Search results

    1. V

      Multiple Spawn Points

      I'd like to make my ship a warpgate, so I could fly through stuff and send it home. Enemy ship giving you a problem? Fly through it and send it to your homebase turrets for an attitude adjustment.
    2. V

      Custom Helmets

      No holding your breath for a long time wouldnt help. Cheeks will pop at around 80-82 PSI, according to my personal testing.
    3. V

      Shop tweak suggestion for survival servers

      I started playing on a new survival server with the crafting patch that limits shops to only selling ship cores plus some decorative blocks (to encourage crafting) The problem is that this makes player shops near worthless, both as faction inventory management, and to sell to other players. It...
    4. V

      Anybody know how to craft a Logbook?

      I would like the option to craft them too. I can understand a desire to keep something you can only pick up in a pirate base, but in an age of warp gates and jump drives it should be something a little more exotic than a logbook!
    5. V

      How much damage can a missile take now?

      Well I hope the intent is for a hp system to address this, because it makes it ridiculously easy to shield from missiles. Does anyone know what sort of accuracy can be expected from the anti-missile turret?
    6. V

      9000, 9000, 9000

      9000,9000,9000....man you guys have toooooooo much time on your hands!
    7. V

      New Crafting Reactions Dev 0.173

      So what do you think should be the pull that gets you to mine asteroids as opposed to planets? Different types of materials only available on asteroids and not planets and/or vice versa? I havent tried the new crafting system so this may be babble, but perhaps asteroids can be richer in ore and...
    8. V

      Small interface change request

      This may only be me and the way I play. I dislike the location of the "Preview block" toggle, because to change it you have to go to options and practically leave the game. I would much prefer this to be a switch on the advanced build screen so I can switch it on and off on the fly. I like to...
    9. V

      Pirate stations spawning with pirate ships

      +1 to the idea of initiating a (random sized!) pirate wave when the station gets damaged. You should never know what you are going to get; one little pirate straggler coming in to help, or a huge 15 ship fleet.
    10. V

      thoughts about economy

      I like having multiple NPC factions, but large automated fleets reduces the value of players. I think your intent is to give people reasons to fight besides just wanting to go out and blow up something, and thats a good thing to try to add to the game, just needs to be done in such a way that...
    11. V

      Mirrors

      I suspect mirrored surfaces would really impact performance. It may not seem so inside a ship, but stick one on the outside and it has a whole universe to calculate and reflect. Of course, I am not denying the cool factor. And combined with jamming it could even work partially as a poor mans...
    12. V

      no mousewheeling

      Just hook a mouse to your iPhone and it should work just fine.
    13. V

      Round Planets!

      Cube, dodechahedron, or sphere, all these planets look the same once my salvager gets done with them :)
    14. V

      Owning starsystems and a (linked, kinda) better universe map.

      Yeah as long as its something that you could possibly fight if you wanted to. The player can weigh if its worth the hassle. So you can easily keep out small fry, but if someone comes with a mega cruiser, he can just blow the protection away. Maybe he also gets hassled later with retaliatory strikes.
    15. V

      Help with shops.

      If you have a shop can you feed it with storage modules? In other words, if someone buys up all my shield capacitors, can I have it connected to a storage module with shield caps so that it automatically refills?
    16. V

      The Current State of Weapons

      Is there any place I can find what the actual range of weapons is, including any distance modifiers like Beam support?
    17. V

      The ultimate drone R&D thread

      This is an interesting thread, i havent messed with drones much yet, aside from some suicide ram drones. But I have a dumb question - why do you need ejection systems? Won't the drones just leave on their own after undocking them?
    18. V

      Owning starsystems and a (linked, kinda) better universe map.

      AFAIK untouchable bases are on the way out. I prefer that. I don't like the voodoo magic. I see the need for some kind of protection only because we are offline sometimes, but its more like a necessary evil. For the game to say "you cannot touch this asteroid in the middle of nowhere because it...
    19. V

      Space Chickens

      Some very cool ideas. Of course,...who knows how hard to code....
    20. V

      Fixed Turrets

      Interesting idea. I will try that.