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    1. jayman38

      shipyard dock to center of dimensions.

      Well, it's not impossible, but very very time-consuming. I imagine that moving the ship whenever the CoM shifts would be the lag equivalent of moving-and-pasting the entire ship. Every time you place a block or group of blocks. This would not be an issue for tiny ships, but for the titans that...
    2. jayman38

      Change pulse to a fun and useful system.

      I've always thought that a good way for pulse to change would be to turn it into a flak cannon. A short-range cannonshot fires out, and if it hits something, it is replaced with the pulse effect at the point of impact at the time of impact (not delayed, like pulse is now.)
    3. jayman38

      Jay's Engineering Journal

      If you haven't seen it, the subreddit "ImaginaryStarships" is pretty amazing. Just look at this recent animation submission. (Usually, they are static images, but still, they are generally breath-taking.) Incredible artistry. I'm currently working on a new "spaceplane"-style Battletech...
    4. jayman38

      Normally, I tire easily of the many, many Star Trek ships created in Starmade, but I find your...

      Normally, I tire easily of the many, many Star Trek ships created in Starmade, but I find your minitrek ships to be remarkable. Nicely done. https://starmadedock.net/content/minitrek-pack.6072/
    5. jayman38

      Use shift v to select blocks for deletion.

      I agree, but the game needs to prompt you if you are REALLY sure you want to get rid of the entire selected block group.
    6. jayman38

      Adv. Mode Sliders Reset

      I think making the slider a button-click control (in addition to its current drag control) would be good for data entry. Specifically, I am thinking that it would be nice to click on a slider and have an input control pop up, into which you type the number you want. Click, type zero or one...
    7. jayman38

      Brainstorm: Things to do on Planets

      Missions & McGuffins As in, we need missions that have us go find things that aren't really applicable to the rest of the game. They just need to basically be fetch quests of various complexities in new, extensive cave systems or cities. Such missions could take you to meet interesting cities...
    8. jayman38

      Block replacer logic block

      To add to this, the logic block should be "changable", in the same way rails are, so that different logic selections can pick replacement blocks on different faces. Ships could finally have customizable paint schemes. There should probably be limitations, like being unable to replace FTL...
    9. jayman38

      More Immersive Main Menu

      Freespace also had something similar, but more basic, where you had a view of a deck of your mothership between missions, where you could click on different doors to go to different "places", such as player management (barracks), game data details (tech room), exiting the game (airlock) and...
    10. jayman38

      Bug Cannot Report Community Content

      I was attempting to "report" the "EVEN MORE LITTERALY BEST SHIP..." for being absurd and for possibly confusing new players with an empty zip file. However, when I attempt to submit my "Report", I am met with a "The following error occured" pop-up warning that tells me "A server error occured...
    11. jayman38

      Energy, shield and firepower values... What do they mean?

      I recommend that you bookmark the Official Starmade Wiki. It's not always accurate, but it does a decent job of giving you the basics. The Wiki has a subsection dedicated to power generation and also one dedicated to weapon systems. The power soft-cap increase is roughly a year old, having been...
    12. jayman38

      Pretty but effective turrets. Discussion of a solution.

      I imagine warheads would be a critical component of ammo, but if warheads are ammo, then you are back to relying on the size of the weapon output to determine ammo power, which defeats the purpose of making small barrel weapons.
    13. jayman38

      Faction Packs for Community Content

      Yeah, it's almost a given that faction pack XML would include reskinning the NPC astronauts and maybe even adding any kind of "jitters", movement speed, and any other behavior modifiers to NPC astronaut movement. As for updating faction XMLs, I wonder if it would be possible to somehow reload a...
    14. jayman38

      Weapon drills on smaller ships?

      The barrels on a gatling gun in Starmade don't necessarily have to be weapons. You could have the weapons firing behind the barrels, and use a rotating barrel dummy structure with hollow barrel cylinders to simply make it look like a gatling gun, while the real weapon fires through it. (Kinda...
    15. jayman38

      Planned Missile Lock Alert

      Cruise missiles are equivalent to what we call "Torpedoes". That is, auto-guided ships with warheads. So you'd like an AI-usable cloaking device. That's a fine suggestion on its own. AI use of cloaks would probably need a mass limit, but that's another thread for another day. Detection in the...
    16. jayman38

      Shipyards: tie to logic & fleets

      That's what I'm looking for. Tools and rules and things to make it fun for everyone, such as taking time to autobuild (versus instant materialization), mass limits, that sort of thing. I always have a concern that Schine will implement a suggestion without preparing for the fun of everybody...
    17. jayman38

      Planned Missile Lock Alert

      Stealth attack from long-range missiles? It doesn't make sense that ships can't detect missiles from a distance. Maybe keep the missile undetected as long as it is in the same sector as the firing stealth ship. However, as soon as it is outside the sector-of-influence, light up the target's...
    18. jayman38

      Faction Packs for Community Content

      I think even faction packs might not be "ambitious enough" to maintain challenge in a dynamic way. There has always been a subtle interest in modular ship-building, to allow pirates (or any other faction) to cobble together templates into bigger, more powerful ships. It might be ugly, but it...
    19. jayman38

      Building Civilian Structures

      I'm trying to build civilian buildings in one of my current projects that can be docked in place, along with templates to go along with making multiple variations of structures, with the ultimate goal of allowing players to create skyscraper-laden cities rapidly, but it's slow-going. That is an...