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    1. DeepspaceMechanic

      Port Vandermier - progressive shipyard build

      Oh, right, i totally forgot that the AI module is required too, not just the turret axis :^D Will experiment with these things myself. It really opens a lot of new possibilities.
    2. DeepspaceMechanic

      Port Vandermier - progressive shipyard build

      That is a very clever solution. I might try using turret axis blocks like this in future projects. One thing that concerns me is the behavior of such turret-like structural parts when enemy entities are detected. I'm aware of the option in "Structure menu - Rail system collective" to deactivate...
    3. DeepspaceMechanic

      Port Vandermier - progressive shipyard build

      Looking good, great progress! The copy-pasting technique you shared is a very useful piece of building knowledge, i myself have been using this method with the markers for a while. One additional thing i would like to mention for anyone using this method is that finding the right positions for...
    4. DeepspaceMechanic

      Wild Space Explorers

      I like how you did the timing at the end so perfectly: the left-behind evidence moved out of view exactly when you finished the line "It's not like I left any evidence behind." - Very clever, these mission episodes are highly enjoyable :)
    5. DeepspaceMechanic

      Interior porn

      I hope the plants / mushrooms will retain the same overall appearance after they will be replaced with 3D models, like that one mushroom block, otherwise a lot of these things already there might not fit the way they do now :^D
    6. DeepspaceMechanic

      Interior porn

      Here's something to give a station a spooky sci-fi atmosphere: XENOMORPH EGG storage room with half-emerged facehuggers attached on the top of their containers in a state of artificial hibernation! (I have a metric ton more fun roleplay storage rooms - will release the station some time soon)
    7. DeepspaceMechanic

      Port Vandermier - progressive shipyard build

      Thank you for sharing those pictures, they will be a great resource in gathering design ideas. I think it would be best if i tried to make my own version of that awesome cargo container, because on second thought, it might not fit the 26 meter tall interior compartments within my station. By the...
    8. DeepspaceMechanic

      Port Vandermier - progressive shipyard build

      I heard about a container standard among starmadians with a size suitable for ships meant to carry cargo pods, but i actually am specifically looking for larger and well-decorated containers, which i intend to put inside a roleplay-oriented resource storage station. Its a simple but...
    9. DeepspaceMechanic

      Port Vandermier - progressive shipyard build

      Yes, the screenshot is form the video, but i had to scale it down (from 1080p to 720p) due to the 1MB image file limit of the forum. I think that cargo pod turned out so well, that i will probably ask your permission once the ship will be uploaded to make a slightly modified version of this for...
    10. DeepspaceMechanic

      Power System Overhaul Proposal

      FOR ALL IN NEED OF A FEW COMFORTING IDEAS: More precisely, this goes for those like me who limit their gameplay to single-player building and sharing on the docks... If anything described so far will actually be implemented one day, and you feel bad about saying "goodbye!" to your current...
    11. DeepspaceMechanic

      Port Vandermier - progressive shipyard build

      You have an original way of giving the stats up there, i do that myself sometimes on displays within my ships and stations, trying to increase realism by sharing relevant quantities in real-life units, but i'd like to ask, how to interpret the "125" part at power generation and the "990" at...
    12. DeepspaceMechanic

      Wild Space Explorers

      Wonderful work as always! I really like these progressive building episodes, and i'm happy to see you back sharing your starmade projects with us :) I'm a big fan of this Radiant Dawn-like hull shape, it is an elegant design, and the front window of the bridge gives a sort of "aggressive" look...
    13. DeepspaceMechanic

      Interior porn

      The image i shared show's the "night time" lighting of the garden, but it also has a switch for a very bright mode... The neatly grouped and labeled crops include alien plant life for research, terran for food, desert flora for medicinal purposes, and red planet plants for the very essential...
    14. DeepspaceMechanic

      Interior porn

      Here are some shots taken inside two of my more radical ships... I have a little more than a little OCD going into my interior work, and i can only hope that the level of creativity and taste matches the level of effort - you guys will have to decide on that :)
    15. DeepspaceMechanic

      Port Vandermier - progressive shipyard build

      The ship looks very much like it should if you intend it to have an engineering/ industrial role. Maybe i still misunderstand the plan, but i originally thought that the ship's front will all be covered up, but if not, that will still make a lot of sense if you want it to carry very large...
    16. DeepspaceMechanic

      Port Vandermier - progressive shipyard build

      Yes, roleplay does indeed add a whole new layer to things - one can either make something that just works in the realm of the game, or one can choose to create something that makes us forget that it's just a game, and that adds some kind of magic to it all. About the jump system... a standard...
    17. DeepspaceMechanic

      Port Vandermier - progressive shipyard build

      Hi! :) I checked this shipyard thread after seeing that you liked a fighter of mine that i posted in another thread. I must say, i really like this idea of building a station in a way that tries to reflect a real-life progress of construction. Like starting out by making an actual framework...
    18. DeepspaceMechanic

      StarMade v0.199.357 - Texture Update

      Thank you very much guys! - The game was already a true work of art, and now it is even more so. You people are still the nicest developer group in cyberspace that we gamers know of, making long-lost childhood dreams of flying our own unique spaceships a sort of reanimated reality. Happy...
    19. DeepspaceMechanic

      Wasn't there a ship classification system?

      For a while I've been basing my differentiation of whether a ship of mine is a corvette / frigate / destroyer / cruiser etc. on this player's personal classification system: Ship Classification
    20. DeepspaceMechanic

      Wild Space Explorers

      This was a very-very enjoyable episode! The little adventure part was a very imaginative thing to do and the whole "alternate dimension" territory was so well constructed that in some moments I got into a really good kind of shock, thinking "how come this is StarMade?". I'm not a MineCrafter...