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    1. jayman38

      Planned Missile Lock Alert

      Not to mention that lock-on warning klaxons are fun, engaging, and make the game more immersive. Contrast that with a new player getting slapped to death by a nuke out of nowhere. (How many millions of Dave's must be lost to Pirate Alpha Stations before this is implemented? Won't someone please...
    2. jayman38

      Shipyards: tie to logic & fleets

      From what I understand, NPC factions will be using the fleets generated by the community by the rules of the contest. What I read from the Original Post is that automated ship construction and fleet assignment would have no such limitation. If the server admins are given tools to limit the...
    3. jayman38

      Pretty but effective turrets. Discussion of a solution.

      8 more weapon blocks are not too much to ask for. I think this would be a good opportunity to bring up ammo-fed weapons that do not require significant barrel size, but do require large cargo storage to hold the ammo. Then ammo can be passed up the chain to the barrel and fired out of a...
    4. jayman38

      Shipyards: tie to logic & fleets

      Gee, being able to auto-generate fleets to attack enemies sounds like a troll's delight. It also sounds like a great way for a bigger faction to totally dominate a server. I'm concerned this is overpowered and problematic. I imagine this, if ever implemented, would go along with improved...
    5. jayman38

      Server setup: game-mode

      I think a complex control board would be a better solution than hard-and-fast modes. I am talking about a large control panel with many checkboxes and sliders. Starter block hotbar, where the admin adds what blocks he thinks the average player should start with. (Simply use creative-mode...
    6. jayman38

      Optimize servers

      This might help, but clients already need to load resources like blueprints and textures. You'd need to farm the calculations out to three random clients at least, and run a comparison to make sure that they all agree (to avoid any one client from cheating or otherwise poisoning results.) If...
    7. jayman38

      What are the main changes.

      Oh yeah, I almost forgot about how much the weapon system has changed.
    8. jayman38

      What are the main changes.

      The display block, originally intended as a relatively simple decorative block, has gotten pretty amazing. Thrusters now have magnificent plumes. (I haven't seen how this cripples my ability to decorate with thrusters yet.) The galactic map is probably significantly better since the last time...
    9. jayman38

      Factory Starting Power

      Unfortunately, there are really no bits available to store the power value. Schine would have to create a special exception for factory blocks that cannibalized some of the HP bits. If this were implemented, I'd like to see enough energy for about 11 blocks or so. That way, if it's a new player...
    10. jayman38

      Partial Lighting (Light when source is covered by slab or wedge)

      Right now, light sources (not to be confused with light blocks) are probably handled like regular blocks by the game. That is to say, based on the way the game behaves right now, every light block probably spawns 6 light sources in the voxel spaces all around its faces. Of course, if the voxel...
    11. jayman38

      Improve build controls - they stink (relative to RL software)

      I disagree with the OP. Starmade should not get more building helpers. Starmade should get an OBJ importer. It can be imperfect, that's OK. The bottom line: Use the right tool for the job. So if CAD software can already do it, yes, create a 3D obj file and then import it into Starmade at a...
    12. jayman38

      Additional Logic Blocks - 10x tick delay and 100x tick delay

      I mostly agree, but I think a 10x block is sufficient. You would then slave delay blocks together to get higher orders of magnitude, or just slave a bunch of delay blocks to a timer block to get multiples of 10. If it were this easy to add multiples and powers of magnitude, I'd like to see the...
    13. jayman38

      Solar Reaving

      I don't mind fuel if it's an enhancement thing for just "civilian" or "utility" systems on the core entity (FTL going twice as far, 50% higher power reactor softcap, double mass enhancement).
    14. jayman38

      Less Complicated Weapon Customization Systems

      I'm much more interested in custom appearances than in custom performance.
    15. jayman38

      Faction Emblems

      This is definitely worth mentioning in anticipation of a faction overhaul. I'd also like to see faction emblems show up with the HUD indicators, at the risk of making the HUD overloaded with icons. Maybe implement a limit on faction HUD indicators to the x# (closest/hostile/biggest/most hp)...
    16. jayman38

      The One-Block Solution to NPC Pathing

      When crew was mentioned, I think the devs mentioned crew being able to use elevators and such. So in addition to waypoints like this suggestion, there may be "activation hint" blocks or something to allow NPCs to "use" navigation machinery like elevators.
    17. jayman38

      Faction Emblems

      I say no for now. For now, there is too much reason to switch between different factions, and there isn't enough interfaction security. So I think emblems are too "permanent" for our current faction system.
    18. jayman38

      Damage Pulse as a primary weapon

      One guy used damage pulse as a special engine effect.
    19. jayman38

      angled rooms

      The walls look so starkly grey. Might I recommend a different base color and maybe a stripe along the center of the walls, all the way around? That would go right along with Atra's suggestion, effectively placing wall trim at both the top and bottom. Maybe a bright pink or teal. That's bound to...
    20. jayman38

      EASTER EGG

      Maybe the stuff of a mod or you could effectively simulate with a VERY small weapon array at the end of a very large barrel, but in the vanilla game? I don't think so.... "I'm gonna get you!" "Har, har, har! Just kidding! My shots do nothing!" "Um..."