Search results

    1. jontyfreack

      weak ships in larg numbers vs powerful starships in low numbers?

      im going to leave this here. small ships win. (the battle lasted 20 minutes, the tyranids lost 20 out of 50. so if the battle was ongoing then the small ship fleets would eventually dry up so eventually a bigger hip would win)
    2. jontyfreack

      Sotiris~ A Space Odyssey

      this is awesome, I keep going back to read it again and again. I honestly cant wait to see how this story plays out. maybe I could start a series of stations to fit in this stories universe? I think it would be quite cool to see just how small the characters are, but at the same time how much...
    3. jontyfreack

      PvP rant

      I...I have a laptop, and I just lowered a few settings and I can handle some of the largest ships built in this game...ish. I see what you mean about it being really glitch, and when a large ship is moving at speed and you try to catch up to it, it jerks all over the place and you cant catch it...
    4. jontyfreack

      Recognized Event Reports

      but with the NPC update coming, what is to say you cant hire a faction to do the dirty work for you?
    5. jontyfreack

      Recognized AI Fleets and RTS elements

      in another thread I suggested to the op about relay stations. this could be another use coupled with event signals given off by fleets. the RC as im calling it to control the fleets, would have its range extended by these relay stations. I REALLY LIKE THIS. LIKE OMG SLIGHTLY EXCITED IF THIS...
    6. jontyfreack

      Recognized Players/crew shouldn't be exempt from the block 'destruction' mechanics :)))

      have you heard of roblox. this is how the player characters die. they literally explode inti the different parts and maybe a client side blood option in the graphic options
    7. jontyfreack

      Recognized Players/crew shouldn't be exempt from the block 'destruction' mechanics :)))

      b-b-b-b-but khorne will be displeased if not
    8. jontyfreack

      Recognized Players/crew shouldn't be exempt from the block 'destruction' mechanics :)))

      *rubs hands together in sadistic anticipation*
    9. jontyfreack

      Anyone up for murdering the dev build when it comes out?

      hint hint devs. we need a reason to shout blood for the blood god when we board ships now. and maybe try the path finding for ai in ships by making a massive space maze
    10. jontyfreack

      awesome sig

      awesome sig
    11. jontyfreack

      The outside in challenge

      the challenge I shall propose. a proposal of much challenging greatness. a somewhat difficult proposal to keep to as it will be both a challenge for you (the reader) and I. its a very challenging proposal. The idea of this contest to for you(the builder) to construct the exterior of a ship...
    12. jontyfreack

      Recognized Event Reports

      you have some good ideas. I like this a lot. and I got thinking for a while, relays would be used to boost the signal as a ship based signal only has a short range but high speed (for instance a ship can only send the message 16 sectors in every direction before it becomes unreadable), so a...
    13. jontyfreack

      Recognized Event Reports

      yep server side configurable just like jump drive distance. but I said systems, a star system is 16 sectors. so every 8x16 sectors. that is quite far before needing a relay. so maybe actually needing one relay per system would be a good idea. yes or no? also being able to deliver these signals...
    14. jontyfreack

      Recognized Event Reports

      YES. and also the signal should have a max range, of lets say for now 8 star systems, but this can be boosted by 'radio' stations. (an excuse for me making stations that only serve as outposts, now to serve as both outpost and signal boost) and this would make it so that these stations could be...
    15. jontyfreack

      Recognized Event Reports

      maybe the scanners could be used to send out a signal. and a scan inhibiter stops the signal from being sent. and maybe by using the scanners you can detect the reports of scans that were not sent, so you can scout out a previous battle and detect the reports from ships to know what you are...
    16. jontyfreack

      Implemented Maximum Mass limit.

      precicely we would rather have an easier time building without having to worry about a mass limit *drops mic*
    17. jontyfreack

      SSSC-2 sxy 2016-02-05

      hello this is Sarha and my first ship I built without help. so I decided I would make a large cargo container, but without the container. because reasons. and this is what I ended up doing, it took my like forever, and it is not 100% finished, but I just wanted to release it because it looked...
    18. jontyfreack

      Implemented Maximum Mass limit.

      remember that stars don't have gravity in this game. so basically every aspect of gravity in this game does not add to anyone's point. mine or yours. soo, basically go by what bench says, adapt to either build bigger, get in a faction or hide as best as you can
    19. jontyfreack

      Implemented Maximum Mass limit.

      and this game is in space. so your point is now what? not relevant? if the ship gets to a point it would make its own gravity that it would then start to collapse, it would be to big to build anyway
    20. jontyfreack

      Implemented Maximum Mass limit.

      and that is also why there should not be a mass limit, because some people like to make a ship as big as they can no matter how long it takes them. and trust me it really does make you proud when your faction becomes the most powerful on the server and literally every other faction is against...