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    1. Ixalite

      [RP] Tectum Clementia [Hardcore]

      Tonight is the big release of the update. In honor of this, and because of all of the changes that are coming about with the new version of the game, the Tectum Clementia server will restart. This will not mean you loose all of your work, particularly if it is RP-Oriented work. Anyone with a...
    2. Ixalite

      Abolish build blocks.

      have you thought of WEAPONIZED build beams? picture this... a huge, slow enemy ship appears in your space. Thinking quickly, you jump in your builder ship, and fly near him. In quick strafing runs, you fly your builder fighter over his capital ship, covering it in bulky, heavy, obscuring rock...
    3. Ixalite

      My top speed idea

      Balance that you suggest could be accomplished by applying a diminishing returns curve to thrust generally. Attaining 4:1 thrust to mass ratio should be easy with a fighter, and next to impossible with a dreadnaught. I advise making the curve asymptotically approach 1 million units, with a...
    4. Ixalite

      [RP] Tectum Clementia [Hardcore]

    5. Ixalite

      AI scripting Suggestions

      I for one am sick of the pirate's only tactic being "Move to standoff range and fire". This may be practical (and easy to implement) but lacks pazazz. With the impending advent of scripted AI, I prepose a few new defaults. A. Fighters. Ships under as certain mass will default to the...
    6. Ixalite

      Hiigaran Ripoff ships

      Not yet finished: The Destroyer Fully to scale, this VERY LARGE ship is armed with four heavy turrets, and two torpedo tubes. Spacious cargo bays forward of the ventral docking bay with a marine bay dorsal forward.
    7. Ixalite

      Hiigaran Ripoff ships

      4. The Utility Ship (thanks Corvus (Clock)) This ship is used for mining, field support, cargo handling, and repair work. she has a crew of 12 5. The Marine Frigate This ship carries a full company of marines, as well as eight suits of combat armor, and mechanics to repair them...
    8. Ixalite

      Hiigaran Ripoff ships

      On my server, there is an AI/Event faction Called Rendii. The look I settled on for them was to steal the ships straight from Homeworld 2. I did use SMEDIT to get the shapes and scale right, where the scale IS right anyway. (there is some debate about the fighters, but this is correct...
    9. Ixalite

      [RP] Tectum Clementia [Hardcore]

      No Borg, Cylons, Klingons, Time Lords, or any other species or origin with implied power. Only Real power, gained through gameplay is permitted. Talk to Rowan (Atuarre) about being half machine, but I advise against it.
    10. Ixalite

      Tectum Clementia Ship Classification thread.

      (The following tiers and requirements apply to ALL SHIPS on the server) 1. Fighter, Shuttle: Fast moving small craft, designed to work in groups for patrol, intelligence gathering, utility work, or raiding. These can be built anywhere and do not require a yard. [I]Requirements: [1+ Crew]...
    11. Ixalite

      [RP] Tectum Clementia [Hardcore]

      There have been increased sightings of an unknown type of ships, bearing some form of high technology defenses. The ESN is VERY interested in acquiring an example of this technology. ((List of active NPC groups: 1. Pirates. Led by Beard, they seek to take over the Ephebe cluster and otherwise...
    12. Ixalite

      Config Options

      In the server config file there are many options. Some of them work, and some of them do not. Here are some things that I think should be in that file. 1. AI missile accuracy (different value from AI AMC accuracy) 2. AMC default damage, or an AMC damage multiplier. 3. Shield effectiveness...
    13. Ixalite

      [RP] Tectum Clementia [Hardcore]

      Thank you rowan for your help in codifying these rules. I support this completely, and would like to add that you have to have a RP qualified ship to participate in events or player interaction, which is the whole point of the server. You WILL be warned, and if you are stubborn, your ship will...
    14. Ixalite

      [RP] Tectum Clementia [Hardcore]

      Rumor has it that we have upset some clan or group or other, and things might actually come to blows. Persons wishing to be owed a favor should bring armed warships to 14 -6 9, but call ahead first so we know not to kill you. Our reach is great, and our funding considerable. Apropos of...
    15. Ixalite

      Red Queen

      I may have a certain... errand for you. See me at your earliest opportunity.
    16. Ixalite

      [RP] Tectum Clementia [Hardcore]

      Ephebian News Service: Special Report Yesterday, the pirate known as \"Helmut\" has escaped from his holding facility and is now at large. Origionally captured three days ago by Lt. Kelesith of the Ephebian Space navy, Helmut is believed to be the head of an as-yet unknown terrorist...
    17. Ixalite

      Command Blocks / Fleet & Unit Control / Antena Blocks

      Here is how I would work it: AI gets preset modes: 1: Attack Target 2: Defend Target 3: Attack Freely 4: Peace 5: Rally/Dock Controll block gets 100 channels, and links to all other controll blocks on that channel. Orders are relayed to set target and AI mode. Command block ties to the...
    18. Ixalite

      [RP] Tectum Clementia [Hardcore]

      ***Broadcast*** The Ephebian Cluster Long-range listening post has picked up a relatively close high-power distress beacon. The codes are unfamiliar of course, but the crew of the station estimates that there is a seventy percent chance that it was broadcast in the frequency range once used by...
    19. Ixalite

      AI_Accuracy config option doesn't seem to work.

      AI accuracy needs to be fixed... and for Missiles! AI will use missiles, but they fire in random directions. BB missiles will track toward the target when they fire, but they have a difficult time locking on at anything above point blank range.
    20. Ixalite

      D1000 AI aiming

      AI are ABLE to fire missiles of all sorts now, but their accuracy seems perminatly set to Zero. Is there some line in the Config file we can add to repair this?