Search results

    1. friendofvampires

      Buff station shield coverage

      maybe a map line, similar to a warpgate line? and I was thinking some sort of multi-block or computer for determining the effect, that way the whole station doesn't have to go down to remove it
    2. friendofvampires

      Buff station shield coverage

      this brings up an idea i had: supplementary stations. what these do is you would have stations in a different sector close by (maybe a minimum distance away) that provides some cool effect to the station it's linked to. For example, constant shield regen, block repair over time, more turret...
    3. friendofvampires

      Rejected Invincible Docking Stations

      If that works, it would be nice to have this in a more compact feature that combined those commands to something like /make_safe_dock, though a wrapper could probably do that
    4. friendofvampires

      Turret Improvement

      Thats what i'm saying, it goes DOWN the chain too, letting you lighten the load of the docked part with enhancers on that level, so you're large ship can have all the enhancers need to move on a rail on itself if you want, or turrets can be designed to hold their own weight
    5. friendofvampires

      Turret Improvement

      Maybe have it that mass enhancers are used throughout the docking chain. so a turret that needs 10,000 enhancers to move can have part of them on it and the rest on the station, this would add a use to turret bases too
    6. friendofvampires

      Recognized User Programmable AI, via a grid system

      Maybe, each "action circuit" takes resources to build, making large circuits that make intelligent AI very expensive? also, limit the actions that can be given to AI, to make it A) more simple and B) more difficult for very complex behaviors
    7. friendofvampires

      Scroll Wheel for Shop Desc

      I tend to us the shop as my in-game wiki, so being able to read ALL of the effects and the like would be great!
    8. friendofvampires

      wireless storage Linking

      agreed, and with this system, it also lets modular ships (something i really want) to be more viable
    9. friendofvampires

      Brainstorm This New Power Block

      So, I had this idea reading : and thought maybe, have the idea in REVERSE, as in, treat it like an effect, but instead of increasing power gen, it reduces power cost, by consuming fuel in its place. Now the easy balance is to have the effect use a directly proportional amount of fuel, for...
    10. friendofvampires

      New Power Storage block

      If power sharing becomes more advanced, I think this could be cool. Solid idea as is, but with the current system it seems like it would get less use than the current system and wont fit the "meta"
    11. friendofvampires

      A pack of changes that will improve the boarding concept

      maybe add functionality to the warhead that it can be placed anywhere and when broken by a torch it does ~500 block damage (no astronaut) in a 3x3x3 cube, ignoring shields and armor? that way the health of the warhead determines the minimum "fuse"
    12. friendofvampires

      Amazing Game, Have some Suggestions =)

      I think that modular builds being more viable would be interesting, though i though power did transfer. I think it would be interesting to move items and power across docked entities would be the only step even required
    13. friendofvampires

      Increase Torch power, disable block placement during boarding attempt

      oh, well that's stupid >.> it should just be the core block
    14. friendofvampires

      Increase Torch power, disable block placement during boarding attempt

      on the core or on any block? the core is fine
    15. friendofvampires

      Increase Torch power, disable block placement during boarding attempt

      It is actually in a very specific scenario, namely stealth attacks. you and your buddy pop up on an enemy in a permacloak, and you slip in and murder the person undetected. With the astronaut marker its more for semi-RP servers who have that off
    16. friendofvampires

      New Blocks Antimatter-reactor + antimatter Storage

      But whats the point of making the docked reactors in the first place if you can just build the exact same structure anyway? its not more efficient unless you only have the resources to power one ship at a time and move it between whatever you're flying, and doesnt solve the issue the OP talks...
    17. friendofvampires

      Cloak Overhaul

      As far as i know a cloaking ship CANT hold up to a similar sized ship already, considering it has to be mostly reactors
    18. friendofvampires

      New Blocks Antimatter-reactor + antimatter Storage

      Oh yes, ruin the EXTERIOR design instead of the interior design. BRILLIANT but on a more serious note, this isn't changing the game for you. if you want to use the regular power system, that's fine, you can do just that. This is providing an option for ships to store a large quantity of...
    19. friendofvampires

      Automated Repair System (Post Battle System)

      Maybe instead of having this as a passive think, make it only work when being hit with an astrotech, the power/healing goes to the block, which replaces and repairs across the whole ship. This buffs the almost non-existent repair class of ships. Though I dont know how this will play into the new...
    20. friendofvampires

      More block colours

      Um buddy, you need to read what we're talking about. We would compress colors from 40 id's per tier to 5, which, as far as I can tell, is LESS filtering needed