I think classed ships would be very interesting and would allow some variation, and this seems one of the easiest ways to do it. Also +1 that the simplicity is easy on new players too
This post seems to be 80% bickering or off-topic, but let me gather what I can.
The OP is calling for a redesign of how systems work, namely that large systems close together decrease their efficiency, certain shapes have various benefits, and other miscellaneous changes that support those...
I'm going to give this a little bump, I want to see what other people think about this. It sounds like an added layer of complexity, but it also sounds really fun
No, you use the cargo are definer thing, it auto sorts into crates. each item stack takes a crate. so 10 stacks of ore weighs the same and one of each type of ten ores, so you focusing on one type is more efficient
I think the idea would work better if the stored items added the cargo crates, and each of those added mass. Each crate could hold one item stack, so lots of different types, or lots of any one item would mean lots of mass, so organizing and being picky with what you're grabbing would be a thing
I'm going to interject and say that I personally like the idea of the cargo cube. I have a salvage ship that I've only gotten about halfway done and there's a huge area in the bottom that could easily be a massive storage (though thrust is another issue), so its really that single players need...
I'm fine with being at their undeathinators, its weather or not they 'die' for purposes of dropped credits, faction points, and, on some servers, items. I personally recommend they just spawn on undeathinator, no death, as otherwise it would be penalizing people for letting others pilot their...
Well, I'd love to make modular ships, personally, and from what i understand, unless the whole thing is one docking chain with the battery at the end, the power wont be properly shared, correct me if i'm wrong, that's just how i understood it
because in addition to needing to build them with halfway decent specs, you now practically require an efficient, 360 degree turret, and making various aesthetics work with that could prove a challenge to different people
The "best" way to use these, as I see it is to have pre-charged packs of these batteries at station way-points, and switch them out with rails or by hand
I agree that that would be a simpler solution, and maybe it could be switched to the other when the game is more optimized?
And I love the idea for a biosphere, plus you can have a rail-docking biosphere, so you could move it around if you needed/wanted
maybe flora in an atmosphere generate more atmosphere? making a) a use for plants before the flora update b) reasons to have a pretty greenery and c) a way to replace air lost through airlock that wont have you dipping into planets every friday
I'd love more survival aspect, my concern was this would be too complicated, with pressure, and atmosphere effects, and yadda yadda, but the more binary system you propose sounds much better than my initial assumptions. also, would the proposed calculation be able to take rail-docked entities...
I like to build, you two make that sound like a sin, jeez
Though you did indeed answer most of my concerns, and you seem to be suggesting you have air until you get a hole in your ship, which is not what i understood from the OP, which made it sound like you would need to constantly refuel your...
I said that, because it continues to add new ways to be creative, the latest being rails. Mobs don't detract from the creative aspect either, and just because there are things that aren't immediately about building, doesn't mean the core focus isn't building. And that was not the only...
The idea is cool, but seems needlessly complicated and restricting. The game is, and seems to plan to continue to be about creative building, and restricting people to need to create enclosed spaces seems pretty needless. also:
How will stations get this air?
How will new players, who start in...
Maybe instead of block damage (which if there's no way to have a stable system i dont like it) it drains armor points? that impacts ships in a big way, is fairly easily fixable, wont destroy stations (player or AI), and is explained by stress fractures. it doesn't completely break because game
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