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    1. lupoCani

      Shipyard

      It would indeed be better, but these macros of which you speak... if I understand you correctly, they are software that would exercise some form of control over your game avatar as to synchorinze a ship with a provided blueprint? In that case, I\'d say make them anyway. We have no idea when...
    2. lupoCani

      Shipyard

      I couldn\'t agree more
    3. lupoCani

      Programmable Ai - CODING

      That I am equally oppsed to. You might have noticed my other post clearly stating that the absence of a coding-free but less cutomizable alternative would be disastrous for the game.
    4. lupoCani

      Programmable Ai - CODING

      Well, that kind of \"language\" would be heavily limiting for those with more advanced skills. Maybe for the simpler Ai, but proper lua coding should still be there.
    5. lupoCani

      Programmable Ai - CODING

      You\'re not. You enemy has a significantly larger fleet, and as such they will and should defeat you. Currently, larger fleets are not possible since all ships require players, and gettig that many players in one place at one time and cooperate is just not going to happen. All this will do is...
    6. lupoCani

      Programmable Ai - CODING

      And how is that a problem? Being able to effectively command more than one ship is just what this game needs. You\'d still have to build them all, right? (Or not, with today\'s messed up blueprints, but that\'s another issue)
    7. lupoCani

      Programmable Ai - CODING

      I would personally love to see this implemented, but I\'m a bit worried as to the effects on gameplay for non-programmers(I\'m borderline case myself). The idea of having to learn coding to properly play the game is not unlikely to scare of new players, and not everyone will be able to even with...
    8. lupoCani

      Smarter Merchant/Pirate Spawning

      Nice, this does seem to have some value for the game. Add to this a blueprint selection criteria of decent weapons-to-shields-to-size-to-mass ratio and I\'m fine.
    9. lupoCani

      StarMade dev news

      A clue as to what all these \"New features\" are would be nice.
    10. lupoCani

      Teleporters

      No game should be dependant on admin commands in singleplayer.
    11. lupoCani

      Shipyard

      This is a great idea, I believe I suggested it myself at some earlier point. I think I\'ll write a more througout compilation of my ideas for it\'s implementation shortly.
    12. lupoCani

      Shipyard

      I believe that would not be much of a problem. Wth a feature like this, the ship would be docked to the yard, which should in turn be limited to stationary structures like planets or station, thus eliminating the need for laggy physics.
    13. lupoCani

      Shipyard

      I can mostly agree on the intention of that suggestion, but I see a few flaws in the implementation. Dimensional limits: -Of course, wasn\'t that the idea all along? -No, it shouldn\'t be able to dock. Shop Blueprints: -No, the idea of immediate ship construction, no matter the cost, is...
    14. lupoCani

      If disintegrators were warheads that can penetrate shields

      You\'re speaking of reality, which as I believe we\'re all familiar with, is not fair. As you may also know, StarMade is a so-called game, where power balance is not only desireable, but also enforceable, since the laws of physics are under the direct control of a sentient being. In other words...
    15. lupoCani

      LISA AI

      One thing you might notice about starmade development is the near absence of followups or continuations to major changes or implementations. I do like this idea, but I fear that in the long run it will stall Ai development more than it\'s worth.
    16. lupoCani

      LISA AI

      No, a block like this wouldn\'t be nearly enough of an upgrade, and it\'s introduction would stall further developments significantly. Bottom line, I do support the idea of Ai enhancements, but if it\'s to be done, it\'s to be done properly.
    17. lupoCani

      Factory Remake

      I do understand the point of adding some variances to the manufacturing sytems, I suppose my main objection is that it\'s either that or item properties, (currently, we have both) and faced with that coice I believe the former is to be sacraficed. The recepies as a commodity does have...
    18. lupoCani

      Factory Remake

      The increasingly not-so-recent factory update came with some improvements, most notably the removal of the impossible-to-remember recipes. However, I believe that while it was a step in the right direction, it was also a bit too far. I suggest we return to something more similar to the...
    19. lupoCani

      Community involvement

      -Seems reasonable.Leave the challenges section though. -Agreed -Even more so. If you can't remove it, make it default to "RE: 'Topic Name' " instead of the first few characters of the post, that\'s what all other forums do. -I don't spend much time there, but it seems reasonable as well...
    20. lupoCani

      FTL Drive

      First of all... Could anyone, anywhere, ever, check existing topics? Second, \"warp\" is usually associated with faster-than-light propulsion based on somehow accelerationg to actual hyperluminal velocities and traversing distance over time in regular space, not instanteneous jumping. Thats a...