many of these are good ideas. I have always been a proponent of multi-block interactions, of having actual DESIGN having an effect on your ship\'s performance. I happen to think that every major system should have to touch a power cable, and loose effectiveness if disconnected from the main...
these seem like good ideas, except that the beam weapons shouldn\'t lock on. You might consider the possibilities of having weapon blocks and weapon MODIFIER blocks. I favor having three types of directional weapons (beam, pulse, and projectile) with low damage maximums suitable for fighters...
I normally get by with... fewer turrets. And I normally only have to set them up once, or maybe twice. A large ship is going to entail a lot of work. A VERY large ship is going to require somewhat more effort.
Rather than having the entire ship be \"packaged\" into something portable, why not have a disk with the plans of the ship that can be used on an automatic construction machine near some stores (or able to be made one\'s self using a process scimilar to docking modules but requiring power? This...
I would suggest two tiers of weapons. The first would be wholly self-contained, fighter weapons if you will. These would have a rather sharp downward curve of # of blocks per effect, making them inefficiant for capital ships to use.
The second teir of weapons would be capital weapons, which...
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