Search results

    1. jayman38

      Incentives to Expansion (Anti-Turtling)

      Bigger, better-optimized, rare planets will be an interesting destination to explore. Mission quests will be a good way to encourage players to "get out there".
    2. jayman38

      Are there any plans on making lava or water blocks "flow"?

      If it comes to continuing to use lava and water (and any variation thereof), it may become a necessary game mechanic, to encase these elements of the ship in a transparent/translucent set of blocks to get the continued effect without the effect flowing away or otherwise creating a mess...
    3. jayman38

      Award Wilavid7 with the Master Builder Award

      It seems like badges were handed out when they were first introduced, then... forgotten.... The only badges going out in the past year or so, even when we did have a council, has been auto-awarded badges. Edit: I voted "No" on the question, because I don't want Schine's valuable time taken up...
    4. jayman38

      BobbyAI Repair Option

      I think AI drones hunting down and repairing partially damaged blocks would be a big deal and a nice thing to have.
    5. jayman38

      What's a good way to make thirteen billion credits?

      I thought Dave's limit on any inventory item, including credits, is 2.1 Billion. (A hard limit imposed by Java.) To answer the original question, you would want to destroy or scrap-mine most of the station. At it becomes less massive, the price drops. You can rebuild later.
    6. jayman38

      Resource system finished?

      If we had some kind of recycling or conversion system to turn less-useful blocks into blocks we need at a loss, that would be a huge thing, I would think. But yeah, the original request had a lot of support and made sense. I just play as a creative builder, so I don't suffer from dealing with...
    7. jayman38

      Dynamic Limitations for Ships, Stations, Factions, etc

      It makes sense that Bigger enemy ships would spawn in for an AI faction and attack. As the player expands, it will be generally fun to face larger enemy fleets, if only to "prove" the more massive installation/ship. This will force players to build balanced fleets or defensive installations. If...
    8. jayman38

      Designated Power

      This is what we see in Scifi media. I no longer think that a GUI is appropriate for power distribution and control. There are too many systems to control this way. I think to accommodate the game in its current state, we can link an activation block to a group of ... whichever power group is...
    9. jayman38

      2ndary + Tertiary effects in Turret bases, PLUS new tab for Turrets

      I can see this suggestion being expanded into non-turret weapon systems, using modular effect pods or something. I don't think secondary and tertiary effects were ever meant to effectively limit turret sizes or designs.
    10. jayman38

      Looking for feedback on a fleet submission

      I want to export these as models and create a whole webcomic with them. LOL In other words, I like it a lot.
    11. jayman38

      Display Block RegExp Regular Expressions info

      Drat! Foiled again!
    12. jayman38

      Display Block RegExp Regular Expressions info

      I haven't tested yet, but based on the RegEx page that Bench linked above, this might be worth a try: [REPLACEFIRST]^\S{4}\G\S[WITH]e How it is supposed to work: The carat refers to the beginning of the line. The backslash-S refers to any non-space character (alphanumeric, plus maybe special...
    13. jayman38

      Intelligence Systems and Ship Insturments

      Thanks! My ignorance of Lua graphics toolkits, combined with the basic HTML-ness of existing display block parsing language, are what made me lean towards HTML/CSS. Lua would be fine, especially if they can find a graphics toolkit with both Java (Starmade's root programming languae) and Lua...
    14. jayman38

      Quests

      I agree that quests will help the game feel more alive. I think more features will need to be introduced before a quest system will be "easy" for the dev team to implement. Whenever I see one of these quest suggestions, I have to interject: No Escort Missions! Escort Missions are hard to code...
    15. jayman38

      Intelligence Systems and Ship Insturments

      Compressing Logic has been an extremely popular suggestion topic. I don't blame you for bringing it up again. I think it is a worthy suggestion. As for "Instrumentation" (a.k.a. player intel), I have long hoped that Schine would implement multiple GUI options for every GUI element, such as...
    16. jayman38

      Fleet Command Wishlist/Brainstorming

      At one point, when crew was discussed, there was talk of a place-able "invisible block" for setting way points for crew members to follow. I submit that the galaxy map needs a similar set of blocks that can be moved into specific sectors and moved around and linked to each other. Maybe the...
    17. jayman38

      My Stupid Power Mechanics Thesis

      I think with NPC crew, we might be on the verge of a whole new way to control ships. I'm thinking of a three-way control mechanic for each system on the ship, all needing -someone- to control it. Example elements of every single item on a hotbar: Power Charge - Using available power generation...
    18. jayman38

      Combined Arms - Ground Station Space Air Combat Research

      I think for small-scale combat, Starmade needs multi-purpose, low-efficiency blocks that provide penalties when using more than one block in a group. You are still allowed to use multiple groups within the same vehicle. With these multi-purpose blocks, you can successfully create a relatively...