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    1. friendofvampires

      More block colours

      That sounds fine to me., though couldn't we use 8 bit, all of one byte? the other two being health/armor and coords, we just use the logic byte, as im pretty sure hull and armor don't need that. Or am i missing something here? I remember the bytes being health/armor, coords, and logic data
    2. friendofvampires

      More block colours

      then maybe compress the colors, like, instead of the full 255/255/255, do like 100/100/100, and compress it to a one byte overlay, coz this will open the colored blocks id's, while keeping the size the same data size and providing at least SOME customization
    3. friendofvampires

      More block colours

      So I'm confused as to the issue with the data storage system of color wheel systems. sure if you store the three numbers separately it would take up all the space, but why not just use the hex value? I don't know the storage of a hex value, but I assume it could be stored in a byte, and one byte...
    4. friendofvampires

      Invulnerability and Base Raiding

      though that brings up what if THEY are attacked by other players? That would penalize them for defending themselves, unless their ships are invincible, which seems a drastic measure. Thoughts on a solution to this? the only way i can think of is to buff some speed, shields, or something. maybe...
    5. friendofvampires

      Expansion, farming, food and AI.

      I like the idea, though whats to prevent someone from having just one massive farm on their homebase? if the size requirement is large enough to negate that, then its likely to be too cumbersome for the average player, if its restricted to "X amount of farm per place" that might provide a...
    6. friendofvampires

      Invulnerability and Base Raiding

      This is a much more well thought out concept of my faction specialization, though I'd like to propose that the non-combative factions have invincible home bases as they are now, and combative factions base is not, though they're the only faction that can use "support stations". these stations...
    7. friendofvampires

      Planned Restore Astronaut gravity and relative position to entered entity on exit

      With the logged out players dying when the ship is destroyed, would they spawn and die, or just spawn on their undeathinators?
    8. friendofvampires

      Missile-Specific Balancing

      This actually sounds really balanced and thought out, +1 I would like to point out that missiles can be shot down, and while I've never personally experimented with it, that is a drawback to take into account, though its somewhat countered by swarm fire
    9. friendofvampires

      Invulnerability and Base Raiding

      I understand that, and I'm not saying that it would be the be-all-end-all, I'm saying that, even, or ESPECIALLY, on a PvP oriented thread that people need to take in mind the people who don't like or can't do PvP and propose ideas that can include them, aside from "don't like it, just config it"...
    10. friendofvampires

      Invulnerability and Base Raiding

      I'm not saying the game ISN'T customizable, I'm saying that the ideology of this thread seems to be focused on intense and difficult PvP, with no safe havens. For a PvP oriented game, that would be balanced, but from what I can tell Star Made, thus far, is building and exploration based. As fun...
    11. friendofvampires

      Invulnerability and Base Raiding

      agreed. I'm thinking you're automatically a combative faction if you attack any other player faction (ship or station), or trading guild but no effect from attacking pirate faction? and you can return to passive by not being at war and not attacking player factions, trading guild or even pirate...
    12. friendofvampires

      Curious Fuel Survey

      that would actually be really cool if you could transfer items across docked entities, so you could dock a freighter to a titan to refuel it, then undock and warp away
    13. friendofvampires

      Curious Fuel Survey

      +1 i like and agree with this
    14. friendofvampires

      Curious Fuel Survey

      It was more the idea of multiple fuels all being "equal" aside from amount generated and the process of generation than focusing on how they were made. I could just call it "antimatter" and have whatever ways of making it
    15. friendofvampires

      Curious Fuel Survey

      I think that it depends on how many sources there are and what EXACTLY the fuel does, i.e. power, thrust, ect. in my scenario i'm brainstorming, fuel makes power, and there are many mane ways to get fuel, so they are all processed by a "utili-reactor". each reactor could only take X amount of...
    16. friendofvampires

      Valiant's Excessive and Insane Power Rework Ideas

      1. I like the improved astronaut flight, though maybe a smaller acceleration than cores to balance it out 1. the original idea wasn't that the cost of fuel got higher, its that, through diminishing returns, it became the only viable way to generate large amounts of power...
    17. friendofvampires

      Valiant's Excessive and Insane Power Rework Ideas

      not really, because what happens if you're in deep space, between galaxies? no planets, asteroids, suns, anything, so that means you could be systems away with absolutely no transport. If you're in that situation now, you can hit a shop, and there's one in every system, or a derelict, and...
    18. friendofvampires

      Valiant's Excessive and Insane Power Rework Ideas

      i was talking about a similar topic in another thread and we concocted the idea that maybe instead of making fuel a flat requirement, make it provide a bonus, then up the severity of diminishing returns so that a small sip would benefit from fuel, but not really require it, while a titan...
    19. friendofvampires

      Boy, another fuel and propulsion thread.

      yeah, maybe make diminishing returns more severe, so titans and the like pretty much require fuel?
    20. friendofvampires

      Regarding the Leviathan known as "Space Whale"

      ooo, I could be a space captain Ahab!