Interesting way of going about it. Shifting the metagame from having constant regeneration of power to having slower regen and massive power capacitors for large ships would add a new facet to gameplay.
The issue is that the 50000 missiles from 0 damage swarmer shooters hit the render cap instantly, making missiles invisible. Preventing people from spamming swarmers all over the place for zero cost would fix that issue too.
I want automatic PD prioritizing.
Ammunition is something a lot of people want.
Problem is, nobody can agree on how to do it.
So I propose no new ammunition system at all.
Rather, simply rebalance warheads. Warheads are made WAAAY more powerful, and their explosion radius scales with the number of warheads in a group...
I'd like to see black holes implemented similar to this, but instead of having them teleport you a short distance, they should be minable.
Seriously.
They should be solid non-block models that instakill you when you touch them and have strong gravity. Pointing a mining laser at one will feed...
Actually the entirety of my idea was to add burstfire modes for low cooldown weapons.
Obviously you shouldn't be able to burstfire missiles.
You should only be able to burstfire cannons and charge beams.
The way the beam charging works is that you spend a small amount of energy over an...
I'm all for burstfire weapon modes, but they need to behave like all other high alpha weapons to be balanced.
If I can make my autocannon shoot six shots in a second while instantly consuming 60 power it will be fine.
The most important use for burstfire weapon modes would largely be to "loan"...
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