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    1. jayman38

      Beam Weapon Visuals - Travel time

      I appreciate your art. However, delaying the damage done is more than just a purely visual change. If we did damage to ships as a whole, it would be fine, but we are talking about a voxel ship, where the voxel that is hit can change from frame to frame. This can make the critical difference...
    2. jayman38

      How turret shield works?

      Well, I think it's a matter of timing. They can attack the turrets directly after a main battleship cannon (or whatever weapon) has knocked out the main shields. After all, if a ship has 20 turrets, but the main ship's shields go down to 25% or less, even if one or two turrets get annihilated...
    3. jayman38

      Logic powered tutorials

      Well, the key word for me was "tutorial". Ship commercials are nothing new. With that said, an infomercial would be funny. "I'm Billy Mayes, and I'm gonna show you this amazing Dishwalla-brand (tm) branching docking system for a carrier, which will clear the sky of all drones in a matter of...
    4. jayman38

      Beam Weapon Visuals - Travel time

      I agree with this sugestion. 1. It will be more fun. (Requiring actual aiming, not just press-to-hit) 2. It will look more like "beams" in movies. 3. It will use the existing mechanics of cannons. Caveat: game-coordinate interaction calculations over the entire length of the beam's length. A...
    5. jayman38

      Make jump drives use fuel

      I think the dev team was OK with fuel as long as the item using fuel to "turbo-charge" would return to normal output when the fuel runs out. That way, fuel has a use, but is not absolutely essential. We already have a system for going double-speed: passive overdrive.
    6. jayman38

      Logic powered tutorials

      Build it, and they will download....
    7. jayman38

      Bigger Blocks for Bigger Ships

      I have read where Schema has optimized the engine to render walls of blocks as if they are a giant single block, so there's no advantage to be had by bigger blocks, in regards to drawing fewer polygons. I don't understand the point of this suggestion as an improvement over mass-placement of...
    8. jayman38

      Hotlink Clickable Coordinates in Chat

      There should be a hotkey or button that auto-inserts the coordinates. If people have trouble with transposition and formatting, they are going to have trouble with putting the right prefix character in front of a correct keyword too. There should probably be two (hotkeys or buttons): one for...
    9. jayman38

      Who's that P̶o̶k̶ ̶e̶'̶ ̶M̶o̶n̶ Ship?

      The Skyrim Dragon. :-p
    10. jayman38

      How did you guys learn to logic so well?

      I sometimes use this online logic lab to figure out different sequences. I find that using the logic lab outside the game, I avoid distractions and can focus on that particular problem without suddenly thinking of something else in the game, like a neat complimentary color scheme or a turret design.
    11. jayman38

      Player Detector Block

      Maybe this could be a case where a new link mechanic could be added from area detectors or gate detectors to displays. If the entity that enters the detector matches the name (or regex) in the linked display, only then does the detector activate a logic block. Other entities that don't match...
    12. jayman38

      Make jump drives use fuel

      I've read repeatedly in the forums that the devs are interested in this kind of extended high-speed travel without resorting to a "secondary universe". I suspect they are working on other things, hoping that ongoing changes will lead to a natural, obvious solution. Time will tell. I think this...
    13. jayman38

      Megamodules?

      I think a very small bonus applied to solid big groups of system blocks would be a good thing for new players who tend to over-use the advanced build mode and don't yet know the intricacies of the reactor bonus system, without heralding a new era of doom cubes. (Note the use of small bonus.)
    14. jayman38

      Starmade Blueprints not migrating correctly.

      The version with the big change to the way blueprints work is v0.199.132, released on August 2, 2016. This is the one that went from Chunk16 format (SMD2) to Chunk32 format (SMD3), and should have the built-in blueprint-updating software (although, I would think every subsequent version would...
    15. jayman38

      22,5° anyone?

      Am I alone in wanting wedge slabs in addition to all the other tasty wedge shapes? (Wedge 3/4 thick, 1/2 thick, and 1/4 thick)
    16. jayman38

      [OT] What draws you into playing StarMade over others in this genre?

      1. The Off-Topic forum is rather hard to see, but it's there. Nevertheless, since the subject is about Starmade, I feel you put this in the right forum, General Discussion. 2. I first got hold of Starmade a few years ago (2014, I think), before there was a "land rush" of space voxel games. I was...
    17. jayman38

      A-10 Warthog Drone 1.199.217

      A-10 Thunderbolt Attack Drone scale-size (1:1) drone modeled after the real-life attack aircraft. Similar to the original, 17m x 4m x 16m generates a little over 400 e/s. uses about 330 e/s from thrust no shields 4c /4c autocannon uses about 750 e/s (75 e/shot) Docker docks at the rear of...
    18. jayman38

      More Weapon Options ( plz read)

      This has mostly been suggested before, primarily with ammo suggestions. In any case, I would like to see custom burst-fire modes made available. Sure, a human player can fire bursts at will. It would be very intersting to see AI-controlled ships and turrets firing bursts, instead of holding the...
    19. jayman38

      using a camera as a way to enter a shipcore

      It would be interesting to link display blocks (and maybe other computer blocks?) to a camera and allow an astronaut to "enter" a computer/display block and "flow through" into the camera. In this way, it would simulate the astronaut viewing the camera's output through the screen, without...
    20. jayman38

      Per-Faction Block Configuration

      I think this could be a really interesting idea to further make factions unique. I think the idea is self-regulating, because if a server admin makes an overwhelmingly-unfair adjustment between different factions, players will recognize the problem, suggesting a more balanced setting, and if...