on the...
    5. MacThule

      You Have Failed Us

      It's not about the discourse on 2.0. It's about citing discontent as a defense for hyperbole. Saying we see problems is a far... far different thing from saying things like the devs don't care or the game is dead on account of a change that upsets you. I get emoting; that's legit and it's not...
    6. MacThule

      You Have Failed Us

      Except that I reported two of the bugs I learned of directly from that channel, weeks later, on phab and there were no other outstanding tickets on the same issues. Between that and the tone of discussion it certainly did not appear to be the priority in several cases. In fact, so-called meta...
    7. MacThule

      You Have Failed Us

      This is a very selective truth, and an important issue in the entire outcry against 2.0 coming specifically from this particular clique. Some long-term exploits were reported, yes. Some. Meanwhile, they actively used and shared some other bugs (such as laminate armor) to exploited as "tech"...
    8. MacThule

      You Have Failed Us

      This is all good info, but these people are making it very clear they are leaving without even seriously testing the updates. They are leaving either purely because of the toxic drama being perpetrated by the doom platoon, or resigning purely based on 2nd-hand accounts and floods of hyperbole...
    9. MacThule

      Shield/Armor Changes/Improvement Ideas.

      I don't feel like this kind of function for shields would be bad because it is actually bad, it's only bad because shipyards can't repair minor damage. To me that is more of an issue with shipyards than a real reason why shields could never be soft. I think shields aren't bad now though...
    10. MacThule

      An effective and efficient replacement for slaving and active effects in weapons 2.0

      Are you sure about this? The extreme flexibility in building was my favorite part of building in this game. I am already a little sad to have all the passives reorganizef into a system that only accomodates 2 or 3 set levels of variation. Modeling updated weapons on the same principals is going...
    11. MacThule

      Trade network: Show how much credits shop has & make gui better

      The trade network is a great part of the game that really improves convenience while playing. It could use some UI improvements in the searching offers department, as mentioned. I still would also like to see an option for adding ships for sale to the trade network when docked to a networked...
    12. MacThule

      Reactor Chamber effects

      Assault Shields: additional option for shield chambers Allows entity to continue a limited percentage of shield recharge while under fire (no delay). Tier I: 10% of normal shields generated even under fire. Tier II: 18% of normal shields generated even under fire. Tier III: 25% of normal...
    13. MacThule

      Shield Improvements For Power 2.0

      Personally, shield recharge delay is probably my favorite change of the new updates, and the most likely to create more balance between shields and armor in combat. A great many of the best MP combat games have a delay on healing/regen, because otherwise you get what Starmade used to have - OP...
    14. MacThule

      Shield Improvements For Power 2.0

      Does this allow locating a cap bank within the vesica (the zone where the two spheres overlap) to obtain double capacity, or is the capacity simply shared between the two generators?
    15. MacThule

      Fleet Mining Wierdness

      Minor note: you do have to be in the same sector as the fleet to issue the Mine order, but (and this may have changed) you can follow them in, issue the order, and then go manually mine the adjacent sectors while they work. As long as they stay loaded in they will keep going; you don't have to...
    16. MacThule

      Fleet Mining Wierdness

      Did you try restarting your client, sending the fleet to an unloaded sector then calling them back and everything? I was using fleet mining a lot at one point, but had to stop because it became so unstable that I was spending way more time troubleshooting and doing remedial restarts of the...
    17. MacThule

      Make Chamber Size A Set Percentage (Remove Levels)

      I am also unclear regarding the over-arching value of levels and not a fan of the dynamic. If it serves some greater function, it is far from apparent.
    18. MacThule

      Shield Improvements For Power 2.0

      I agree that permitting multiple active recharger groups per shield would be very nice - and probably viable - but also probably rather tricky to implement and employ. Multiple active generators for a single bubble would improve ship resiliance. Not sure if it would be enough of an improvement...
    19. MacThule

      What is Wrong with Starmade

      I love how this thread, implying that something is "wrong" or 'broken' about Starmade has taken over the Suggestions forum.:LOL: Pretty far off topic. Gotta make sure every forum has some negative spin in it though, right? Because feedback?
    20. MacThule

      Go Back to Ratings instead of Likes

      Possibly, but at least people can't casually deface posts with a messy, red X if they have beef, or one-click mock/deride things by rating things they don't like "funny." I do miss agree. It was never used to annoy or harass.