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    1. MacThule

      Power 2.1 doesn't suck.

      You think it's inevitable? You know that 1.0 was a first-attempt to deploy power by a developer working on his first game, right? A second iteration designed after >5 years of playtesting is a far, far different scenario. In that context, 'inevitable' seems a pretty massive leap, and based on...
    2. MacThule

      Make Chamber Size A Set Percentage (Remove Levels)

      A block icon would also be easiest to implement, I assume. Something like this has to happen because the reactor UI/UX needs a ton of work. You wanna suggest, or should I?
    3. MacThule

      Make Chamber Size A Set Percentage (Remove Levels)

      Or both. Maybe adding a texture to the connection lines - making it wavey or dotted or doubled or whatever - could improve its clarity as well or instead of icons (though I feel like using icons would be more attractive).
    4. MacThule

      Power 2.1 doesn't suck.

      I think the really big mistake was putting off 2.0 as long as they did, because you are absolutely spot on correct. It felt really late. The community fleets issue are a particularly painful result. Such a massive drive of community contibution should have been reserved for after 2.0 was...
    5. MacThule

      Power 2.1 doesn't suck.

      Agreed, almost no point doing power that obsoletes weapons without also releasing the weapons, but at the time I guess it seemed like a good idea. Grind those weapons out, Schine. Needed badly. 2.0 looks like it has potential. Now. We really need the rest of the system at this point.
    6. MacThule

      Power 2.1 doesn't suck.

      Not beyond reproach, no. It was very premature. I think they were just under a deadline, but I do hate premature releases. Lots of expensive ($50+) games release broke AF then shore up with patches over the next 6 to 12 months (which I hate, it didn't used to be this way, but it is a bit...
    7. MacThule

      Necessary Integrity Fixes

      Explosions definitely need nerfing. Damaging a low integrity component shouldn't cause a blast every time. It should be like 5% or 15% chance or something so occasionally there would be a critical failure, but not a cascade every time. Just because shit can blow up doesn't mean it should every...
    8. MacThule

      Power 2.1 doesn't suck.

      The game is unplayable until weapons come. I will be glad they skipped patching weapons that they are actively obsoleting if we see the new weapons soon... but if it takes more than 2-3 months after 2.0 power went release, then they probably should've gone ahead and spent a couple days patching...
    9. MacThule

      Make Chamber Size A Set Percentage (Remove Levels)

      Good point! That is difficult to interpret at a glance. What could make this specific problem better? Higher contrast colors? An icon set tagged to the lines? There must be something...
    10. MacThule

      Necessary Integrity Fixes

      I like the "idea" of systems losing integrity as they take damage, but it pushes cubes in combat ships for sure. Not calculating integrity on damage is a very good functional solution, but I keep feeling like there should be a way to keep dynamic integrity but de-incentivize full-on cube...
    11. MacThule

      Weird little glitch or bug with fleets and forcefields

      Almost certainly you have the drone docks and forcefield both linked to the same activation module. Try this: Delete the activation module that controls your forcefield. Replace the module. Select the new activation mod. Use select all (SHIFT) to link the mod to your force field. Test the new...
    12. MacThule

      Power 2.0 Opinion Gathering

      If we could poll with true randomness and an acceptable margin of error (and an acceptable sample size), what would we even get? What would be the application of the resulting statistics?
    13. MacThule

      Anyone willing to help a newbie who wants to learn?

      I would second this, in terms of learner-friendly places. The Discord channels have excellent builders who can share some superior engineering skills with you, but they are a... very culturally diverse place. As kulbolen mentions he was banned from one, and at the same time, despite his...
    14. MacThule

      Power 2.0 Opinion Gathering

      Also it's sign up by name to be 'randomly' selected for non-anonymous responses. Unsure how that is more useful than simply soliciting opinions here. Taking it out of the community, allowing selection by name pretty much ensures that even if it is totally random as stated, it retains an...
    15. MacThule

      Add Banking to Shop Module Function

      Honestly - I'm not sure about it either!:^D It occurred to me only yesterday as I was thinking about in-game banking as something shops could be made to provide with like two hours of coding. The reason I mentioned it as an option though is that fractional reserve banking is actually a means...
    16. MacThule

      Add Banking to Shop Module Function

      No new blocks, no big new dynamics, very easy to code & use solution to banking & finance in game. SUGGESTION: Add a new "Bank" tab to shops, and remove the deposit/withdraw functions currently existing in shops. Bank functions would be accessible to whomever the Shop Owner allowed to use the...
    17. MacThule

      Trade network: Show how much credits shop has & make gui better

      Showing a trade node's available credits would be great. It would save tons of time. It would also be nice if credit storage on shops were more complex, and shops could have multiple "accounts" or credit funds; one for buying product, one for reserve that the shop cannot access but provides safe...
    18. MacThule

      Is anyone able to do anything with shipyards?

      Based on their past rate of progress, I can't really argue that. It may be next year, but I think they will try very hard to release Galaxy before Autumn. They seem to be on a set timetable now, hence the somewhat premature release of Power. I'm attempting to take schema at his word that...
    19. MacThule

      Is anyone able to do anything with shipyards?

      While some imaginative arguments have recently been made to the contrary, I find difficulty imagining a real-world scenario in which any development team would... not at least want every player & fan they could get, long term. Not every good decision will be popular when you must walk a line...
    20. MacThule

      You Have Failed Us

      Then go. Play them. Don't linger here attacking the mods, attacking the devs, attacking any players who say they like the game as "white knights" and "fanbois"... doing everything in your power to make casual forum readers and the public in general believe that Starmade has failed, and Schine...