It is worth noting that much of the slowness in loading SM planets seems to be related more to problems with the entity that is their core than the SM rendering process. Try destroying a planet's core and watch how much faster plates load in. Since planets apparently still have a major update...
Hybrids would be nice, but good point. There would still be tribal camps of each.
Ok. How about, it would naturally balance the two styles a bit?
Any major holes to shoot in the idea, other than that Schine may not have any interest?
OMFG... dude...
You are so completely full of it you can't even keep your lies straight...
I'm not even the same person you were responding to...
At least figure out who and what you're responding to before you try to bullshit your way out of being called out for straw-manning someone with a...
Exchange stabilizers for a system of bounding filled interior space to boost the reactor function, with better boosting effects for more decorative blocks placed within the defined region (up to a point, of course; maybe 40% fill or something).
Then it's impossible to build good combat ships...
I thought the point of reactors was to power other systems.
I could be misreading, but it's looking like Schine literally wants to use reactors to control every aspect of the game meta. I worry that in order to accomplish this, they are going to make power so convoluted and non-intuitive that...
This would definitely by a cool feature, but my biggest question about it is whether it serves a practical purpose or would be more of an additive feature.
Are you rejecting discussion of possible future development directions because of what you correctly describe as an exploit or bug in the current build, as if that could never change in the future? This is all code. Anything can be changed. Bugs and exploits are particularly likely to change...
I read the OP as specifically about interior turrets only.
I'm not sure the two could be addressed separately unless those interior spaces were explicitly defined in some way so that docked entities within them adopted different behaviors.
Thanks for saying so. It really appeals to me; it seems like a simpler approach to balancing interior space and systems that simultaneously rules out things like island ships as an effective build, completely ends the war between PvP & RP, and relies entirely on dynamics already proven within...
They should just hit what they hit, IMO, and shooting holes in your own hull is the price you pay for putting autocannons inside your own ship. Who does that IRL or in sci-fi? There's a reason why ships are typically defended by space 'rines or ship security personnel rather than powerful...
I am very worried that it will get weirder before it gets better... Right now the development path seems to be quickly spiraling down into a byzantine, borderline-ptolemaic system of workarounds and compensations for a core mechanic that itself is simply not functioning the way it was projected...
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