Been here since the days of old textures and 3 different kinds of missiles, back when people thought the world was flat ( till schema proved them wrong ^_^).
EDIT: just got back on the forums tho. But I've been faithfully watching from afar. Does that count?
Some people:
^_^ ermagurd stations!
Other people:
DISPLAY BLOCKS!* faints*
Me: °_°…...can it be....the ion invincibility bug has been fixed!
EDITEDITEDIT: THE BUG STILL EXISTS x_X
Okay, I'm sure I'm not the only one who, upon flying into combat in a large ship, has more weapons than what fits in the hotbar. Or simply too many to focus on at once :confused:. So here's my idea:
Npc crew can be assigned to weapon cpu's. Simply use the "go to" controls and click the cpu...
Thank you all for the replies. Actually this could be very helpfull. The way the ships thrust is set up I barely tap the w key and it launches off at 250 km/h, making it very difficult to dock or enter an area slowly. So having an auxillary thrust that pushes it around at 5ish km/h would make...
but it is posible? And would the sacrificing be due to power drain? The ship has enough room to put in hundreds of thousands of these effect modules, and I just wanted it cause it would be amazing, not practical for travel.
So I I were to cram in enough push modules could this be applied to a 1000 m long capital ship? It dosent even have to go fast, it would just look amazing
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